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Guía de Mega Man X Command Mission (100% Completa)

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Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Dom Abr 01, 2012 5:30 pm

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GUÍA DE MEGA MAN X COMMAND MISSION (100% Completa)

Mega Man X Command Mission es un videojuego de la serie Mega Man X que tiene un sistema de batalla RPG (juego de rol). Fue publicado para Play Station 2 y Nintendo GameCube (NGC). En este juego hacen su aparición nuevos personajes cuyos nombres son: Spider, Massimo, Marino, Cinnamon, entre otros.

El juego podría decirse que sigue el clásico estilo de los juegos RPG, aquí uno puede controlar a X, Zero y Axl por turnos y también en las batallas uno puede cambiar de personaje para jugar. El traje de X fue cambiado en su apariencia ya que cuando camina le sale una capa roja por detrás.

Nota:
- SOLO EN LA VERSIÓN DE PS2 -> en esta versión, además de gráficos ligeramente más borrosas y los tiempos de carga (ACCESS) sorprendentemente lento, aparentemente tiene una tasa de encuentro enemigo aleatorio disminuido, y es en general un poco más fácil que su homólogo de GameCube.
Además, de forma exclusiva estará una gema morada "X8 Trial Key" en Central Tower - Access Tunnel E-1 la cual al cogerla podrás jugar un demo de Mega Man X8, la cual estará disponible en la pantalla inicial del juego, dicho demo es bastante similar al Stage Inicial del Mega Man X8 original con las diferencias:
- Las voces de los personajes son otras
- Ya no se pueden realizar hits combos
- La bala azul de Axl ya no la lanza (sirve para poder romper la barrera que tienen ciertos enemigos), además que el disparo continuo de Axl en este demo es un poco más corto.
- Los enemigos se regeneran al volver a la pantalla donde se eliminan (en un trayecto)
- En las pantallas donde Axl batalla con varios murcielágos y Zero hace lo mismo con varias abejas, en ambas ya no se reciben Metals como premios
- Al salir de la cueva con Axl e inmediatamente puedas controlar a Zero, en el juego de Mega Man X8 original hay una roca que se encuentra en la parte de arriba bloqueando el acceso a un Rare Metal, pues en este demo ya no se encuentra dicha roca y dicho Rare Metal es reemplazado por un Metal.

- SOLO EN LA VERSIÓN DE NGC -> esta versión es la más difícil de las dos de superar. Los gráficos son mucho más brillantes y más nítidas y los tiempos de carga (ACCESS) son mucho más rápidos que su homólogo de PS2. También aumentó la frecuencia de los encuentros enemigos al azar y el hecho de que el juego que penaliza más rápido para tomar demasiado tiempo para vencer a los enemigos).

Además, de forma exclusiva utilizando el Treasure Navi el cual requiere un GBA conectado al NGC, podrás obtener 36 figuras exclusivas mediante el uso de los Treasure Tokens en la Vending Machine que se encuenta en Central Towe - Air City 3rd Street.
_____________________________________________________________________
Índice de la Guía
Spoiler:
1. Personajes.
1.1 X.
1.2 Zero.
1.3 Axl.
1.4 Massimo.
1.5 Marino.
1.6 Cinnamon.
1.7 Spider.

2. Guía de Enemigos.
2.1 Lista de enemigos

3. Equipos de Enemigos & Bosses.
3.1 Equipos de Enemigos
3.2 Equipos de Bosses

4. Perfect Game.
4.1. Consideraciones
4.2. MAX Attack de 9999 con Spider y Cinnamon

4.3. Missable Items
4.4. EXP+100% con todos los Bosses

5. Game CLEAR con Lv bajo.
5.1. Requerimientos y forma de juego

6. Tips.
6.1. EXP fácil
6.2. LE gratis
6.3. Zenny fácil
6.4. Obtención de items raros (1%)

6.5. Truco del Fire/ Plasma Glob
6.6. Equipaciones en batallas
6.6. Final Strike con 200,000 de daño y 180 hits

7. Versión Japonesa.
7.1. Diferencias con versión Americana

8. Glitch y bug.
8.1. Glitch
8.2. Bug

9. Hazards Damages y curiosidades.
9.1. Hazard Damages
9.2. Curiosidades
_____________________________________________________________________
Contenido

1. Personajes.
Empezaremos mencionando a los personajes señalando sus fortalezas, debilidades y habilidades especiales.
Spoiler:
Sección 1.1 – X
- Descripción: X es el protagonista de este juego, realiza ataques tipo S (Shot/disparo), es por ello que es fuerte atacando a los enemigos aéreos, a los enemigos en tierra no les baja tanto como a los aéreos pero sí les hace un buen daño.
Respecto a las batallas normales, es un personaje que tiene una gran probabilidad de escapar de las batallas aunque eso no quiere decir que nunca va a fallar pues muy raras veces no consigue huir de dichas batallas.
Cuenta por defecto con 6 turnos al entrar a Hyper Mode y permanecer en ese estado, dichos turnos se pueden incrementar usando los ítems "Build Hyper" en el personaje que desees (recomiendo altamente no usarse en Spider) que son contados en el juego (son 12).
Posee 4 FM Slots disponibles, es decir, puede ser equipado con 4 Force Metal como máximo.

- HYPER MODES:
* X Fire: Al transformarse realiza un incremento adicional de +50% de su LE actual y tiene una defensa doble frente a la mayoría de los ataques, además tiene un incremento adicional de +6% de WE por turno y aumenta todos sus atributos. X se equipa con una armadura negra la cual no puede atacar a enemigos aéreos; sobre sus Sub Weapons, con usará el Shell Buster que hace un disparo a distancia (ataque tipo S) con ataque elemental Fire, pero no es muy certero, y con usará un Power Charge que permite incrementar su Power x 1.5 de X (si usas el Power Charge, pasas el turno y luego vuelves a usar el Power Charge, el Power será esta vez por x 2) al combinarlo con su Shell Buster o su attack (Buster). Al pulsar , X Fire se acercará al enemigo y le dará una pequeña descarga de energía también de ataque elemental Fire, dicho ataque es de tipo C (Combat/combate).

* Ultimate Armor: Es uno de los dos Hyper Modes secretos del juego que se obtiene al coger la gema morada custodiada por el equipo enemigo "Rafflesian, 2x Belladonna", para ello, primero hay que vencerlas. Al transformarse X en este Hyper Mode, este obtiene una defensa doble frente a todos los ataques, además obtiene un incremento adicional de +10% de WE por turno y aumenta todos sus atributos, realiza ataques tipo S, y es el mejor de todos los Hyper Modes, viene equipado con armas pesadas, un Beam y misiles; sus dos Sub Weapons son similares, con usará el Impact Cannon que es un disparo de 1 tiro y con usará el Strike Bullet que es un disparo de 2 tiros de las cuales pueden disminuir mucho su potencia si el enemigo tiene alto Shield. Al usar lanzará un gran Beam que hará un "critical hit" garantizado al enemigo.
Como se encuentra suspendido en el aire, Ultimate Armor es capaz de evadir a veces los ataques tipo C que le hagan.

- ACTION TRIGGER:
* Charge Shot.
- WE requerido: 50%.
- Descripción: este Action Trigger tipo S solo lo puede ejecutar el X original. Entre más WE tengas, más fuerte será el disparo. Dicho disparo se divide en varias partes y puede golpear a todos los enemigos presentes en la batalla y se dan estos casos:

* Si el disparo está entre 1% hasta 74% el disparo será de color azul.
* Si el WE está entre 75% a 100% el disparo será de color morado.
* Si el WE está al 100%, realizará un "critical hit" garantizado a todos los enemigos.

* Charge Collider.
- WE requerido: 50%.
- Descripción: este Action Trigger tipo C solo lo puede ejecutar el Hyper Mode de X, X Fire. Aquí X Fire se aproxima al enemigo y le suelta una gran descarga de energía. Entre más WE tengas, durante más tiempo X Fire permanecerá atacando al enemigo y por ende más devastador será el ataque. Este ataque no es muy efectivo contra enemigos de aire, aunque les puede dar unos cuantos golpes.

* Nova Strike.
- WE requerido: 50%.
- Descripción: este Action Trigger tipo S solo lo puede ejecutar el Hyper Mode de X, Ultimate Armor. Entre más WE tengas, más tiempo tendrás para presionar botones y por ende mucho más devastador será el ataque. Con el botón X, activas dos pistolas, y con Cuadrado y Círculo activas los Ultimate Missiles (los mismos que se utilizan en el Final Strike), y con ellos puedes causar hasta un total de 116 hits por enemigo, es el único Action Trigger que al ejecutarlo puedes cambiar el objetivo del enemigo ya sea dejándolos con baja LE para un futuro Final Strike o eliminándolos (dirá Break Down), además que así tengas como objetivo a 1 enemigo de pasada también inflige daño aunque sea poco a los demás enemigos presentes en batalla.
________________________
Sección 1.2 – Zero
- Descripción: Zero realiza ataques tipo C, es por ello que es muy efectivo contra los enemigos de tierra a diferencia de los enemigos de aire que esquivan sus ataques la mayoría de las veces, siendo buena opción al batallar a los jefes que en su mayoría terrestres además a veces puede contraatacar al enemigo sin usar el Sub Weapon
“Vengeful Counter”.
Zero es uno de los 2 personajes (el otro es Axl) en que al usar el Final Strike tiene hasta 2 formas distintas de atacar, la primera es cuando usa los sables sin activar Heat Haze o un compañero de equipo realiza el Final strike, y la segunda es cuando Zero hace un ataque activando su Heat Haze y él mismo ocasiona el Final Strike, en ese momento el Heat Haze también participa en el Final Strike añadiendo 2 hits más por ataque.
Respecto a las batallas normales, es el personaje que tiene la más baja probabilidad de escapar de las batallas, asi que seria ideal que estuviera equipado con un Exodus.
Cuenta por defecto con 3 turnos al entrar a Hyper Mode y permanecer en ese estado.
Posee 3 FM Slots disponibles.

- HYPER MODES:
* Black Zero: Al transformarse aumenta su evasión y obtiene un incremento adicional de +6% de WE por turno, Black Zero además es una forma que le agrega más Power al Saber y relativamente algo a los demás atributos, sus ataques son de tipo C. Las Sub Weapons que utiliza no cambian del Zero original, así que teniendo un Heat Haze haría demasiado daño, además a veces puede contraatacar al enemigo sin usar el Sub Weapon “Vengeful Counter”.
Conserva aún esa muy baja probabilidad de escapar de las batallas.

* Absolute Zero: Es uno de los dos Hyper Modes secretos del juego que se obtiene al coger la gema morada custodiada por el equipo enemigo "2x Duckbill Mole", para ello, primero hay que vencerlos. Al transformarse Zero en este Hyper Mode, este realiza un incremento adicional de +50% de su LE actual, incrementa mucho su evasión, además obtiene un incremento adicional de +12% de WE por turno y es el único Hyper Mode que sufre un estado el cual es Berserk, esto ocurre si es que su tiene menos del 25% de su MAX LE, si llega a estar en este estado es preferible aumentarle su vida con un Sub tank para curarlo o esperar que se golpee el mismo (no servirá de nada si se usa Cooler, Cure One o Cure All en él), esta forma de Zero es igual de fuerte que la Ultimate Armor de X ya que aumenta todos sus atributos, lo malo es que todos sus ataques que realiza son de tipo C por lo que puede fallar ante enemigos aéreos. Sus Sub Weapons de elemento Water son similares, la diferencia es que con uno atacas con la mano derecha y con otra utilizas la izquierda. A diferencia de los otros dos elementos (Fire y Thunder), los ataques Water le causan un menor daño, asimismo el sable que se tenga equipado no se usa en esta forma y sus efectos al parecer no se aplican (en relación al Red Lotus Saber).
Al atacar utiliza sus pies en las que hará un ataque no elemental con un "critical hit" garantizado al enemigo.
A diferencia de Zero y Black Zero, él si tiene gran probabilidad de escapar de las batallas.
Al igual que Ultimate Armor, él también se encuentra suspendido en el aire, así que también será capaz de evadir a veces los ataques tipo C que le hagan.

- ACTION TRIGGER:
* Command Arts:
- WE requerido: 50%.
- Descripción: este Action Trigger en la que todos los ataques son del tipo C, solo lo puede ejecutar el Zero original y el Hyper Mode de Zero, Black Zero, aquí Zero utiliza un ataque en el que tiene que ejecutar un cierto comando para hacer un hit; ahora dependiendo del número de comandos que ejecutes en todo el transcurso del juego, desbloquearás 2 Command Arts más. Entre más WE tengas, más tiempo tendrás para ejecutar comandos, pero sé certero, si fallas en uno perderás tiempo para que salga el siguiente. Si durante todo el tiempo del Action Trigger no logras ejecutar ningún comando, Zero o Black Zero no realizarán ningún ataque.

Los comandos son:
+ Zero Slash: Abajo, Derecha, X
+ Zero Breakthrough: Abajo, Diagonal Abajo-izquierda, Izquierda, X
+ Zero Dragon Slash: Derecha, Abajo, Diagonal Abajo-derecha, X
+ Zero Wave Slash: Derecha, Diagonal Abajo-derecha, Abajo, Diagonal Abajo-izquierda, Derecha, X.
+ Zero Skull Slash: Derecha, Diagonal Abajo-derecha, Abajo, Diagonal Abajo-izquierda, Izquierda, Diagonal Arriba-izquierda, Arriba, X.

* Calamitous Arts:
- WE requerido: 50%.
- Descripción: este Action Trigger en la que todos los ataques son del tipo C, solo lo puede ejecutar el Hyper Mode de Zero, Absolute Zero, además en este se realizan comandos combinados del control stick. Entre más WE tengas, más tiempo tendrás para ejecutar los comandos, pero sé certero, si fallas en uno perderás tiempo para que salga el siguiente, es el segundo Action Trigger (el otro es Ultimate Armor) que al ejecutarlo puedes dejar al enemigo con baja LE para un futuro Final Strike. Si durante todo el tiempo del Action Trigger no logras ejecutar ningún comando, Absolute Zero no realizará ningún ataque.

Las combinaciones son:
________________________
Sección 1.3 – Axl.
- Descripción: Axl realiza ataques tipo S, y tiene buen speed, lo que le permite ganar buen WE en pocos turnos, además es uno de los 2 personajes (el otro es Zero) en que al usar el Final Strike tiene hasta 2 formas distintas de atacar, la primera es cuando está equipado con un Main Weapon que es dos manos (las 2 pistolas) y se ejecuta el Final Strike produciendo 2 hit por ataque, y la segunda es cuando Axl está equipado con un Main Weapon de 1 mano (los que pertenecen a la sección Killer) en la que al ejecutar el Final Strike produce 1 hit por ataque.
Respecto a las batallas normales, es un personaje que tiene una alta probabilidad de escapar de las batallas.
Cuenta por defecto con 2 turnos al entrar a Hyper Mode y permanecer en ese estado.
Posee 4 FM Slots disponibles.

- HYPER MODE:
* Stealth Mode.: se realiza ataques tipos S, además esta forma es realmente buena aunque no dure muchos turnos, es excelente porque absolutamente todos los ataques (excepto Mini Shark de D-Shark y Mini Rex de D-Rex) no puede dañar a Axl mientras esta forma esté activada. El ataque es incrementado notablemente en el que tiene gran probabilidad de causar un "critical hit" al usar un ataque (a excepción de activar su Action Trigger), sin embargo al activar este Hyper Mode disminuye su Speed.
Mientras esté activado en esta forma, Axl no recupera LE cuando se use un Sub Tank en él.
Las Sub Weapons que utiliza no cambian del Axl original.
A diferencia de Spider, a él sí le aumenta +20% de WE el Generator.

- ACTION TRIGGER:
* DNA Change.
- We requerido: 50%.
- Descripción: Axl realiza ataques tanto tipo C como S dependiendo de la combinación que se haga, además tiene la posibilidad de convertirse en enemigos pasados de los cuales tiene registro de su muerte, al principio tiene pocos posibles cambios, pero más tarde se pueden conseguir todas las opciones posibles. Para activar el DNA Change se tiene que poner una larga secuencia de botones. Entre más WE tengas, más tiempo habrá para ejecutar una combinación (esto no influye en nada en el daño, es decir, harás el mismo daño así tengas 50% de WE o 100% de WE asumiendo una misma cantidad por ataque). Si en caso fallas al hacer una combinación que no querías (mientras no completes una secuencia, puedes resetearla con L1), y si en caso el tiempo se acaba y no llegaste a terminar de dar una secuencia, Axl simplemente hará un daño insignificante de 1 hit sin importar si tienes una arma de 1 o 2 manos.
Los 8 ataques que ejecuta Axl al ingresar correctamente una secuencia nunca fallan.
Solo los ataques de Wild Jango y Silver Horn que Axl hace tienen una combinación fija.

Las secuencias son:
+ Wild Jango: [Thunder] daño de ataque tipo C que varía entre 100% a 200% a un solo enemigo (Emula al ataque "Rolling Assault").
+ Mad Nautilus: [Neutro] inflige status alterados a todos los enemigos (Virus, Blind, Berserk or Bind), solo 1 efecto de status alterado a la vez y diferente por enemigo (Emula al ataque "Mad Cocktail").
+ Incentas: [Neutro] golpea dos veces con ataques tipo S a todos los enemigos, gran daño (Emula al ataque "Asura Knuckle").
+ Rafflesian: [Neutro] 10 hits de tipo S, 200 daño por cada hit a todos los enemigos (Emula al ataque "Sunburst").
+ Ninetails: [Neutro] 9 hits de tipo C de 999 cada uno a un solo enemigo (Emula al ataque "Nine Fragments").
+ Depth Dragoon: [Thunder] 3 hits de tipo S a todos los enemigos, daño leve. (Emula al ataque "Thunder Brigade").
+ Mach Jentra: [Fire] ataque tipo S a todos los enemigos, daño aceptable (Emula al ataque "Flames of Gehenna").
+ Silver Horn: [Water] ataque tipo S a todos los enemigos, daño leve (Emula al ataque "Tidal Wave").

* PS2:
*Combinación fija:
+ Wild Jango = X-O-X-X-Triángulo-Cuadrado-Triangulo-X

* Estas son algunas combinaciones:
+ Mad Nautilus = X-O-Triángulo-O-O-X-O-O
+ Incentas = X-O-X-X-Triángulo-X-Cuadrado-Triángulo
+ Rafflesian = X-O-X-X-O-Cuadrado-Cuadrado-Cuadrado
+ Ninetails = X-Cuadrado-O-Cuadrado-Cuadrado-Cuadrado-Triángulo-X
+ Depth Dragoon = X-Cuadrado-O-Cuadrado-Cuadrado-Cuadrado-Triángulo-Triángulo
+ Mach Jentra = X-O-Triángulo-X-Cuadrado-Cuadrado-O-O

*Combinación fija:
+ Silver Horn = X-Cuadrado-O-Cuadrado-Triángulo-X-Cuadrado-X
________________________
Sección 1.4 – Massimo.
- Descripción: Massimo realiza ataques tipo C, además es el personaje con mayor Power de todos, es muy lento, además es muy débil porque cualquier ataque elemental le causa un daño de 150%, sin embargo, a veces puede contraatacar al enemigo sin usar el Sub Weapon “Vengeful Counter” y el Force Metal “Massimo Plus”.
Respecto a las batallas normales, es un personaje que tiene una relativamente baja probabilidad de escapar de las batallas, por lo que con niveles altos se incrementará dicha probabilidad y por ende podrá escapar con mayor facilidad.
Cuenta por defecto con 3 turnos al entrar a Hyper Mode y permanecer en ese estado.
Posee 2 FM Slots disponibles.

- HYPER MODE:
* Glint Armor: Al transformarse realiza un incremento adicional de +50% de su LE actual y además obtiene un incremento adicional de +12% de WE por turno. Massimo se arma de una armadura dorada que le incrementa su Power, Armor y Shield, muy alta probabilidad de contraatacar a la gran mayoría de los ataques de los enemigos.
Las Sub Weapons que utiliza no cambian del Massimo original, así que teniendo un Power Charge junto a un Generator haría demasiado daño.

- ACTION TRIGGER:
* Berserk Charge:
- WE requerido: 50%.
- Descripción: Es uno de los Action Triggers más poderosos y útiles en batalla, dicho ataque es de tipo S.
Entre más WE tengas, más tiempo tendrás para presionar continuamente los botones.

En esta tabla, se muestra cómo se da el funcionamiento de este Action Trigger:
________________________
Sección 1.5 – Marino.
- Descripción: Marino realiza ataques tanto tipo C como S dependiendo del weapon que esté equipada, además es un personaje de mucha Speed, en el que tiene un Armor y Shield decentes.
Respecto a las batallas normales, es un personaje que tiene una alta probabilidad de escapar de las batallas.
Cuenta por defecto con 5 turnos al entrar a Hyper Mode y permanecer en ese estado.
Posee 3 FM Slots disponibles.

- HYPER MODE:
* Quicksilver: Al transformarse realiza un incremento adicional de +50% de su LE actual y evasión, en este modo Marino se pone de negro aumentando todos sus atributos y en especial realiza un incremento enorme en Speed, lo cual le puede permite tener varios turnos seguidos en Hyper Mode, así que usar Gain Hypers en peleas estratégicas es muy buena. Ella también realiza ataques tanto tipo C como S dependiendo del weapon que esté equipada, además las Sub Weapons que utiliza no cambian del Marino original, así que teniendo un Power Charge junto a un Generator haría demasiado daño.

- ACTION TRIGGER:
* Emotional Reel.
- WE requerido: 50%.
- Descripción: esta es una ruleta de la suerte, pero no es tan de la suerte.
* Podrás desbloquear “Scattered Flower” cuando Marino tenga nivel 20
* Y desbloquearás “Mirage Dive” cuando Marino llegue al nivel 30.
Entre más WE tengas, más lento girará la ruleta.

Tienes muchas imágenes en esta ruleta, las cuales son:
________________________
Sección 1.6 – Cinnamon.
- Descripción: Cinnamon realiza ataques tipo C, además es de muy poco uso, no tiene buen Power y Speed, pero su Armor y Shield sí, además que tiene a gran diferencia de Massimo la habilidad de reducir a la mitad el daño de todos los ataques elementales de los enemigos.
Respecto a las batallas normales, es un personaje que tiene una alta probabilidad de escapar de las batallas.
Cuenta por defecto con 4 turnos al entrar a Hyper Mode y permanecer en ese estado y permanecer en ese estado.
Posee 3 FM Slots disponibles.

- HYPER MODE:
* Iron Maiden.
- Descripción: Al transformarse realiza un incremento adicional de +50% de su LE actual y además obtiene un incremento adicional de +6% de WE por turno. Cinnamon se arma con más Armor, más Shield y un poco más de Power, lo mejor es que casi siempre que la atacan, activa defense automática que lo quita al terminar el ataque enemigo, además ella realiza ataques tipo C.
Asimismo siempre y cuando tenga como límite de activación de su Hyper Mode 2 turnos o más, les incrementa un adicional de WE a los 2 personajes que están acompañándola en la formación de batalla, el cual es:

* +7% (a X Fire y Black Zero)
* +8% (a Ultime Armor)
* +9% (a Absolute Zero y Glint Armor)
* +6% (a los 6 personajes sin Hyper Mode y a Quicksilver, Trickstar y Stealth Mode).

Las Sub Weapons que utiliza no cambian del Cinnamon original, así que teniendo un Power Charge junto a un Generator haría demasiado daño.

- ACTION TRIGGER:
* Angelic Aide:
- WE requerido: 50%.
- Descripción: Cinnamon se dispone a recuperar la energía de todo tu equipo con que tan solo girar continuamente el R stick. Para esto, entre más WE más tiempo tendrás para dar más vueltas y así incrementar la salud a subir. Dependiendo de la cantidad de turnos que haya estado presente tu party en todas las batallas a lo largo del juego Cinnamon podrá desbloquear 1 corazón más siendo el mínimo 2 corazones hasta llegar a 10 al activar su Action Trigger. Sólo tienes 10 giros máximos, el décimo marca la cara de Cinnamon, en ese momento todos tiene un MAX LE asegurado. Entre más WE tengas, más tiempo tendrás para dar vueltas el R Stick y así incrementar la salud a todo tu equipo.
Cada corazón se divide en pequeño, mediano, grande y completo, dependiendo de que Cinnamon ejecute uno de ellos, cada personaje de tu equipo recuperará LE de la siguiente manera:

* Pequeño: 2% de su MAX LE.
* Mediano: 5% de su MAX LE.
* Grande: 7% de su MAX LE.
* Completo: 10% de su MAX LE.
________________________
Sección 1.7 – Spider.
- Descripción: Spider realiza ataques tipo S, además aparece ante tí primero como enemigo y luego como aliado, al estar en tu party, éste viene equipado con un Force Metal que es muy efectivo ya que hace que evada el primer ataque que se le haga, además a veces puede contraatacar al enemigo sin usar el Sub Weapon “Vengeful Counter” y también ponerse en defense automáticamente sin estar equipado con el Force Metal “Auto Barrier” que lo quita al terminar el ataque enemigo.
Respecto a las batallas normales, es un personaje que tiene una relativamente baja probabilidad de escapar de las batallas aunque tiene más chance de lograrlo a comparación con Massimo, por lo que con niveles altos se incrementará dicha probabilidad.
Cuenta por defecto con 2 turnos al entrar a Hyper Mode y permanecer en ese estado.
Posee 4 FM Slots disponibles.

- HYPER MODE:
* Trickstar.
- Descripción: esta forma es realmente buena, aunque no dure muchos turnos, realiza ataques tipos S, y es excelente porque absolutamente todos los ataques (excepto Mini Shark de D-Shark y Mini Rex de D-Rex) no puede dañar a Spider mientras esta forma esté activada. El ataque es incrementado notablemente en el que tiene gran probabilidad de causar un "critical hit" al usar un ataque (a excepción de RSF que es un ataque DOA), sin embargo al activar este Hyper Mode disminuye su Speed.
Mientras esté activado en esta forma, Spider no recupera LE cuando se use un Sub Tank en él.
Las Sub Weapons que utiliza no cambian del Spider original.

- ACTION TRIGGER.
* Fortune Hand.
- WE requerido: 50%.
- Descripción: En este ataque debes jugar Póker, las cuales las cartas que se pueden usar son desde el 8 hasta el 13 de (Diamonds, Clubs, Spades y Hearts) y el As de Spades, en la que deberás quitar las cartas que no te sirvan para hacer ataques mejores y así causar más daño. Entre más WE tengas, más suerte tendrás para ejecutar posiblemente los ataques más devastadores.

Las jugadas son:
+ Fumble: ninguna combinación, 1 hit a un enemigo con daño insignificante y con muy baja puntería, si en caso logra golpear al enemigo hará un "critical hit" garantizado.
+ Pair: par de cartas, 2 hits a un enemigo.
+ Two Pair: dos pares, 2 hits a un enemigo, 50% de chance de causar un "critical hit" en el segundo hit.
+ Tri Card: tercia, 3 hits de daño Fuego/Agua/Electricidad a un enemigo.
+ Four Penalty: póker, reduce Power, Armor, Shield y Speed en 25% a todos los enemigos.
+ Death House: full, 1 hit que daña a todos los enemigos del campo, chance de ocasionar DOA.
+ Flush: todas las cartas son del mismo tipo (color y/o tipo), daña a todos los enemigos y hace efecto Blind.
+ Straight: corrida, 5 hits a un enemigo con un porcentaje de disminución de su Power, a veces en el último hit causa un "critical hit".
+ Straight Flush: corrida del mismo tipo, 3 hits de gran poder a todos los enemigos, el último hit hace un "critical hit" garantizado.
+ RSF: flor imperial, (10, 11, 12, 13 y As de Spades), ataca a todos con un daño de 300% de Power, causa garantizado DOA, ignora barrier, shields y defense.

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Última edición por B.Skull el Mar Dic 24, 2013 2:45 pm, editado 176 veces

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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Dom Abr 01, 2012 5:32 pm

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2. Guía de Enemigos.

2.1 Lista de enemigos

ENEMIES GUIDE
Aquí les traigo la lista de todos los "Enemigos" de este juego, en la que menciono desde su localización hasta sus técnicas que usa o mensajes especiales que aparecen con ellos al hacer cosas específicas.

_____________________________________________________________________
Leyend

Here's an brief explanation of the information.

* Name - name of the enemy
* Type - Air-types tend to evade C-type attacks
* LV - enemy's Level
* Power - Attack Strength
* Armor - Defense against C-type attacks (Combat Damage)
* Shield - Defense against S-type attacks (Shot Damage)
* Speed - How often their turns come up
* Fire Damage - weak/resistance to Fire Damage (100%=Normal, 200%=2x, 50%=1/2,
25%=1/4, Absorb=recover LE)
* Water Damage - same as Fire Damage
* Thunder Damage - same as Fire Damage
* Defense Status Effect: – guaranteed defense against certain Status Effect (BLOCK)
* Zenny - how much money is inside them
* EXP – how much experience points you get.
* FME - how much Force Metal Energy you get.
* Steal: - items you can get to steal
* Drops: - items you can get to defeat
* Attacks: - What the enemy will throw at you.

The first turns of some enemies is in conditions normally.
Some attacks change elemental properties depending on the enemy that
uses them, I've tried my best to list these changes.

Locations of enemies to get an idea of where you can more easily gain EXP, Zenny, FME, items, etc.
____________________________________________________________________
List of Enemies

B Blader
Spoiler:
Type: Mechaniloid/Air
LV 39
LE 8000
Power 145
Armor 104
Shield 92
Speed 63
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze and Berserk
Zenny 1000
EXP 1200
FME 200
Steal: Tank Energy 50, Hacking
Drops: Build LE (1%), Build WE (1%)

Attacks: Normal Attack (6-hit S-type Attack),
Breed Ball (summons 2 Deerball),
Smokeout (S-type Attack, inflicts Blind),
“Phalanx” (S-type Attack, hits all party members),
Stungun (S-type Thunder Attack, inflicts Bind),
Cracking (S-type Attack, inflicts Berserk),
Virus Attack (S-type Attack, inflicts Virus),
All L Gain 25 (recovers 25% of all Allies’ LE MAX),

!{Special Note}!
Always start your turn with Breed Ball.
Only use until 7 times Breed Ball per battle when alone.
All L Gain 25 and Virus Attack only use it when is with half or less of their LE MAX and is accompanied by at least 1 Deerball in battle.
Only use until 6 times randomly depending on your current LE the techniques Smokeut, Stungun, Cracking, All L Gain 25 and Virus Attack when is accompanied by at least 1 Deerball in battle, not use these techniques to another battle.
Run away only alone after his seventh turn.

Locations: Gaudile Laboratory and Far East HQ
________________________
Batfighter
Spoiler:
Type: Beast/Air
Lv 14
LE 600
Power 83
Armor 30
Shield 30
Speed 32
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 130
EXP 180
FME 48
Steal: Tank Energy 10, Berserk Protection
Drops: Energy Capture (5%), Tank Energy 25 (10%)

Attacks: * Normal Attack (S-type Attack),
* “Attack” (6-hit C-type Attack, only does it when is in Status Effect “Berserk” in his team with “Destroy Ally”),
* Cracking (S-type Attack, inflicts Berserk),
* Bite Energy [6-hit C-type Attack, absorbs target’s current LE by 5% (each hit)]

Locations: Gimialla Mine and Vanallia Desert
________________________
Bat Bone
Spoiler:
Type: Beast/Air
LV 3
LE 100
Power 22
Armor 8
Shield 12
Speed 30
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 8
EXP 4
FME 3
Steal: Boost Speed
Drops: Tank Energy 10 (20%), Gain Hyper (1%)

Attacks: *Normal Attack (S-type Attack),
*“Attack” (6-hit C-type Attack, only does it when is in Status Effect “Berserk” in his team with “Destroy Ally),
* Observe (passes their turn)

!{Special Note}!
Will continuously use Observe until one of their Allies is destroyed.
Run away in its third turn without taking damage.
The message “When you face many enemies, use the [Action Trigger]” only appear when X has lv 1 or lv 2 and face in battle at least 2 Bat Bone

MESSAGE:
- Bat Bone was angered by the defeat of an ally!

Locations: Lagrano Ruins and Gaudile Laboratory
________________________
Bigbit
Spoiler:
Type: Mechaniloid/Air
LV 16
LE 1200
Power 102
Armor 30
Shield 35
Speed 24
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze and Berserk
Zenny 0
EXP 200
FME 10
Steal: Nothing
Drops: Nothing

Attacks Normal Attack (S-type Attack),
Stungun (S-type Thunder Attack, inflicts Bind),
Smokeout (S-type Attack, inflicts Blind),
Virus Attack (S-type Attack, inflicts Virus),
Cracking (S-type Attack, inflicts Berserk),
Cryogenics (S-type Water Attack, inflicts Freeze),
Codebreaker (S-type Attack, inflicts DOA)

!{Special Note}!
Summoned by Preon S Botos and “Decoy” Botos.

Locations: Gaudile Laboratory, Vanallia Desert, Melda Ore Plant and Grave Ruins Base
________________________
Big Monkey
Spoiler:
Type: Beast/Ground
LV 13
LE 1600
Power 62
Armor 20
Shield 26
Speed 36
Fire Damage 100%
Water Damage 50%
Thunder Damage 150%
Defense Status Effect: Nothing
Zenny 80
EXP 115
FME 25
Steal: Speed +1, Boost Speed
Drops: Speed +3 (10%), Gain Hyper (1%)

Attacks: Normal Attack (C-type Attack),
Power Charge (Attack on next turn: 1.5x damage),
Boost All Speed (raises all Allies' Speed by 25%),
Mega Blizzard (Water Attack, hits one party member)

!{Special Note}!
Always start your turn with Normal Attack or Boost All Speed.
Boost All Speed only do it 1 time per battle.
If it is accompanied in battle use Normal Attack and Power Charge intercalary until you have at least 534 of LE, and if not accompanied uses Normal Attack and Mega Blizzard.
Locations: Tianna Camp and Gaudile Laboratory
________________________
Bit
Spoiler:
Type: Mechaniloid/Air
LV 2
LE 150
Power 20
Armor 8
Shield 10
Speed 20
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze and Berserk
Zenny 0
EXP 3
FME 0
Steal: Nothing
Drops: Nothing

Attacks: Normal Attack (S-type Attack)

!{Special Note}!
Summoned by Preon Bitmaster.

Locations: Lagrano Ruins, Central Tower (during chapter 2) and Gaudile Laboratory
________________________
Bladey
Spoiler:
Type: Mechaniloid/Air
LV 20
LE 1600
Power 104
Armor 60
Shield 62
Speed 38
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 200
EXP 300
FME 60
Steal: Boost Speed
Drops: Build Speed (1%)

Attacks: *“Attack” (C-type Attack, only does it when is in Status Effect “Berserk” in his team with “Destroy Ally”),
* Air Slicer (S-type Attack, hits all party members),
* Shield Peeler (C-type Attack, lowers Shield by 25%),
* Death Gravity (reduces one party member's current LE by 25%),
* SOS (calls an Ally for backup)

!{Special Note}!
Run away alone.
Depending on amount of Bladey has on his side of field, all Bladey makes specific techniques.

If there is 1 Bladey:
- SOS

If there are 2 Bladey:
- Air Slicer and SOS

If there are 3 Bladey:
- Shield Peeler and SOS

If there are 4 Bladey:
- Death Gravity and SOS

MESSAGE:
- Bladey called for backup

Locations: Melda Ore Plant
________________________
Blowfish
Spoiler:
Type: Beast/Air
LV 9
LE 1000
Power 55
Armor 18
Shield 33
Speed 31
Fire Damage 100%
Water Damage Absorb
Thunder Damage 200%
Defense Status Effect: Freeze
Zenny 20
EXP 70
FME 12
Steal: Boost Armor
Drops: Tank Energy 25 (25%), Armor +3 (5%)

Attacks: Normal Attack (3-hit S-type Attack),
Armor Peeler (C-type Water Attack, lowers Armor by 25%),
Life Gain 25 (recovers 25% of target's LE MAX)

!{Special Note}!
Always start your turn with Armor Peeler.
Every time that (Blowfish and Tripuffer uses Normal Attack) or (Blowfish use Armor Peeler and Tripuffer uses Shield Peeler) after a round of turns then interspersed these techniques in the next turns until that Blofish use Life Gain 25 if an ally has less than half his LE MAX.
It has the symbol of Rebellion Army in your body.
Run away alone.

Location: Tianna Camp
________________________
Cannon Driver

Spoiler:
Type: Mechaniloid/Ground
LV 40
LE 10000
Power 90
Armor 70
Shield 50
Speed 40
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its barrier)
Blind, Virus, Bind, Freeze and Berserk (when not activated its
barrier)
Zenny 800
EXP 1600
FME 200
Steal: Protect +3, Chaff
Drops: Full specs +5 (1%), X Buster MKIII (1%)

Attacks: *Activated C/S barrier (Generates a C/S barrier, lasts for one hit from each type),
*Normal Attack (S-type Attack),
*Hell Gravity (reduces all party member's current LE by 50%),
*Chaff Grenade (S-type Attack, hits all party members, inflicts Blind),
*Deep Impact (S-type Attack, ignores Armor and Shield)

!{Special Note}!
Always start your turn with Normal Attack or Chaff Grenade.
Attack with either C or S-type attacks to lower corresponding barrier.
Reactivates barrier during their next turn.
Depending on your current LE makes specific techniques except for the first turn in using Normal Attack or Chaff Grenade despite having at least half of your LE MAX

If has more than half their LE MAX:
- Normal Attack, Hell Gravity, Chaff Grenade and Deep Impact (low probability).

If has at least half of your LE MAX:
- Normal Attack and Deep Impact.

MESSAGES:
- Cannon Driver’s anti-C barrier has been broken!
- Cannon Driver’s anti-S barrier has been broken!

Location: Far East HQ
________________________
D-Rex
Spoiler:
Type: Beast/Ground
LV 37
LE 8000
Power 100
Armor 78
Shield 56
Speed 28
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 600
EXP 1200
FME 180
Steal: Virus Missile, Chaff
Drops: Vaccine Program (100%), Virus Block (5%)

Attacks: * “Rex Vulcan” (3-hit S-type Attack, hits all party members),
*Fatal Attack (C-type Attack, guaranteed Critical Hit),
*Ultra Giga Fire (Massive Fire Attack, hits all party members),
*Heterostorm (inflicts Virus and Blind to all party members),
*Mini Rex (sends 1-3 Bombs that do damage as D-Rex's remaining LE to one party
member, to higher LE more damage)

!{Special note}!
Always start your turn with Heterostorm or Mini Rex.
He does his techniques depending on whether or not it is accompanied in battle.
Mini Rex can be prevented if D-Rex's jaw is broken with at least 11 C-type attacks.

Damage of Mini Rex:
Send 3: max: 594 x 3, min: 397 x 3
Send 2: max: 602 x 2, min: 306 x 2
Send 1: max: 611 x 1, min: 0 x 1

Run away in their third or seven turn after being damaged by 11 C-type attacks.
Trickstar and Stealth Mode take damage of Mini Rex.
“Rex Vulcan” does it when is in Status Effect “Berserk” as Attack regardless of whether at least 11 C-type Attacks).

MESSAGES:
- A combat attack has left D-Rex with a broken jaw!
- D-Rex has suffered repeated combat attacks and cannot open its mouth!

Locations: Gaudile Laboratory and Vanallia Desert
________________________
D-Shark
Spoiler:
Type: Beast/Ground
LV 16
LE 3600
Power 54
Armor 42
Shield 38
Speed 26
Fire Damage 100%
Water Damage 25%
Thunder Damage 200%
Defense Status Effect: Nothing
Zenny 120
EXP 250
FME 50
Steal: Armor +3, Tank Energy 25
Drops: Mega Blizzard (20%), Twin Missiles (15%)

Attacks: *Normal Attack (S-type Water Attack),
* “Shark Vulcan” (3-hit S-type, hits all party members),
*Smash! (C-type Water Attack, random damage between 50-150%),
*Ultra Blizzard (Strong Water Attack, hits all party members),
*Mini Shark (sends 1-3 Bombs that do damage as D-Shark's remaining LE to one party
Member, to higher LE more damage)

!{Special Note}!
Always start your turn with Normal Attack, Smash! or Mini Shark.
Only makes Normal Attack and / or Smash! until your first 2 turns per battle.
Mini Shark can be prevented if D-Shark's jaw is broken with at least 3 C-type attacks.
Damage of Mini Shark:
Send 3: max: 247 x 3, min: 165 x 3
Send 2: max: 250 x 2, min: 127 x 2
Send 1: max: 254 x 1, min: 0 x 1

Trickstar and Stealth Mode take damage of Mini Shark.
“Shark Vulcan” does it when is in Status Effect “Berserk” as Attack regardless of whether at least 3 C-type Attacks).

MESSAGES:
- A combat attack has left D-Shark with a broken jaw!
- D-Shark has suffered repeated combat attacks and cannot open its mouth!

Locations: Tianna Camp, Gaudile Laboratory and Vanallia Desert
________________________
Deerball
Spoiler:
Type: Mechaniloid/Ground
LV 28
LE 5000
Power 137
Armor 62
Shield 58
Speed 25
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze and Berserk
Zenny 0
EXP 400
FME 20
Steal: Nothing
Drops: Tank Energy 10 (25%), Boost Power (20%)

Attacks: Normal Attack (C-type Attack),
Smash! (C-type Attack, random damage between 50-150%)

!{Special Note}!
Summoned by B Blader.
Restores 25% of current LE every turn as long as B Blader is still alive.
To be defeated B Blader loses the ability of auto-recovery and reduces its Speed by 25%, and if you beat in this condition receive only 1/4 of the EXP which normally gives.
With 1 of LE does not recover LE in turn.

MESSAGE:
- Deerball’s energy supply was cut off!

Locations: Gaudile Laboratory and Far East HQ
________________________
Degraver
Spoiler:
Type: Human/Ground
LV 14
LE 2000
Power 25
Armor 120
Shield 120
Speed 25
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Berserk
Zenny 30
EXP 20
FME 5
Steal: Vengeful Counter
Drops: Ultra Fire (25%), Beam Wonder S (50%)!, Tank Energy 100 (100%)!

Attacks: Act of Justice (C-type Attack, not kill),
Counter (Normal Attack, C-type Attack),
Ultra Fire (Strong Fire Attack, hits all party members)
Thanks (flees the battle)

!{Special Note}!
Use Warm-up, Cure One or Cure All to unfreeze it.
Do not Attack it and it will use "Thanks" on its next turn.
Tank Energy 100 and Beam Wonder S drops with "Thanks".
Counters all attacks.
High chance of counter attack.
Run away by not thawing and taking damage.

MESSAGES:
- Degraver has been angered by the attack
- Degraver appears grateful

Locations: Melda Ore Plant
________________________
Dober Man
Spoiler:
Type: Human/Ground
LV 11
LE 1200
Power 58
Armor 25
Shield 33
Speed 38
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 30
EXP 80
FME 18
Steal: Tank Energy 10
Drops: Tank Energy 10 (30%), Tank Energy 25 (10%)

Attacks: Normal Attack (S-type Attack),
Life Gain 25 (recovers 25% of target's LE MAX),
SOS (calls an Ally for backup)

!{Special Note}!
Generally used SOS failed when low LE.
Run away in its fourth turn.

MESSAGES:
- Dober Man called for backup
- Dober Man’s backup didn’t show

Locations: Tianna Camp and Gaudile Laboratory
________________________
Einhammer
Spoiler:
Type: Human/Ground
LV 9
LE 1200
Power 30
Armor 36
Shield 30
Speed 18
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 40
EXP 34
FME 10
Steal: Boost Power
Drops: Power +1 (20%), Build Shield (1%)

Attacks: Normal Attack (C-type Attack),
Break Shield (sacrifices Shield to boost Power),
Double Iron (2-hit C-type Attack, ignores Armor)

!{Special Note}!
Uses Break Shield when an Ally is destroyed.
Double Iron replace to Normal Attack after shield is broken.
- The message “Einhammer removed Shield, boosting Power” only appear when X has lv 2 to lv 8.
Normal Attack does it when is in Status Effect “Berserk” as Attack regardless of whether used Break Shield).

MESSAGE:
- After losing a friend, Einhammer has become violently angry

Locations: Central Tower (during chapter 2), Tianna Camp and Gaudile Laboratory
________________________
Fire Glob
Spoiler:
Type: Energy/Ground
LV 23
LE 3000
Power 60
Armor 50
Shield 50
Speed 30
Fire Damage Absorb
Water Damage 150%
Thunder Damage 75%
Defense Status Effect: All
Zenny 300
EXP 250
FME 100
Steal: Mega Fire, Ultra Fire
Drops: Fire Star (3%), Fire Missile (20%)

Attacks: Normal Attack (S-type Fire Attack),
“Air Shot” (S-type Attack),
Mega Fire (Fire Attack, hits one party member),
Giga Fire (Strong Fire Attack, hits one party member),
Ultra Fire (Strong Fire Attack, hits all party members),
Ultra Giga Fire (Massive Fire Attack, hits all party members),
Ultraflame (Fire Attack, hits all party members)
Tera Fire (Deadly Fire Attack, hits one party member)

!{Special Note}!
Restores depending of target's current LE every turn.
Depending on your current LE makes a particulars techniques.
Fire Attacks increase EXP gained but increase too all Fire Glob’s parameters.
Run away after receiving at least 7 fire attacks.

MESSAGE:
- Fire Glob absorbed flame for Power Boost! EXP Boosted

Locations: Gaudile Laboratory, Ulfat Factory and Gimialla Mine
________________________
Gift Box
Spoiler:
Type: Mechaniloid/Air
LV 26
LE 700
Power 95
Armor 65
Shield 72
Speed 92
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Blind, Virus, Bind, Freeze and Berserk
Zenny 100
EXP 100
FME 33
Steal: Boost Speed
Drops: Decoy (turns 0-2), Exodus (2-3), Turbo Clock (3-4), Item Capture (4-5),
Beam Miracle S (5-6), Kitty Gloves (6-∞)

Attacks: Observe (passes their turn),
Normal Attack (3-hit S-type Attack, hits all party members),
Final Transformation!: Unlocks the weapon that drop "Kitty Gloves"

!{Special Note}!
Always start your turn with Observe.
Observe only do it 1 time per battle.
All drops have 100% rates.
Dropped item changes depending on how many turns Gift Box stays for, makes run away from his second turn over.
Has a high evasion rate.
Has high chance of fleeing.

MESSAGE:
Item changed!

Location: Melda Ore Plant
________________________
Gold Blader
Spoiler:
Type: Mechaniloid/Air
LV 25
LE 1000
Power 99
Armor 42
Shield 50
Speed 17
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 700
EXP 100
FME 80
Steal: Decoy
Drops: Good Luck (2%), Item Capture (10%)

Attacks: Normal Attack (6-hit S-type Attack),
Breed Gold (Summons random Silver/Gold Mettaurs)

!{Special Note}!
Always start your turn with Breed Gold.
Breed Gold only do it 1 time per battle.
For every hit you receive Gold Blader and is not defeated halved the EXP gained in battle.
Run away alone in his second to ninth turn.

MESSAGE:
- Gold Blader’s body has been worn down

Location: Vanallia Desert
________________________
Gold Mettaur
Spoiler:
Type: Mettaur/Ground
LV 26
LE 4400
Power 104
Armor 90
Shield 62
Speed 50
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Virus, Bind, Berserk and DOA (when not tucked under helmet)
Zenny 7000
EXP 400
FME 130
Steal: Boost Shield
Drops: Melt Missile (10%), Get Zenny + (3%)

Attacks: Normal Attack (4-hit S-type Attack),
Giga Thunder (Strong Thunder Attack, hits one party member),
Life Gain 50 (recovers 50% of target's LE MAX),
Shell Breaker Wave (lowers Armor and Shield by 25%)

!{Special Note}!
Weak against C-type attacks.
Blocks S-type Attacks when tucked under helmet.
For every hit you receive Gold Mettaur and is not defeated halved the EXP gained in battle.
Run away at any turn.

MESSAGE:
- Gold Mettaur’s body has been worn down

Locations: Gaudile Laboratory, Gimialla Mine and Vanallia Desert
________________________
Gulpfast
Spoiler:
Type: Beast/Air
LV 22
LE 2400
Power 74
Armor 43
Shield 49
Speed 26
Fire Damage Absorb
Water Damage 200%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 180
EXP 300
FME 40
Steal: King of Diamonds, Fire Guard
Drops: Ultra Fire (10%), Build Armor (1%)

Attacks: Normal Attack (3-hit S-type Attack),
Armor Peeler (C-type Fire Attack, lowers Armor by 25%),
Mega Fire (Fire Attack, hits one party member),
Ultra Fire (Strong Fire Attack, hits all party members)

!{Special Note}!
Only makes Armor peeler, Mega Fire and Normal Attack when the first team to have their turn and is accompanied.
Armor Peeler can only do it 1 time per battle.
Ultra Fire only does in his own party.
If is alone in battle use Normal Attack and Mega Fire.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory and Ulfat Factory
________________________
Gun bit
Spoiler:
Type: Beast/Ground
LV 26
LE 3200
Power 105
Armor 74
Shield 60
Speed 28
Fire Damage 100%
Water Damage Absorb
Thunder Damage 200%
Defense Status Effect: Freeze and Berserk
Zenny 130
EXP 440
FME 70
Steal: Nothing
Drops: Ultra Blizzard (5%), Cryogenic (2%)

Attacks: Normal Attack (C-type, Water Attack),
Cryogenic (C-type, Water Attack, inflicts Freeze),
Giga Blizzard (Strong Water Attack, hits one party member),
SOS (Calls an Ally for backup),
Twin Laser (2-hit S-type Attack),
Spray Gun (2-hit S-type Attack, hits all party members)

!{Special Note}!
Run away to be accompanied by at least 1 Gun bit or 1 Rabbid.
Depending on your current LE makes specific techniques.

If has more than half their LE MAX:
- Normal Attack, Cryogenics and SOS

If has from at least half to more than 1/3 of LE MAX (1067 to more):
- Giga Blizzard, SOS and Twin Laser

If has at least 1/3 of LE MAX (1066 points):
- SOS, Giga Blizzard and Spray Gun

MESSAGE:
- Gun bit called for backup

Location: Melda Ore Plant
________________________
Killer Mantis
Spoiler:
Type: Insect/Ground
LV 20
LE 4000
Power 70
Armor 40
Shield 28
Speed 30
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Berserk
Zenny 260
EXP 350
FME 50
Steal: Tank Energy 25, Gatling Buster
Drops: Cooler (25%), Berserk Protection (20%)

Attacks: Normal Attack (6-hit S-type Attack),
Counter (Death Schythe),
Death Scythe (Thunder Attack, hits all party members, inflicts Bind),
Riot (inflicts Berserk to all party members)

!{Special Note}!
If hit by an S-type attack it switches to a defensive position.
If hit by an S-type attack again it counters with Death Scythe.
High chance of counter attack.

MESSAGE:
- Killer Mantis is attempting a counter against shots

Location: Gaudile Laboratory
________________________
Liquid Glob
Spoiler:
Type: Energy/Ground
LV 24
LE 1500
Power 88
Armor 30
Shield 30
Speed 30
Fire Damage 100%
Water Damage 25%
Thunder Damage 200%
Defense Status Effect: Nothing
Zenny 500
EXP 350
FME 250
Steal: Mega Blizzard, Ultra Blizzard
Drops: Ice Star (3%), Ice Missile (20%)

Attacks: *Normal Attack (S-type Water Attack),
*Giga Blizzard (Strong Water Attack, hits one party member),
*Death Gravity (reduces one party member's current LE by 25%),
*Virus Attack (S-type Water Attack, inflicts Virus),
*Coercion [S-type Water Attack, cancels target's next turn, ignores defense (only the
effect),
*Ultrastream (Strong Water Attack, hits all party members)

!{Special Note}!
Restores depending of target's current LE every turn.
Depending on your current LE and whether or not it is accompanied in battle makes a particulars techniques.
Freezes when hit with Water Attacks.

MESSAGES:
- Liquid Glob`s armor is cushioning the shock
- Liquid Glob’s liquid armor frozen, reducing its flexibility

Locations: Gaudile Laboratory and Gimialla Mine
________________________
Mega Mantor
Spoiler:
Type: Beast/Ground
LV 25
LE 5200
Power 80
Armor 53
Shield 43
Speed 32
Fire Damage Absorb
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All (when activated its barrier)
Nothing (when not activated its barrier)
Zenny 500
EXP 480
FME 100
Steal: Ultra Fire
Drops: Ace of Clubs (10%), Build Armor (1%)

Attacks: Normal Attack (S-type Attack),
Shell Bullet (C-type Attack, guaranteed Critical Hit),
Flame Ray (S-type Fire Attack, hits all party members)

!{Special Note}!
Has a barrier that blocks S-type attacks, reduce it's LE by 1000 al least in one hit to
break it, also cancels Shell Bullet.
Hit it with a Water attack to cancel Flame Ray.
It has the symbol of Rebellion Army in your body.

MESSAGES:
- Mega Mantor has suffered a Water-attribute attack and cannot use Flame Ray anymore
- A crack appeared in Mega Mantor’s shell!

Locations: Gaudile Laboratory, Ulfat Factory, Gimialla Mine and Vanallia Desert
________________________
Mega Tortoise
Spoiler:
Type: Beast/Ground
LV 29
LE 6000
Power 120
Armor 83
Shield 50
Speed 65
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its barrier)
Nothing (when not activated its barrier)
Zenny 600
EXP 700
FME 250
Steal: Smoke Missile
Drops: Clear Vision (100%), Blind Block (5%)

Attacks: Normal Attack (S-type Attack),
“Phalanx” (S-type Attack, hits all party members),
Jamming (inflicts Blind to all party members),
Mega Blizzard (Water Attack, hits one party member),
Shell Bullet (C-type Attack, guaranteed Critical Hit)

!{Special Note}!
Always start your turn with Jamming.
Has a barrier that blocks S-type attacks, reduce it's LE by 1000 al least in one hit to
break it, also cancels Shell Bullet.
It has the symbol of Rebellion Army in your body.
Run away in his fourth to sixth turn without getting a crack.

MESSAGE:
- A crack appeared in Mega Tortoise’s shell!

Locations: Gaudile Laboratory and Vanallia Desert
________________________
Meltdown
Spoiler:
Type: Human/Ground
LV 44
LE 26000
Power 100
Armor 0
Shield 0
Speed 1
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 6000
FME 6000
Steal: Boost Armor, Boost Shield
Drops: Gain Hyper (1%), Get EXP + (10%),

Attacks: *Atomic Fall (9999 damage to all party members, ignores defense, user
self- destructs)

!{Special Note}!
Only uses Atomic Fall on its fourth turn, kill it before then.
For each turn that you overcome it decreases by half the EXP earned in battle.

MESSAGES:
- Meltdown’s self-destruct system was activated. Explosion inminent …
- Thee rounds left!
- Meltdown will self-destruct in …
- Two rounds left!
- Meltdown will self-destruct in …
- One round left!

Locations: Gaudile Laboratory, Vanallia Desert and Melda Ore Plant
________________________
Metaroid
Spoiler:
Type: Insect/Air
LV 39
LE 1000
Power 300
Armor 100
Shield 100
Speed 200
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 2000
FME 2000
Steal: Brave Buster
Drops: Vitality Missile (10%)

Attacks: *Parasite (Raises target's Power, Armor, Shield and Speed to MAX, user
sacrifices itself)

!{Special Note}!
Has a high evasion rate.
You must have Cutting Edge equipped in order to attack it before it uses Parasite.
Run away alone in his first turn.

Location: Far East HQ
________________________
Mettaur
Spoiler:
Type: Mettaur/Ground
LV 5
LE 550
Power 20
Armor 30
Shield 23
Speed 15
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Berserk (when not tucked under helmet)
Zenny 12
EXP 18
FME 24
Steal: Shield +1
Drops: Tank Energy 10 (50%), Tomahawk (10%)

Attacks: Normal Attack (4-hit S-type Attack),
Mattock Strike (C-type Attack, ignores Armor)

!{Special Note}!
Depending on your current LE makes a techniques.
Weak against C-type attacks.
Blocks S-type attacks when tucked under helmet.
After losing at least half of the LE is hidden under his helmet, if you decide to fill your life you spend more than half of the LE will be discovered again his helmet.
Uses Mattock Strike when LE MAX is below 50% (273 to less)

MESSAGE:
- The Mettaur hidden in the helmet guard against S!

Locations: Central Tower (during chapter 2) and Tianna Camp
________________________
Mettaur Commander
Spoiler:
Type: Mettaur/Ground
LV 15
LE 2000
Power 62
Armor 65
Shield 45
Speed 16
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Berserk (when not tucked under helmet)
Zenny 180
EXP 160
FME 75
Steal: Virus Protection, Boost Shield
Drops: Tank Energy 25 (50%), Virus Missile (5%)

Attacks: Normal Attack (4-hit S-type Attack),
Power Virus (inflicts Virus to all party members),
Shell Breaker Wave (lowers Armor and Shield by 25%)

!{Special Note}!
Weak against C-type attacks.
Blocks S-type attacks when tucked under helmet.
Power Virus only do it 1 time per battle in his first turn.

Locations: Gaudile Laboratory, Ulfat Factory, Gimialla Mine and Vanallia Desert
________________________
Mettaur Counter
Spoiler:
Type: Mettaur/Ground
LV 26
LE 3200
Power 84
Armor 35
Shield 33
Speed 24
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Berserk (when not tucked under helmet)
Zenny 360
EXP 390
FME 120
Steal: Boost Shield
Drops: Turbo Clock (2%), Gain Hyper (1%)

Attacks: Normal Attack (4-hit S-type Attack),
Counter (Normal Attack),
Electromagnetic Field (inflicts Bind to all party members),
Shell Breaker Wave (lowers Armor and Shield by 25%)

!{Special Note}!
Blocks the same Type of attack if hit again with that Type.
Counters if hit with the same Type of attack twice but weakens his defense with the other type of attack.
High chance of counter attack.

MESSAGES:
- Mettaur Counter shifted to an anti-C attack stance
- Mettaur Counter shifted to an anti-S attack stance

Locations: Gaudile Laboratory, Gimialla Mine and Vanallia Desert
________________________
Mettaur Gigant

Spoiler:
Type: Mettaur/Ground
LV 35
LE 10000
Power 85
Armor 125
Shield 125
Speed 40
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Blind, Virus, Bind, Freeze, Berserk (when not tucked under
helmet)
Zenny 1000
EXP 4000
FME 1000
Steal: Tank Energy 10 (100%)
Drops: Jet Guillotine (50%), Build Shield (1%)

Attacks: Normal Attack (4-hit S-type Attack),
Mega Fire (Fire Attack, hits one party member),
Counter (Normal Attack),
Tera Fire (Deadly Fire Attack, hits one party member),
Ultra Giga Fire (Massive Fire Attack, hits all party members),
Hell Gravity (reduces all party member's current LE by 50%),
Mattock Strike (C-type Attack, ignores Armor)

!{Special Note}!
Protected by a powerful barrier against C / S Attacks.
Uses Normal Attack and Mega Fire when hidden in his helmet.
Has a high chance of fleeing when you do not steal your Tank Energy 10.
Steal its Tank Energy 10 to make it stay for the rest of the battle and all his stats will highly increase.
Use Normal Attack, Counter, Tera Fire, Ultra Giga Fire, Hell Gravity and Mattock Strike when not hidden in his helmet.
Counter all attacks only does when not protected by his helmet.
High chance of counter attack.
Only run away to not steal your Tank Energy 10 and in his second turn over.

MESSAGE:
- Mettaur Gigant was infuriated when Tank Energy 10 was stolen!

Location: Gimialla Mine
________________________
Mettaurcure
Spoiler:
Type: Mettaur/Ground
LV 23
LE 2800
Power 78
Armor 80
Shield 50
Speed 32
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Berserk (when not tucked under helmet)
Zenny 320
EXP 280
FME 95
Steal: Tank Energy 25
Drops: Generator (2%), Build LE (1%)

Attacks: Normal Attack (4-hit S-type Attack),
Life Gain 25 (recovers 25% of target's LE MAX),
All L Gain 25 (recovers 25% of all Allies’ LE MAX),
Refresh (cures all Allies' status effects),
Boost Power (raises Power by 25%),
Boost Armor (raises Armor by 25%),
Boost Shield (raises Shield by 25%),
Boost Speed (raises Speed by 25%),
Mattock Strike (lowers Armor and Shield by 25%)

!{Special Note}!
Weak against C-type attacks.
Blocks S-type attacks when tucked under helmet.
Depending if your team have more or at least half of his LE MAX and is accompanied in battle uses Normal Attack, Life Gain 25, Refresh, Boost Power and Boost Armor, Boost Shield and Boost Speed, and if in your team have at least half of his LE MAX and similarly is accompanied uses Normal Attack, All L Gain 25 and Refresh.
Mattock Strike only uses when alone and not stop until the end of battle using only this technique.

Locations: Gaudile Laboratory, Ulfat Factory, Gimialla Mine and Vanallia Desert
________________________
Pararoid
Spoiler:
Type: Insect/Air
LV 11
LE 200
Power 64
Armor 30
Shield 30
Speed 38
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze, Berserk
Zenny 100
EXP 80
FME 20
Steal: Eagle Eye
Drops: Mega Blizzard (30%)

Attacks: *Normal Attack (S-type Attack),
* Parasite (Raises target's Power, Armor, Shield and Speed to MAX, user sacrifices
itself)

!{Special Note}!
Has a high evasion rate.

Locations: Gaudile Laboratory and Gimialla Mine
________________________
Plasma Glob
Spoiler:
Type: Energy/Ground
LV 25
LE 3000
Power 60
Armor 50
Shield 50
Speed 30
Fire Damage 150%
Water Damage 75%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 330
EXP 480
FME 200
Steal: Mega Thunder, Ultra Thunder
Drops: Thunder Star (3%), Thunder Missile (20%)

Attacks: Normal Attack (S-type Thunder Attack),
“Air Shot” (S-type Attack),
Mega Thunder (Thunder Attack, hits one party member),
Giga Thunder (Strong Thunder Attack, hits one party member),
Ultra Thunder (Strong Thunder Attack, hits all party members),
Ultra Giga Thunder (Massive Thunder Attack, hits all party members),
Ultraplasma (Thunder Attack, hits all party members),
Tera Thunder (Deadly Thunder Attack, hits one party member)

!{Special Note}!
Restores depending of target's current LE every turn.
Depending on your current LE makes a particulars techniques.
Thunder attacks boost gained FME but increase too all Plasma Glob’s parameters.
Run away after receiving at least 7 thunder attacks.

MESSAGE:
- Plasma Glob absorbed thunder for Power Boost! FME Boosted

Locations: Gaudile Laboratory, Gimialla Mine and Vanallia Desert


Última edición por B.Skull el Mar Dic 24, 2013 12:32 pm, editado 24 veces


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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Miér Abr 04, 2012 2:16 pm

Preon Bitmaster
Spoiler:
Type: Preon/Ground
LV 5
LE 500
Power 38
Armor 22
Shield 20
Speed 35
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 28
EXP 18
FME 10
Steal: Boost Speed
Drops: Hacking (25%), Tank Energy 25 (25%)

Attacks: Normal Attack (C-type Attack),
Bit Shift (Summons Bit),
Boost All Speed (raises all Allies' Speed by 25%)

!{Special Note}!
Always start his first 3 turn with Bit Shift.
Boost All Speed only do it 1 time per battle.
Normal Attack or Boost All Speed will only do so when they occupied the 4 spaces in the side of the field.
It has the symbol of Rebellion Army in your body.
Run away in his fourth turn over.

Locations: Lagrano Ruins, Central Tower (during chapter 2) and Gaudile Laboratory
________________________
Preon Chaser
Spoiler:
Type: Preon/Ground
LV 6
LE 600
Power 33
Armor 23
Shield 18
Speed 18
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 20
EXP 20
FME 8
Steal: Armor +1
Drops: Anti-lock (20%), Tank Energy 10 (25%)

Attacks: Normal Attack (C-type Attack),
Stungun (C-type Thunder Attack, inflicts Bind),
Greedy (S-type Attack, low hit radio, high chance for a Critical Hit)

!{Special Note}!
Only uses Stungun when has more than half their LE MAX:
Low probability of use Stungun in battle.
It has the symbol of Rebellion Army in your body.

The message “When you LE gets low, use to heal with [Sub Tank] only appear when X is facing the first Preon Chaser that appears in the game and have less than half of its LE MAX, in this battle Preon Chaser always start your turn with Stungun.

Locations: Lagrano Ruins, Central Tower (during chapter 2), Gaudile Laboratory and
Grave Ruins Base
________________________
Preon Doc
Spoiler:
Type: Preon/Ground
LV 29
LE 4000
Power 108
Armor 75
Shield 66
Speed 35
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 600
EXP 580
FME 130
Steal: Cure All, Tank Energy 25
Drops: Neutralizer -10 (2%), 0 Effecter (1%)

Attacks: Normal Attack (S-type Attack),
Smash! (S-type Attack, random damage between 50-150%),
Codebreaker (S-type Attack, inflicts DOA),
Refresh (cures all Allies’ status effects),
All L Gain 25 (recovers 25% of all Allies’ LE MAX),
Boost All Power (raises all Allies' Power by 25%),
Boost All Armor (raises all Allies' Armor by 25%),
Boost All Shield (raises all Allies' Shield by 25%),
Boost All Speed (raises all Allies' Speed by 25%),
Power Leak (S-type Attack, lowers Power by 25%),
Armor Peeler (S-type Attack, lowers Armor by 25%),
Shield Peeler (S-type Attack, lowers Shield by 25%),
Hold Gum (S-type Attack, lowers Speed by 25%)

!{Special Note}!
In the Paths in Eternal Forest: LEFT/LEFT/LEFT/LEFT/RIGHT/LEFT/RIGHT and LEFT/LEFT/LEFT/LEFT/RIGHT/LEFT/LEFT, Preon Doc to be accompanied
by at least 1 Preon Gunner(MOP) some turns in the battle the game Freeze.
Depending on your current LE and whether or not it is accompanied in battle makes a particulars techniques.
Depending on the amount of Preon Doc you have to battle and when all his team has more than half of its LE will use a certain number of times their "Assist"
- In battles with only 1 Preon Doc:
*1 Boost All Armor
*1 Boost All Shield
*1 Boost All Speed or 1 Boost All Power (may lose the "Assist" if at least 1 of your
team has less than half of its LE MAX)

- In battles with 3 Preon Doc:
*1 Boost All Armor
*1 Boost All Shield
*1/2/ 3 Boost All Speed or 1/2/3 Boost All Power (between these 2 "Assist" only used 3
times)

It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Melda Ore Plant and Grave Ruins Base
________________________
Preon Elite
Spoiler:
Type: Preon/Ground
LV 17
LE 2200
Power 78
Armor 43
Shield 36
Speed 30
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 160
EXP 280
FME 40
Steal: Exodus
Drops: Tank Energy 50 (25%), Hacking (15%)

Attacks: * Normal Attack (S-type Attack),
* Order {Concentrates all Allies' Attacks [Preon Spark, Preon Gunner and Preon
Gunner (MOP)] on target, also works on units with Berserk status (ALL)},
* Power Leak (S-type Attack, lowers Power by 25%),
* Riot (inflicts Berserk to all party members),
* Life Gain 25 (recovers 25% of target's LE MAX)

!{Special Note}!
Always start your turn with Order when in battle at least 1 Preon Spark, 1 Preon Gunner or 1 Preon Gunner (MOP).
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
It has the symbol of Rebellion Army in your body.
Run away alone and low LE.

MESSAGE:
- Order successful

Locations: Gaudile Laboratory, Ulfat Factory, Melda Ore Plant and Grave Ruins Base
________________________
Preon Gunner
Spoiler:
Type: Preon/Ground
LV 16
LE 1700
Power 64
Armor 34
Shield 40
Speed 13
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 100
EXP 230
FME 30
Steal: Twin Missiles
Drops: Tank Energy 25 (30%), Build Power (1%)

Attacks: Normal Attack (6-hit S-type Attack),
180º (3-hit S-type Attack, hits all party members)

!{Special Note}!
Generally uses 180º when you have less than half of its LE MAX.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Ulfat Factory and Grave Ruins Base
________________________
Preon Gunner (MOP)
Spoiler:
Type: Preon/Ground
LV 31
LE 4000
Power 120
Armor 70
Shield 60
Speed 42
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 360
EXP 580
FME 60
Steal: Cooler
Drops: Tank Energy 25 (30%), Cracker (5%)

Attacks: Normal Attack (6-hit S-type Attack),
Riot (inflicts Berserk to all party members),
Electromagnetic Field (inflicts Bind to all party members),
180º (3-hit S-type Attack, hits all party members),

!{Special Note}!
Only use Riot when accompanied in battle of Preon Elite.
Generally uses 180º when you have less than half of its LE MAX.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Melda Ore Plant and Grave Ruins Base
________________________
Preon Hybrid
Spoiler:
Type: Preon/Ground
LV 24
LE 2600
Power 70
Armor 66
Shield 70
Speed 32
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 0
EXP 450
FME 100
Steal: Nothing
Drops: Nothing

Attacks: Normal Attack (C-type Attack),
Break Shield (sacrifices Shield to boost Power),
Wild Attack (C-type Attack, low hit radio, high chance for a Critical Hit)

!{Special Note}!
Always starts the battle with the Status Effect “Berserk”
It has the symbol of Rebellion Army in your body.

MESSAGE:
- Preon Hybrid has gone berserk

Locations: Gaudile Laboratory and Ulfat Factory
________________________
Preon Nurse
Spoiler:
Type: Preon/Ground
LV 19
LE 2400
Power 72
Armor 53
Shield 50
Speed 34
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 280
EXP 240
FME 200
Steal: Reboot, Tank Energy 10
Drops: Build LE (1%), Injector (1%-25%)!

Attacks: *“Attack” (C-type Attack, only does it when is in Status Effect “Berserk” in his team with “Destroy Ally”),
* Life Gain 25 (recovers 25% of target's LE MAX),
* All L Gain 25 (recovers 25% of all Allies’ LE MAX),
* Boost Power (raises Power by 25%),
* Boost Armor (raises Armor by 25%),
* Boost Shield (raises Shield by 25%),
* Boost Speed (raises Speed by 25%),
* Thanks (flees the battle)

!{Special Note}!
Preon Nurse in conditions normally and is accompanied in battle uses (Boost Power/ Boost Armor/ Boost Shield / Boost Speed) and (Life Gain 25).
All L Gain 25 uses when in your team have at least half of his LE MAX
Uses All L Gain 25 on your party if it's the last enemy alive.
Uses Thanks on its next turn.
Injector's Drop Rate increases with Thanks.
It has the symbol of Rebellion Army in your body.

MESSAGE:
- Preon Nurse surrendered

Locations: Gaudile Laboratory, Ulfat Factory, Vanallia Desert and Grave Ruins Base
________________________
Preon Pod
Spoiler:
Type: Preon/Ground
LV 14
LE 1400
Power 60
Armor 38
Shield 43
Speed 60
Fire Damage 100%
Water Damage 25%
Thunder Damage 200%
Defense Status Effect: Freeze and Berserk
Zenny 60
EXP 130
FME 30
Steal: Warm-up, Water Guard
Drops: Liquid Suffocation (25%)!, Ice Missile (10%)

Attacks: Normal Attack (S-type Water Attack),
Bull's Eye (S-type Water Attack, never misses),
Mega Blizzard (Water Attack, hits one party member),
Freeze Shot (S-type Water Attack, inflicts Freeze)

!{Special Note}!
Reduce it's LE by 500 al least in one hit to prevent its Freeze Shot attack.
If it uses Freeze Shot you'll lose the Liquid Suffocation item.
It has the symbol of Rebellion Army in your body.

MESSAGES:
- Launch sequence for freeze-shot has begun
- Preon Pod’s freeze shot launch sequence was interrupted
- Freeze-shot launch sequence complete!

Locations: Tianna Camp, Gaudile Laboratory and Grave Ruins Base
________________________
Preon Pressure
Spoiler:
Type: Preon/Ground
LV 30
LE 5000
Power 98
Armor 74
Shield 63
Speed 60
Fire Damage 100%
Water Damage 25%
Thunder Damage 150%
Defense Status Effect: Freeze and Berserk
Zenny 300
EXP 640
FME 100
Steal: Liquid Suffocation
Drops: Twin Tomahawks (15%), Force Missiles (3%)

Attacks: Normal Attack (S-type Water Attack),
Ultra Blizzard (Strong Water Attack, hits one party member),
Death Gravity (reduces one party member's current LE by 25%),
Hell Gravity (reduces all party member's current LE by 50%),
Freeze Shot (S-type Water Attack, inflicts Freeze)

!{Special Note}!
Reduce it's LE by 1500 al least in one hit to prevent it's Hell Gravity attack.
All Preon Pressure uses (Ultra Blizzard / Death Gravity / Freeze Shot) and Normal Attack intercalary during the battle.
It has the symbol of Rebellion Army in your body.

MESSAGES:
- Commence Heavy-Gravity Shot launch sequence
- Preon Pressure’s Heavy-Gravity Shot sequence was interrupted
- Heavy-Gravity Shot launch sequence complete

Locations: Gaudile Laboratory, Melda Ore Plant and Grave Ruins Base
________________________
Preon S Botos
Spoiler:
Type: Preon/Ground
LV 27
LE 4000
Power 150
Armor 63
Shield 55
Speed 42
Fire Damage 50%
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 420
EXP 520
FME 100
Steal: Mega Fire, Hacking
Drops: Shot Absorber (5%), Combat Absorber (5%)

Attacks: Mega Fire (Fire Attack, hits one party member),
Bit Shift (summons a Bigbit),
defense (reduces damage),
Self-Destruct (inflicts damage equal to remaning LE, KO's user),

!{Special Note}!
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
To summon Bigbit is counted at most 3 spaces on your side of field.
Use only defense when there are three enemies on your side of field.
Only use Self-Destruct when has at least 1300 LE and there is not at least 1 Bigbit in battle.
In the Path in Eternal Forest: LEFT/LEFT/LEFT/RIGHT/LEFT/LEFT to making RSF with Spider while Preons S Botos on defense the game Freeze.
It has the symbol of Rebellion Army in your body.
Mega Fire does it when is in Status Effect “Berserk” as Attack).


Damage of Self-Destruct:
Max: 1330, min: 1

Locations: Gaudile Laboratory, Vanallia Desert, Melda Ore Plant and Grave Ruins Base
________________________
Preon S Epsilon

Spoiler:
Type: Preon/Ground
LV 34
LE 5400
Power 122
Armor 80
Shield 72
Speed 37
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 560
EXP 700
FME 120
Steal: Protect +3
Drops: DOA Protection (5%), Build WE (1%)

Attacks: Normal Attack (C-type Attack),
Codebreaker (C-type Attack, inflicts DOA),
Leak WE (lowers all party member's current WE by 50%),
Giga Fire (Strong Fire Attack, hits one party member),
Giga Blizzard (Strong Water Attack, hits one party member),
Giga Thunder (Strong Thunder Attack, hits one party member),
Ultra Giga Fire (Massive Fire Damage, hits all party members),
Ultra Giga Blizzard (Massive Water Damage, hits all party members),
Ultra Giga Thunder (Massive Thunder Damage, hits all party members),
Overload (C-type Attack, hits one party member, reduces target's WE to 0)

!{Special Note}!
Always start your turn with Normal Attack, Codebreaker, Giga Fire, Giga Blizzard, Giga Thunder or Overload.
Low probability of use Overload in battle.
Normal Attack, Codebreaker, Ultra Giga Fire, Ultra Giga Blizzard, Ultra Giga Thunder and Overload only uses when is alone in battle.
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
It has the symbol of Rebellion Army in your shield.

Locations: Gaudile Laboratory and Grave Ruins Base
________________________
Preon S Face
Spoiler:
Type: Preon/Ground
LV 32
LE 6000
Power 118
Armor 79
Shield 70
Speed 34
Fire Damage 150%
Water Damage 100%
Thunder Damage 50%
Defense Status Effect: All (when activated Damage Charge)
Berserk (when not activated Damage Charge)
Zenny 480
EXP 660
FME 90
Steal: Ultra Thunder
Drops: Tractor Net (5%), Shock Lance β (2%)

Attacks: *Normal Attack (C-type Thunder Attack),
*Damage Charge (Generates S Barrier, accumulates damage for "Discharge” (next
turn),
*Discharge (inflicts damage equal to amount of damage received after using "Damage
Charge"),
*Giga Thunder (Strong Thunder Attack, hits one party member),
*Ultra Giga Thunder (Massive Thunder Attack, hits all party members),

!{Special Note}!
Always start your turn with Damage Charge.
Only block S-type attacks when is activated Damage Charge.
Depending on your current LE makes a particulars techniques.
If Preon S Face has made use of his turn when he had less than half of his LE MAX and filled his LE to more than half his LE MAX in the next round will not do their usual Damage Charge.
It has the symbol of Rebellion Army in your body.

MESSAGE:
- Preon S Face is taunting you

Locations: Gaudile Laboratory and Grave Ruins Base
________________________
Preon S Ferham
Spoiler:
Type: Preon/Ground
LV 28
LE 4800
Power 96
Armor 61
Shield 50
Speed 30
Fire Damage 100%
Water Damage 50%
Thunder Damage 150%
Defense Status Effect: All (when activated its shield)
Freeze (when not activated its shield)
Zenny 330
EXP 560
FME 120
Steal: Power +3
Drops: Assassin Mind (10%), Tank Energy 25 (20%)

Attacks: *Normal Attack (3-hit C-type Attack),
*Mega Blizzard (Water Attack, hits one party member),
*Giga Blizzard (Strong Water Attack, hits one party member),
*Ultra Blizzard (Strong Water Attack, hits all party members),
*Power Leak (C-type Attack, lowers Power by 25%),
*Armor Peeler (C-type Attack, lowers Armor by 25%),
*Energy Sword (S-type Attack +50% of Power, all Preon S Ferham to focus on target with the lowest LE)

!{Special Note}!
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
If it is accompanied in battle and at least 1 Preon S Botos not makes Self-Destruct use Normal Attack, Mega Blizzard, Power Leak and Armor Peeler, and if not accompanied
at least 1 Preon S Botos not makes Self-Destruct uses Normal Attack, Giga Blizzard and Ultra Blizzard.
Energy Sword only does it when at least 1 Preon S Botos makes Self-Destruct.
When use Energy Sword will not stop until the end of battle using only this technique.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Vanallia Desert, Melda Ore Plant and Grave Ruins Base
________________________
Preon Shielder
Spoiler:
Type: Preon/Ground
LV 20
LE 2800
Power 80
Armor 73
Shield 36
Speed 60
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 220
EXP 350
FME 70
Steal: Shield +3
Drops: Boost Shield (10%), Build Shield (1%)

Attacks: Normal Attack (S-type Attack),
Counter (Counter Shield),
Counter Shield (puts up a barrier that blocks S-type attacks),
Force Shield (S-type Attack)

!{Special Note}!
Always start your turn with Counter Shield.
Weak against C-type attacks.
The damage of Counter Shield will be greater if uses by means a Counter.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Ulfat Factory, Vanallia Desert, Grave Ruins Base and
Far East HQ [in the battle against Mach Jentra (v.2)]
________________________
Preon Soldier
Spoiler:
Type: Preon/Ground
LV 22
LE 3200
Power 78
Armor 46
Shield 40
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 250
EXP 380
FME 55
Steal: Protect +1
Drops: Boost Power (10%), Build Power (1%)

Attacks: Normal Attack (C-type Attack),
Smash! (C-type Attack, random damage between 50 -150%),
Life Gain 25 (recovers 25% of target's LE MAX)

!{Special Note}!
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
It has the symbol of Rebellion Army in your body.

Locations: Gaudile Laboratory, Ulfat Factory, Vanallia Desert, Grave Ruins Base and
Far East HQ [in the battle against Mach Jentra (v.2)]
________________________
Preon Spark
Spoiler:
Type: Preon/Ground
LV 9
LE 1100
Power 40
Armor 30
Shield 22
Speed 20
Fire Damage 150%
Water Damage 100%
Thunder Damage 75%
Defense Status Effect: Nothing
Zenny 30
EXP 52
FME 20
Steal: Anti-lock
Drops: Mega Thunder (30%), Thunder Guard (25%)

Attacks: Normal Attack (C-type Thunder Attack),
Electric Scissors (C-type Thunder Attack, inflicts bind),
Impact Uppercut (C-type Thunder Attack, high chance for a Critical Hit),
Mega Thunder (Thunder Attack, hits one party member)

!{Special Note}!
Always start your turn with Electric Scissors.
Mega Thunder used to replace Electric Scissors when has at least half of your LE MAX.
It has the symbol of Rebellion Army in your body.

Locations: Central Tower (during chapter 2), Tianna Camp, Gaudile Laboratory, Ulfat
Factory and Grave Ruins Base
________________________
Preon Tank
Spoiler:
Type: Preon/Ground
LV 17
LE 2000
Power 76
Armor 45
Shield 40
Speed 38
Fire Damage 200%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 180
EXP 250
FME 60
Steal: Fire Guard
Drops: Tank Energy 25 (25%), Oil Can (2%)

Attacks: Normal Attack (C-type Attack),
Flammable Oil (Lowers target's Fire-attribute resistance),
Mega Fire (Fire Attack, hits one party member),
Greedy (S-type Attack, low hit radio, high chance for a Critical Hit),
Self-Destruct (inflicts damage equal to remaning LE, KO's user)

!{Special Note}!
Flammable Oil only does when it is accompanied in battle.
Depending on your current LE and not it is accompanied in battle makes a particulars techniques.

If has more than half their LE MAX:
- Normal Attack and Mega Fire

If has at least half of your LE MAX:
- Greedy and Self-Destruct, generally uses Self-Destruct.

It has the symbol of Rebellion Army in your body.

Note:
Damage of Self-Destruct:
Max: 1000, min: 1

Locations: Gaudile Laboratory, Ulfat Factory and Far East HQ [in the battle against Mach Jentra (v.2)]
________________________
Rabbid
Spoiler:
Type: Beast/Ground
LV 13
LE 1200
Power 66
Armor 38
Shield 34
Speed 30
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Berserk
Zenny 70
EXP 120
FME 35
Steal: Nothing
Drops: Tank Energy 10 (25%), Reboot (10%)

Attacks: Normal Attack (C-type Attack),
SOS (calls an Ally for backup),
Twin Laser (2-hit S-type),
Spray Gun (2-hit S-type, hits all party members)

!{Special Note}!
Rabbid only does SOS failed in 1 battle in which there are three slots available on your side of field [Gaudile Laboratory – East Deck High Speed Lift Area (Exterior zone) - Battle: 1x Rabbid 2x Pararoid ]
Run away alone.
Depending on your current LE makes specific techniques.

If has more than half their LE MAX:
- Normal Attack and SOS

If has from at least half to more than 1/3 of LE MAX:
- SOS and Twin Laser

If has at least 1/3 of LE MAX:
- SOS and Spray Gun

MESSAGES:
- Rabbid called for backup
- Rabbid’s backup didn’t show

Locations: Gaudile Laboratory and Melda Ore Plant
________________________
Radar Killer
Spoiler:
Type: Beast/Ground
LV 19
LE 4400
Power 66
Armor 43
Shield 38
Speed 35
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 300
EXP 330
FME 62
Steal: Bind Protection
Drops: Anti-lock (25%), Shock Lance (5%)

Attacks: Stungun (S-type Thunder Attack, inflicts Bind),
Lock On (Next turn uses Focus Maser on target with the lowest LE),
Focus Maser (S-type Attack, sometimes +80% of power to self),
Split Maser (S-type Attack, hits all party members)

!{Special Note}!
It has the symbol of Rebellion Army in your body.
Stungun does it when is in Status Effect “Berserk” as Attack).

Location: Gaudile Laboratory
________________________
Redips Guard
Spoiler:
Type: Human/Ground
LV 33
LE 6000
Power 142
Armor 90
Shield 76
Speed 33
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Berserk
Zenny 500
EXP 920
FME 120
Steal: Boost Power
Drops: Decoy (10%), Insect Killer (2%)

Attacks: Normal Attack (C-type Attack),
Codebreaker (C-type Attack, inflicts DOA),
SOS (calls an Ally for backup),
Critical Kick (C-type Attack, guaranteed Critical Hit),
Tera Thunder (Deadly Thunder Attack, hits one party member),
Heat Needle (S-type Fire Attack to all party members)

!{Special Note}!
Redips Guard only does SOS failed in 1 battle in which there are three slots available on your side of field [Gaudile Laboratory – Eternal Forest) - Battle: 3x Redips Guard]
Depending on your current LE makes specific techniques.

If has more than half their LE MAX:
- Normal Attack, Codebreaker, SOS and Critical Kick.

If has from at least half to more than 1/3 of LE MAX:
- Codebreaker, SOS, Critical Kick, Tera Thunder and Heat Needle.

If has at least 1/3 of LE MAX:
- Codebreaker, SOS and Heat Needle.

MESSAGES:
- Redips Guard called for backup
- Redips Guard’s backup didn’t show

Locations: Gaudile Laboratory and Far East HQ
________________________
Red Hubcap
Spoiler:
Type: Mechaniloid/Air
LV 35
LE 4200
Power 130
Armor 100
Shield 100
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 0
EXP 700
FME 150
Steal: Nothing
Drops: Tank Energy 10 (50%), Limit Buster MKII (2%)

Attacks: Zapper (3-hit S-type Attack, hits all party members),
Mega Fire (Fire Attack, hits one party member),
Mega Blizzard (Water Attack, hits one party member),
Mega Thunder (Thunder Attack, hits one Party Member),
Giga Fire (Strong Fire Attack, hits one party member),
Giga Blizzard (Strong Water Attack, hits one party member),
Giga Thunder (Strong Thunder Attack, hits one party member),
Tera Fire (Deadly Fire Attack, hits one party member),
Tera Blizzard (Deadly Water Attack, hits one party member),
Tera Thunder (Deadly Thunder Attack, hits one party member),
SOS (calls an Ally for backup)

!{Special Note}!
Red Hubcap only does SOS failed in 1 battle in which there are three slots available on your side of field [Gaudile Laboratory – Eternal Forest) - Battle: 3x Red Hubcap]
Run away alone.
Depending on your current LE makes specific techniques.

If has more than half their LE MAX:
- Zapper, Mega Fire, Mega Blizzard, Mega Thunder and SOS

If has from at least half to more than 1/3 of LE MAX:
- Zapper, Giga Fire, Giga Blizzard, Giga Thunder and SOS

If has at least 1/3 of LE MAX:
- Zapper, Tera Fire, Tera Blizzard, Tera Thunder and SOS

SOS does it when is in Status Effect “Berserk” as Attack.

MESSAGES:
- Red Hubcap called for backup
- Red Hubcap’s backup didn’t show

Locations: Gaudile Laboratory, Far East HQ and Orbital Elevator: Babel
________________________
Red Stinger
Spoiler:
Type: Insect/Air
LV 35
LE 3600
Power 120
Armor 90
Shield 80
Speed 50
Fire Damage 150%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 700
EXP 840
FME 80
Steal: Boost Speed
Drops: Photon Missile (5%), Z Rapier+ (1%)

Attacks: Boost All Speed (raises all Allies' Speed by 25%),
Boost All Shield (raises all Allies' Shield by 25%),
Boost All Power (raises all Allies' Power by 25%),
Penetration (S-type Attack, ignores Shield),
Virus Attack (S-type Attack, inflicts Virus),
Window Slash (C-type Attack, hits all party members)
Bull's Eye (S-type Attack, never misses)

!{Special Note}!
Only to focus on target only when you have a little more or less than half of its LE MAX.
Only does Boost All Speed Boost, Boost All Shield and Boost All Power in their first 3 turns when accompanied in battle, after these 3 turns use Penetration, Virus Attack and Window Slash with the exception of Bull's Eye depending on the target's LE.
Only does Bull’s Eye when accompanied in battle, all Red Stinger to focus on target only when you have a little more or less than half of its LE MAX.
If there is 1 Red Stinger in battle uses only Penetration and Window Slash.
Penetration does it when is in Status Effect “Berserk” as Attack).

Locations: Gaudile Laboratory and Far East HQ
________________________
Rush Loader
Spoiler:
Type: Mechaniloid/Ground
LV 22
LE 2000
Power 80
Armor 46
Shield 40
Speed 20
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Berserk
Zenny 450
EXP 400
FME 70
Steal: Boost Power, Beam Wonder
Drops: Unlock Limiter (5%), Power Charge (2%)

Attacks: Normal Attack (C-type Attack),
Frenzied Dash (C-type Attack),
Explosive Dash (C-type Attack, 800 damage to target, KO's user)

!{Special Note}!
Grows in Power as allies are destroyed.
Depending on amount of Rush Loader has on his side of field, all Rush Loader makes specific techniques.

- If there are 3 Rush Loader: Normal Attack
- If there are 2 Rush Loader: Frenzied Dash
- If there is 1 Rush Loader: Explosive Dash

MESSAGES:
- Rush Loader was angered by the defeat of an ally!
- Rush Loader’s anger has reached critical mass!

Locations: Gaudile Laboratory and Gimialla Mine
________________________
Silver Mettaur
Spoiler:
Type: Mettaur/Ground
LV 24
LE 3300
Power 83
Armor 80
Shield 60
Speed 43
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when tucked under helmet)
Virus, Bind, Berserk and DOA (when not tucked under helmet)
Zenny 2500
EXP 300
FME 90
Steal: Ace of Diamonds, Boost Shield
Drops: Beam Miracle (5%), Get FME + (5%)

Attacks: Normal Attack (4-hit S-type Attack),
Mega Blizzard (Water Attack, hits one party member),
Ultra Blizzard (Strong Water Attack, hits all party members),
Life Gain 50 (recovers 50% of target's LE MAX),
Shell Breaker Wave (lowers Armor and Shield by 25%)

!{Special Note}!
Weak against C-type attacks.
Blocks S-type Attacks when tucked under helmet.
For every hit you receive Silver Mettaur and is not defeated halved the EXP gained in battle.
Ultra Blizzard replace to Mega Blizzard when has at least half of your LE MAX.
Run away at any turn.

MESSAGE:
- Silver Mettaur’s body has been worn down

Locations: Gaudile Laboratory, Gimialla Mine and Vanallia Desert
________________________
Sinedropper
Spoiler:
Type: Mechaniloid/Air
LV 5
LE 200
Power 35
Armor 8
Shield 10
Speed 22
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 18
EXP 15
FME 6
Steal: Vaccine Program
Drops: Vaccine Program (25%), Virus Protection (20%)

Attacks: Normal Attack (3-hit S-type Attack, hits all party members),
Toxic Bomb (Fire Attack, 200 damage to target, inflicts Virus)

!{Special Note}!
Always start your turn with Normal Attack.
Run away in these turns after launch is Toxic Bomb.

Locations: Central Tower (during chapter 2), Tianna Camp and Gaudile Laboratory
________________________
Super Tripuffer
Spoiler:
Type: Beast/Air
LV 12
LE 500
Power 64
Armor 16
Shield 20
Speed 36
Fire Damage Absorb
Water Damage 200%
Thunder Damage 100%
Defense Status Effect: Freeze
Zenny 60
EXP 120
FME 36
Steal: Boost Power
Drops: Mega Fire (20%), Melt Missile (10%)

Attacks: Normal Attack (3-hit C-type Attack),
Shield Peeler (C-type Fire Attack, lowers Shield by 25%),
Mega Fire (Fire Attack, hits one party member)

!{Special Note}!
Always start your turn with Shield Peeler.
Mega Fire only uses it when Super Tripuffer receives a fire attack.
It has the symbol of Rebellion Army in your body.

MESSAGE:
- Super Tripuffer charged flame energy

Locations: Gaudile Laboratory and Ulfat Factory
________________________
Triclaw Killer
Spoiler:
Type: Beast/Ground
LV 30
LE 5400
Power 95
Armor 54
Shield 50
Speed 33
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 333
EXP 666
FME 333
Steal: Hunter Missile
Drops: LE +500 (3%), Hawkeye (3%)

Attacks: *“Attack” (S-type Attack, only does it when is in Status Effect “Berserk” in his team with “Destroy Ally”),
* Bull's Eye (S-type Attack, never misses),
* Focus Maser (S-type Attack, sometimes +80% of power to self),
* Split Maser (S-type Attack, hits all party members)

!{Special Note}!
All Triclaw Killer to focus on target with the lowest LE during the battle using Bull’s Eye and Split Maser until you have less than half its LE MAX.
All Triclaw Killer only uses Focus Maser to focus on target with the lowest LE only when you have a less than half of its LE MAX.
It has the symbol of Rebellion Army in your body.

Locations: Vanallia Desert and Melda Ore Plant
________________________
Tripuffer
Spoiler:
Type: Beast/Air
LV 5
LE 340
Power 52
Armor 10
Shield 13
Speed 30
Fire Damage 100%
Water Damage Absorb
Thunder Damage 200%
Defense Status Effect: Freeze
Zenny 16
EXP 30
FME 4
Steal: Cooler
Drops: Tank Energy 10 (25%), Shield +1 (10%)

Attacks: Normal Attack (3-hit C-type Attack),
Shield Peeler (C-type Water Attack, lowers Shield by 25%)

!{Special Note}!
Always start your turn with Shield Peeler.
Makes the two techniques intercalary during the battle.
Every time that (Blowfish and Tripuffer uses Normal Attack) or (Blowfish use Armor Peeler and Tripuffer uses Shield Peeler) after a round of turns then interspersed these techniques in the next turns until that Blofish use Life Gain 25 if an ally has less than half his LE MAX.
Tripuffer has gone berserk without Blowfish in battle.
It has the symbol of Rebellion Army in your body.

MESSAGE:
- Tripuffer has gone berserk without its leader

Location: Tianna Camp
________________________
Wild Dog
Spoiler:
Type: Beast/Ground
LV 22
LE 2400
Power 96
Armor 68
Shield 60
Speed 25
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 120
EXP 360
FME 90
Steal: Anti-lock
Drops: Cracker (3%), Tank Energy 10 (20%)

Attacks: Normal Attack (C-type Attack),
Riot (inflicts Berserk to all party members),
Lunatic (S-type Attack, inflicts Berserk)

!{Special Note}!
Generally uses Riot and Lunatic when you have less than half of its LE.

Locations: Gaudile Laboratory, Vanallia Desert and Melda Ore Plant
________________________
Wild Patrol Dog
Spoiler:
Type: Beast/Ground
LV 3
LE 400
Power 23
Armor 14
Shield 14
Speed 10
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 12
EXP 7
FME 5
Steal: Shield +1
Drops: Tank Energy 10 (25%), Boost Shield (20%)

Attacks: Normal Attack (S-type Attack),
Shield Peeler (S-type Attack, lowers Shield by 25%)

!{Special Note}!
The message “Try using the [Sub Weapon] (/) only appear when X has lv 1 or lv 2

Locations: Lagrano Ruins, Central Tower (during chapter 2) and Gaudile Laboratory
________________________
Wild Rescue Dog
Spoiler:
Type: Beast/Ground
LV 5
LE 600
Power 28
Armor 17
Shield 17
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 20
EXP 12
FME 8
Steal: Cure One
Drops: Tank Energy 25 (20%), Clear Vision (75%)

Attacks: Normal Attack (S-type Attack),
Sand Splash (inflicts Blind to all party members),
Life Gain 25 (recovers 25% of target's LE MAX)

Note:
Run away alone and low LE.

Locations: Lagrano Ruins, Central Tower (during chapter 2) and Gaudile Laboratory
________________________
Wolfloid
Spoiler:
Type: Beast/Ground
LV 27
LE 3600
Power 110
Armor 72
Shield 63
Speed 33
Fire Damage 100%
Water Damage 50%
Thunder Damage 150%
Defense Status Effect: Nothing
Zenny 180
EXP 520
FME 100
Steal: Water Guard
Drops: Tank Energy 10 (20%), Bait (3%)

Attacks: *Normal Attack (C-type Water Attack),
*Coercion [C-type Water Attack, cancels target's next turn, ignores defense (only the
effect)],
*Staredown (S-type, inflicts Bind),
*Smash! (C-type Water Attack, random damage between 50-150%)

!{Special Note}!
Depending if your team have more or at least half of his LE MAX and is accompanied in battle uses Coercion and Staredown, and if in your team have at least half of his LE MAX and is not accompanied all Wolfloid to focus on target with the lowest LE using Normal Attack and Smash!
Does not attack unless Ally is destroyed before its turn, concentrates all Allies' Attacks on target with the lowest LE.

MESSAGE:
- Wolfloid is playing for keeps after seeing allies attacked!

Locations: Gaudile Laboratory and Melda Ore Plant
________________________
Zennydropper
Spoiler:
Type: Mechaniloid/Air
LV 6
LE 280
Power 40
Armor 10
Shield 15
Speed 36
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Blind, Virus, Bind, Freeze and Berserk
Zenny 200
EXP 16
FME 36
Steal: Boost Speed
Drops: Get Zenny + (3%)

Attacks: Observe (passes their turn),
Normal Attack (3-hit S-type Attack, hits all party members)

!{Special Note}!
Always start your turn with Observe
Observe only do it 1 time per battle.
Amount of Zenny doubles for each turn Zennydropper lives for, at most makes run away in its eighth turn.
Has a high evasion rate.
Has a high chance of fleeing.

- Zenny:
Max: 6400, min: 200

MESSAGE:
- Zenny doubled!

Locations: Central Tower (during chapter 2), Tianna Camp, Gaudile Laboratory and
Melda Ore Plant
________________________
Zwei Hammer
Spoiler:
Type: Human/Ground
LV 37
LE 8000
Power 55
Armor 90
Shield 100
Speed 40
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 800
EXP 800
FME 150
Steal: Boost Armor, Boost Power
Drops: Power Charge (4%), Full Metal Boxer (3%)

Attacks: Power Charge (Attack on next turn: 1.5x damage),
Double Iron (2-hit C-type Attack, ignores Armor),
Deep Impact (C-type Attack, ignores Armor and Shield),
Break Shield (sacrifices Shield to boost Power),
Wild Attack (C-type Attack, low hit radio, high chance for a Critical Hit)

!{Special Note}!
Always start your turn with Power Charge or Deep Impact.
Uses Break Shield when all Allies are destroyed.
Wild Attack replace to Power Charge after shield is broken.
Normal Attack does it when is in Status Effect “Berserk” as Attack regardless of whether used Break Shield).

MESSAGE:
- Zwei Hammer, now alone, is panic-stricken

Location: Melda Ore Plant

© Copyright B.Skull y VCGI-Juegos. Todos los derechos reservados.
Está PROHIBIDA su reproducción.


Última edición por B.Skull el Mar Dic 24, 2013 12:33 pm, editado 11 veces


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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Miér Abr 04, 2012 2:48 pm

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Está PROHIBIDA su reproducción.



3. Equipos de Enemigos & Bosses.

3.1 Equipos de Enemigos
TEAM'S ENEMIES
Aquí les traigo la lista de todos los "Equipos por los que están conformados los enemigos" de este juego, en la que menciono desde su localización y algunos mensajes especiales que aparecen con ellos al hacer cosas específicas.

LAGRANO RUINS

MESSAGES:
In battles at least 2 Bat Bone: “When you face many enemies, use the [Action Trigger]” only appear when X has lv 1 or lv 2
In battles with Wild Patrol Dog: “Try using the [Sub Weapon] (/) only appear when X has lv 1 or lv 2
In battle with the first Preon Chaser: “When you LE gets low, use to heal with [Sub Tank] only appear when X have less than half of its LE MAX, in this battle Preon Chaser always start your turn with Stungun.

In the battle with the BOSS Hippopressor and Shark Missile: “When facing a powerful enemy, press to fight in Hyper Mode” only appear in his third turn of Hippopressor

Spoiler:
1.-Entrance Hall:
- 1x Bat Bone
- 1x Wild Patrol Dog
- 2x Bat Bone

2.-Area 1F - East:
- 1x Bat Bone
- 1x Wild Patrol Dog
- 2x Bat Bone

3.-East Area Stairs, 1F to 2F:
- 1x Wild Patrol Dog
- 2x Bat Bone

4.-Area 2F - East:
- 1x Wild Patrol
- 2x Bat Bone
- 3x Bat Bone

5.-2F New Model Reploid Development:
- 1x Wild Patrol Dog
- 2x Bat Bone
- 3x Bat Bone

6.-East Area Stairs, 2F to 3F:
- 2x Bat Bone
- 3x Bat Bone
- 1x Wild Patrol Dog, 2x Bat Bone

7.-Area 3F - East:
- 1x Wild Patrol Dog
- 2x Bat Bone
- 3x Bat Bone
- 2x Wild Patrol Dog
- 1x Wild Patrol Dog, 2x Bat Bone
- 4x Bat Bone

SUB-BOSS: 1x PREON CHASER

8.-3F: High Performance Reploid Development:
- 2x Bat Bone
- 3x Bat Bone
- 2x Wild Patrol Dog

9.-East Area Stairs, 3F to 4F:
- 1x Preon Chaser

10.-Area 4F - East:
- 1x Preon Chaser
- 1x Bit Master

11.-4F: Test Hall
BOSS: HIPPOPRESOR, SHARK MISSILE

- 4x Bat Bone
- 1x Preon Chaser
- 3x Wild Patrol Dog
- 1x Preon Chaser, 1x Wild Patrol Dog
- 1x Preon Bit Master

12.-Area 4F - West:
- 1x Preon Chaser, 1x Wild Patrol Dog
- 1x Preon Chaser, 2x Bat Bone
- 1x Preon Bit Master

13.-West Block Stairs, 4F to 5F:
- 2x Wild Patrol Dog, 2x Bat Bone
- 1x Wild Rescue Dog, 2x Wild Patrol Dog
- 1x Preon Bit Master
- 1x Preon Chaser, 2x Wild Patrol Dog
- 2x Preon Chaser

14.-Area 5F - West:
- 4x Bat Bone
- 2x Wild Patrol Dog, 2x Bat Bone
- 1x Wild Rescue Dog, 2x Wild Patrol Dog
- 1x Preon Chaser, 1x Wild Rescue Dog
- 2x Preon Chaser
- 2x Preon Bit Master
________________________
CENTRAL TOWER

IMPORTANT: These battles are ONLY available during Chapter 2
MESSAGE: In battles with Einhammer: “Einhammer removed Shield, boosting Power” only appear when X has lv 2 to lv 8

Spoiler:
____________________________________________________________________
The following battles required Central Key:

* Special Sealed Area (first place):
BOSS: ONETAIL
TWOTAILS
THREETAILS
FOURTAILS

* Special Sealed Area (second place):
BOSS: FIVETAILS
SIXTAILS
SEVENTAILS
EIGHTTAILS

* Special Sealed Area (third place):
BOSS: NINETAILS

____________________________________________________________________
The following battles are only available before beating Spider:

1.-Shaft 999F:

Only the second, third and fourth room:
- 2x Wild Patrol Dog
- 1x Sinedropper
- 1x Zennydropper
- 1x Wild Rescue Dog, 1x Wild Patrol Dog
- 1x Sinedropper, 1x Wild Rescue Dog
- 2x Sinedropper
____________________________________________________________________
* Air City South Square (at the beginning of Chapter 9, this battle is not required to win):
BOSS: SCARFACE

____________________________________________________________________

2.-Air City North Square:
BOSS: SPIDER

The following battles are only available after beating Spider:

3.-Air City Gate:

Whole area available except the part which is before the first curve to the left as you enter this site:
- 2x Wild Patrol Dog
- 1x Zennydropper
- 1x Wild Rescue Dog, 1x Wild Patrol Dog
- 2x Sinedropper

The following battles are only available after talking with Aile in the cut escene:

4.-Tower Base Access Tunnel:
- 1x Zennydropper
- 1x Mettaur
- 2x Sinedropper
- 1x Einhammer, 1x Wild Rescue Dog

5.-Equipment Maintenance B:

Whole area available except the left edge of the central part of the second room as you enter this site (low probability of having battles):
- 1x Zennydropper
- 2x Sinedropper
- 2x Zennydropper
- 1x Zennydropper, 2x Sinedropper
- 2x Zennydropper, 1x Sinedropper

6.-Equipment Maintenance A:

Whole zone to exception the (Room with “100z”):
- 1x Mettaur
- 1x Sinedropper, 1x Wild Rescue Dog
- 2x Sinedropper
- 3x Sinedropper
- 1x Einhammer, 1x Wild Rescued Dog

Room with “100z”:
- 1x Mettaur
- 1x Sinedropper, 1x Wild Rescue Dog
- 2x Sinedropper
- 1x Einhammer, 1x Wild Rescued Dog

7.-Base Security Station:
SUB-BOSS: 2x PREON CHASER

8.-Data Backup Room, Hall A:
- 1x Zennydropper
- 1x Mettaur
- 2x Sinedropper
- 1x Zennydropper, 1x Sinedropper
- 3x Sinedropper
- 1x Einhammer, 1x Wild Rescue Dog

In the Self-Destruct System:
SUB-BOSS: 2x PREON CHASER

9.-Data Backup Room, Hall B:
- 1x Zennydropper
- 1x Mettaur
- 2x Sinedropper
- 3x Sinedropper
- 1x Einhammer, 1x Wild Rescue Dog

In the Self-Destruct System:
SUB-BOSS: 2x PREON BIT MASTER

10.-Base Command Room:
SUB-BOSS: 1x PREON SPARK

11.-Command Center Staff Room:

*Optional: SUB-BOSS: 2x PREON BIT MASTER (only available before defeating Wild Jango)

After the Self-Destruct System [Whole zone to exception the (Room with “Tank Parts”)]:
- 1x Mettaur
- 1x Preon Bit Master
- 1x Preon Chaser, 1x Sinedropper
- 1x Zennydropper, 2x Sinedropper
- 1x Einhammer, 1x Wild Rescue Dog
- 1x Preon Bit Master, 1x Preon Chaser

After the Self-Destruct System (Room with “Tank Parts”):
- 1x Preon Chaser
- 1x Preon Bit Master
- 2x Preon Chaser
- 1x Preon Bit Master, 1x Preon Chaser

12.-Base Entrance:

After the Self-Destruct System:
- 1x Preon Chaser
- 1x Preon Bit Master
- 2x Preon Chaser
- 1x Preon Bit Master, 1x Preon Chaser

13.-Base Gateway:

After the Self-Destruct System:
- 1x Preon Chaser
- 1x Preon Bit Master
- 2x Preon Chaser
- 1x Preon Bit Master, 1x Preon Chaser
- 1x Preon Spark

14.-High Altitude Heliport No. 3:
BOSS: WILD JANGO
________________________
TIANNA CAMP

Spoiler:
1.-POW Camp Central Gate:

Only the third and fourth room:
- 2x Mettaur
- 1x Mettaur, 1x Zennydropper, 1x Sinedropper
- 1x Blowfish, 1x Tripuffer
- 1x Blowfish, 1x Einhammer

2.-Security Reploid Patrol Area:

Whole area available as you enter this site except (only available after beating Silver Horn):

a) In the second quadrant:
* The room that is right.
* The part the right side is after the curve to the right closest to the third quadrant.
b) In the third quadrant:
* Central and right parts.

- 1x Blowfish, 2x Tripuffer
- 2x Blowfish, 1x Tripuffer
- 2x Blowfish, 2x Tripuffer

3.-Prissoner Admission Division:

Whole area available except for the 2 dark rooms with “Mega Thunder” and “Build Speed”:
- 2x Mettaur
- 1x Mettaur, 2x Sinedropper
- 4x Sinedropper
- 1x Blowfish, 1x Tripuffer
- 1x Blowfish, 2x Tripuffer
- 2x Blowfish, 1x Einhammer

4.-Main Gate - Depth 4 Undersea Prison:

Whole area except for the middle (Room where is the Tank Energy 100):
- SUB BOSS: 1x BIG MONKEY, 2x DOBER MAN

- 2x Mettaur
- 1x Mettaur, 2x Sinedropper
- 4x Sinedropper
- 1x Blowfish, 1x Tripuffer
- 1x Blowfish, 2x Tripuffer
- 1x Blowfish, 2x Einhammer
- 2x Blowfish, 1x Einhammer

Part middle (Room where the Tank Energy 100):
- 2x Zennydropper
- 2x Mettaur
- 1x Zennydropper, 1x Sinedropper
- 1x Mettaur, 2x Sinedropper
- 3x Sinedropper

5.-East Prison:

Whole area available except for the 3 dark rooms with “Doberman (Fake Resistance)”, “Figure Token” and “400z” and the entire floor area with water:

*Optional: SUB-BOSS: 1x DOBER MAN (only available before defeating Silver Horn).

- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark

6.-West Prison:

Whole area available except for the 4 dark rooms with “Doberman (Fake Resistance)”, “Rescue Crew Class 5 Soldier (gives Water Guard only available before defeating Silver Horn)”, “Flying Squad Class” and “Jack of Hearts”:

*Optional: SUB-BOSS: 1x DOBER MAN (only available before defeating Silver Horn).

- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark

7.-Maze Area 1:

Whole zone to except the room where Rafflesian and “Room with Build Armor and Build Shield”:
- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark

BOSS: RAFFLESIAN, 2x BELLADONNA (Tianna Key is required)

Room with “Build Armor and Build Shield”:
- 2x Big Monkey
- 1x Dober Man
- 1x Dober Man, 1x Big Monkey
- 2x Dober Man, 1x Big Monkey
- 2x Dober Man

8.-Maze Area 2:

Whole zone to exception the (Room with “Tomahawk” and “Warm-up, Boost Power, Boost Shield”):
- 2x Big Monkey
- 1x Dober Man
- 1x Dober Man, 1x Big Monkey
- 2x Dober Man, 1x Big Monkey
- 2x Dober Man

Rooms with “Tomahawk” and “Warm-up, Boost Power, Boost Shield”:
- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 1x Blowfish, 2xEinhammer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark
- 1x D-Shark, 1x Blowfish

9.-Dark Room:

Area before dark sector:
- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark
- 1x D-Shark, 1x Blowfish

Dark sector:
SUB-BOSS: 1x PREON POD, 2x PREON SPARK

Zone after dark sector (only the first 2 rooms):
- 1x Preon Pod, 1x Preon Spark
- 1x Preon Pod, 1x Preon Spark, 1x Preon Chaser
- 2x Preon Pod
- 2x Preon Pod, 1x Preon Spark

Pressing the wrong buttons on the panel:

Combination: Red – Blue
- 1x Blowfish, 1xTripuffer
- 1x Blowfish, 2xTripuffer
- 2x Blowfish, 1xTripuffer
- 1x D-Shark
- 1x D-Shark, 1x Blowfish

10.-Security Panel Area:

Pressing the wrong buttons on the panel:

Combinations:
a) Red – Blue – Yellow
Red – Yellow – Blue

b) Red – Blue – Yellow
Blue – Red – Yellow

c) Green – Yellow – Blue – Red
Green – Red – Blue – Yellow
Green – Blue – Yellow – Red
Yellow – Green – Red – Blue
Yellow – Red – Blue – Green
Red – Green – Yellow – Blue
Red – Blue – Green – Yellow
Red – Blue – Yellow – Green
Blue – Green – Yellow – Red
Blue – Green – Red – Yellow
Blue – Red – Green – Yellow

- 1x Preon Pod, 1x Preon Spark, 1x Preon Chaser
- 1x Preon Pod, 2x Preon Spark
- 2x Preon Pod
- 2x Preon Pod, 1x Preon Spark

11.-Deep Prison Area:
- 1x Preon Pod, 1x Preon Spark
- 2x Preon Pod

12.-Aqua Coliseum Entrance:
BOSS: SILVER HORN
________________________
GAUDILE LABORATORY

WARNING! There are some sites of this stage where it freezes the game only if you spend much time on these specific sites.


Path #21: 3x Belladonna --- Path #20: 3x Red Stinger
Spoiler:
1.-Teleport Arrival Area:

Only the second and third room:
- 2x Rabbid
- 1x Mettaur Commander, 1x Rabbid
- 2x Rabbid, 1x Big Monkey

SUB-BOSS: 1x PREON ELITE, 2x PREON GUNNER

Elevator room:
- 1x Big Monkey, 2x Wild Rescue Dog
- 2x Big Monkey
- 2x Rabbid
- 2x Rabbid, 1x Wild Rescue Dog

2.-East Deck High Speed Lift Area:

Interior Zones:
- 1x Mettaur Commander, 1x Pararoid
- 2x Mettaur Commander
- 1x Mettaur Commander, 1x Rabbid
- 2x Rabbid, 1x Pararoid

Exterior Zones:
- 3x Pararoid
- 1x Rabbid, 2x Pararoid (this is the only battle that Rabbid made an SOS failed)
- 2x Rabbid, 2x Pararoid

3.-East Deck Main Route:

Sensors:
- 1x Radar Killer
- 1x Killer Mantis
- 1x Rabbid, 2x Pararoid
- 3x Rabbid
- 3x Rabbid, 1x Pararoid

Interior Zones:
- 1x Mettaur Commander, 2x Wild Rescue Dog
- 1x Big Monkey, 1x Pararoid
- 1x Mettaur Commander, 1x Big Monkey
- 2x Mettaur Commander
- 2x Rabbid

SUB-BOSS: 2x PREON ELITE

4.-East Deck Residential Division 101:

Interior Zones:
- 1x Mettaur Commander
- 2x Pararoid, 2x Wild Rescue Dog
- 1x Big Monkey, 1x Pararoid
- 1x Mettaur Commander, 1x Big Monkey
- 2x Mettaur Commander
- 2x Rabbid

Exterior Zone:
- 3x Pararoid
- 1x Rabbid, 2x Pararoid
- 2x Rabbid, 2x Pararoid

5.-East Deck Residential Division 102:
- 1x Zennydropper
- 2x Zennydropper
- 3x Zennydropper
- 4x Zennydropper

6.-Observation Deck Area:

Whole zone to exception the “Strip that connects the room with Tank Energy 50 and the elevator”:
- 2x Pararoid, 2x Wild Rescue Dog
- 1x Big Monkey, 1x Pararoid
- 1x Mettaur Commander, 1x Pararoid
- 2x Rabbid
- 2x Rabbid, 2x Pararoid

Strip (brown floor) that connects the room with Tank Energy 50 and the elevator:
- 1x Big Monkey, 1x Pararoid
- 1 Mettaur Commander, 1x Pararoid
- 2x Rabbid, 1x Pararoid
- 3x Rabbid
- 1x Mettaur Commander, 2x Rabbid

7.-Laboratory Approach:

Elevator room and “Room with 500z, 500z and Cure All”:
- 1x Mettaur Commander, 2x Wild Rescue Dog
- 2x Big Monkey, 2x Pararoid
- 2x Rabbid, 1x Pararoid
- 3x Rabbid
- 2x Rabbid, 1x Big Monkey, 1x Pararoid

Two strips (brown floors):
- 1x Radar Killer
- 1x Killer Mantis
- 1x Radar Killer, 1x Pararoid
- 1x Killer Mantis, 1x Pararoid

8.-Counter - Biohazard Sample Storage:

Exterior Zones:
- 1x Radar Killer
- 1x Killer Mantis
- 1x Radar Killer, 1x Pararoid
- 1x Killer Mantis, 1x Pararoid
- 1x Radar Killer, 2x Pararoid
- 1x Killer Mantis, 2x Pararoid

Interior Zone:
- 1x Mettaur Commander, 1x Pararoid
- 2x Big Monkey, 1x Pararoid
- 3x Rabbid
- 3x Rabbid, 1x Pararoid
- 2x Rabbid, 1x Big Monkey, 1x Pararoid

9.-Eternal Forest:

Path #1: RIGHT/RIGHT
=============================
- Battle 1: 4x Bat Bone
- Battle 2: 3x Wild Patrol Dog

Path #2: RIGHT/LEFT/RIGHT
=============================
- Battle 1: 4x Bat Bone
- Battle 2: 2x Preon Chaser
- Battle 3: 3x Sinedropper

Path #3: RIGHT/LEFT/LEFT/RIGHT
=============================
- Battle 1: 4x Bat Bone
- Battle 2: 2x Preon Chaser
- Battle 3: 1x Preon Spark, 2x Preon Chaser
- Battle 4: 1x Einhammer, 2x Wild Rescue Dog

Path #4: RIGHT/LEFT/LEFT/LEFT
=============================
- Battle 1: 4x Bat Bone
- Battle 2: 2x Preon Chaser
- Battle 3: 1x Preon Spark, 2x Preon Chaser
- Battle 4: 3x Preon Spark

Path #5: LEFT/RIGHT/RIGHT
=============================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 1x D-Shark
- Battle 3: 2x Dober Man, 1x Big Monkey

Path #6: LEFT/RIGHT/LEFT/RIGHT
=============================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 1x D-Shark
- Battle 3: 4x Preon Pod
- Battle 4: 3x Mettaur Commander

Path #7: LEFT/RIGHT/LEFT/LEFT
=============================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 1x D-Shark
- Battle 3: 4x Preon Pod
- Battle 4: 1x Preon Elite, 2x Preon Gunner

Path #8: LEFT/LEFT/RIGHT/RIGHT
==============================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Killer Mantis, 1x Pararoid
- Battle 4: 1x Gulpfast, 2x Super Tripuffer

Path #9: LEFT/LEFT/RIGHT/LEFT/RIGHT
===================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Killer Mantis, 1x Pararoid
- Battle 4: 1x Preon Hybrid (berserk), 1x Preon Soldier, 1x Preon Nurse
- Battle 5: 1x Mega Mantor, 2x Preon Tank

Path #10: LEFT/LEFT/RIGHT/LEFT/LEFT
==================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Killer Mantis, 1x Pararoid
- Battle 4: 1x Preon Hybrid (berserk), 1x Preon Soldier, 1x Preon Nurse
- Battle 5: 3x Preon Shielder

Path #11: LEFT/LEFT/LEFT/RIGHT/RIGHT
===================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 3x Rush Loader
- Battle 5: 2x Mettaur Counter

Path #12: LEFT/LEFT/LEFT/RIGHT/LEFT/RIGHT
========================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 3x Rush Loader
- Battle 5: 1x Fire Glob, 1x Plasma Glob, 1x Liquid Glob
- Battle 6: 1x Mega Tortoise

Path #13: LEFT/LEFT/LEFT/RIGHT/LEFT/LEFT
=======================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 3x Rush Loader
- Battle 5: 1x Fire Glob, 1x Plasma Glob, 1x Liquid Glob
- Battle 6: 2x Preon S Botos -> making RSF with Spider while at least 1 Preons S Botos on defense

Path #14: LEFT/LEFT/LEFT/LEFT/RIGHT/RIGHT
========================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 4x Wild Dog
- Battle 6: 2x D-Rex

Path #15: LEFT/LEFT/LEFT/LEFT/RIGHT/LEFT/RIGHT
==============================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 4x Wild Dog
- Battle 6: 1x Preon Doc, 2x Preon Gunner (MOP) -> Preon Doc to be accompanied by at least 1 Preon Gunner(MOP) some turns.
- Battle 7: 4x Wolfloid

Path #16: LEFT/LEFT/LEFT/LEFT/RIGHT/LEFT/LEFT
=============================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Pararoid, 2x Preon Gunner
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 4x Wild Dog
- Battle 6: 1x Preon Doc, 2x Preon Gunner (MOP) -> Preon Doc to be accompanied by at least 1 Preon Gunner(MOP) some turns.
- Battle 7: 3x Preon Pressure

Path #17: LEFT/LEFT/LEFT/LEFT/LEFT/RIGHT/RIGHT
==============================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 2x Preon S Botos, 2x Preon S Ferham
- Battle 6: 1x Meltdown
- Battle 7: 1x B Blader

Path #18: LEFT/LEFT/LEFT/LEFT/LEFT/RIGHT/LEFT
=============================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 2x Preon S Botos, 2x Preon S Ferham
- Battle 6: 1x Meltdown
- Battle 7: 3x Preon S Epsilon

Path #19: LEFT/LEFT/LEFT/LEFT/LEFT/LEFT/RIGHT
=============================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 2x Preon S Botos, 2x Preon S Ferham
- Battle 6: 1x Preon S Botos, 1x Preon S Epsilon, 1x Preon S Face, 1x Preon S Ferham
- Battle 7: 3x Red Hubcap (this is the only battle in conditions normally where you should not inflict Berserk so that Red Hubcap made an SOS failed)

Path #20: LEFT/LEFT/LEFT/LEFT/LEFT/LEFT/LEFT/RIGHT
==================================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 2x Preon S Botos, 2x Preon S Ferham
- Battle 6: 1x Preon S Botos, 1x Preon S Epsilon, 1x Preon S Face, 1x Preon S Ferham
- Battle 7: 3x Redips Guard (this is the only battle that Redips Guard made an SOS failed)
- Battle 8: 3x Red Stinger

Path #21: LEFT/LEFT/LEFT/LEFT/LEFT/LEFT/LEFT/LEFT
=================================================
- Battle 1: 1x Preon Bitmaster
- Battle 2: 2x Preon Pod, 1x Preon Spark
- Battle 3: 2x Preon Gunner, 2x Pararoid
- Battle 4: 1x Mettaur Counter, 1x Gold Mettaur, 1x Silver Mettaur, 1x Mettaurcure
- Battle 5: 2x Preon S Botos, 2x Preon S Ferham
- Battle 6: 1x Preon S Botos, 1x Preon S Epsilon, 1x Preon S Face, 1x Preon S Ferham
- Battle 7: 3x Redips Guard (this is the only battle that Redips Guard made an SOS failed)
- Battle 8: 3x Belladonna

10.-West Deck Main Route:

Exterior Zones:
- 2x Preon Pod, 1x Pararoid
- 1x Radar Killer, 1x Pararoid
- 1x Preon Elite, 2x Preon Spark
- 1x Killer Mantis, 1x Pararoid
- 1x Preon Elite, 1x Preon Pod, 1x Preon Spark
- 2x Preon Gunner, 1x Pararoid
- 1x Preon Elite, 2x Preon Gunner

Interior Zones (only the first 2 rooms):
- 1x Preon Elite, 2x Preon Spark
- 2x Preon Gunner
- 1x Preon Elite, 1x Preon Pod, 1x Preon Spark
- 1x Preon Gunner, 2x Preon Pod
- 1x Preon Elite, 1x Preon Gunner

Interior Zone (only the third room where Save Device):
- 1x Preon Elite, 2x Preon Spark
- 2x Preon Gunner
- 1x Preon Elite, 1x Preon Pod, 1x Preon Spark
- 1x Preon Gunner, 2x Preon Pod
- 1x Preon Elite, 1x Preon Gunner, 1x Preon Spark

11.-Great Tree Stump Hall Approach:
- 2x Preon Gunner
- 2x Preon Elite
- 1x Preon Elite, 1x Preon Gunner, 1x Preon Pod, 1x Preon Spark
- 1x Preon Elite, 2x Preon Gunner

12.-Great Tree Stump Hall:
BOSS: DR. PSYCHE, MAD NAUTILUS
________________________
ULFAT FACTORY

Spoiler:
1.-Smelting Furnace I:

Whole zone except for the left and central parts in the first quadrant with gray floor as you enter this stage and “edges of the central part of the fire zone”:
- 1x Preon Nurse, 3x Preon Spark
- 1x Mega Mantor
- 1x Preon Soldier, 1x Preon Gunner
- 1x Preon Soldier, 1x Preon Nurse
- 2x Preon Shielder
- 1x Preon Nurse, 2x Preon Gunner

Two rooms of Security Sistem:
- 1x Preon Shielder
- 1x Preon Soldier, 1x Preon Nurse
- 2x Preon Shielder
- 1x Preon Nurse, 2x Preon Gunner
- 2x Preon Soldier
- 1x Preon Soldier, 2x Preon Gunner

Fire zone:
- 1x Gulpfast, 1x Super Tripuffer
- 1x Mega Mantor
- 1x Gulpfast, 2x Super Tripuffer
- 1x Fire Glob

2.-Smelting Furnace II:

Zones with gray floor and edges of the central part of the fire zone:
- 1x Mega Mantor
- 1x Preon Nurse, 1x Preon Gunner, 2x Preon Spark
- 1x Preon Soldier, 1x Preon Gunner
- 2x Preon Shielder
- 1x Preon Nurse, 2x Preon Gunner
- 1x Preon Soldier 1x Preon Shielder

Two rooms of Security Sistem:
- 1x Preon Shielder, 1x Preon Nurse
- 1x Preon Soldier, 1x Preon Nurse
- 2x Preon Shielder
- 1x Preon Nurse, 2x Preon Gunner
- 1x Preon Soldier 1x Preon Shielder
- 2x Preon Soldier
- 1x Preon Soldier, 2x Preon Gunner

Fire zone:
- 1x Gulpfast, 1x Super Tripuffer
- 1x Mega Mantor
- 1x Gulpfast, 2x Super Tripuffer
- 1x Fire Glob

3.-Smelting Furnace III:

Gray floors:
- 1x Preon Nurse, 1x Preon Gunner, 1x Preon Spark
- 1x Preon Nurse, 1x Preon Gunner, 2x Preon Spark
- 1x Preon Soldier, 1x Preon Gunner
- 2x Preon Shielder
- 1x Preon Soldier, 1x Preon Shielder
- 1x Mega Mantor, 1x Preon Tank

Purple floors:
- 1x Preon Shielder, 1x Preon Nurse
- 1x Preon Soldier, 1x Preon Nurse
- 2x Preon Shielder
- 1x Preon Nurse, 2x Preon Gunner
- 1x Preon Soldier, 1x Preon Shielder
- 2x Preon Soldier
- 1x Preon Soldier, 2x Preon Gunner

Fire zone:
- 1x Gulpfast, 1x Super Tripuffer
- 1x Mega Mantor
- 1x Gulpfast, 2x Super Tripuffer
- 1x Mega Mantor, 1x Preon Tank
- 1x Fire Glob
- 1x Fire Glob, 1x Preon Tank

4.-Freight Check Line:
- 1x Mega Mantor
- 1x Gulpfast, 2x Super Tripuffer
- 2x Gulpfast, 2x Super Tripuffer
- 1x Fire Glob, 2x Super Tripuffer
- 1x Fire Glob, 1x Preon Tank
- 1x Fire Glob, 1x Mega Mantor, 1x Super Tripuffer

5.-Parts Intake Line:
SUB-BOSS: 2x PREON SOLDIER, 1x PREON GUNNER
3x PREON SHIELDER

6.-Parts Delivery Line:
SUB-BOSS: - 3x PREON SOLDIER (optional battle with the team “1x PREON SOLDIER, 2x PREON SHIELDER in that only 1 of these battles can be ignored at your first visit to this Stage, only available before meeting with Zero in this chapter)
- 2x PREON SHIELDER, 1x PREON NURSE
- 1x PREON SOLDIER, 2x PREON SHIELDER (optional battle with the team “3x PREON SOLDIER in that only 1 of these battles can be ignored at your first visit to this Stage, only available before meeting with Zero in this chapter)
- 2x PREON SOLDIER, 1x PREON NURSE

7.-Freight Lift 1:
- 1x Mega Mantor
- 2x Preon Tank
- 1x Mega Mantor, 1x Preon Tank
- 3x Preon Tank
- 1x Mega Mantor, 2x Preon Tank

8.-Computer Room:

Whole zone to exception the area where decomposed freight:
- 1x Preon Shielder, 1x Preon Nurse
- 1x Preon Shielder, 1x Preon Nurse, 1x Preon Spark
- 1x Preon Soldier, 2x Preon Nurse
- 1x Preon Nurse, 2x Preon Gunner
- 2x Preon Soldier
- 1x Preon Shielder, 2x Preon Gunner
- 2x Preon Shielder, 1x Preon Nurse
- 2x Preon Soldier, 1x Preon Elite

9.-Freight Lift 2:
- 1x Mega Mantor
- 2x Preon Tank
- 1x Mega Mantor, 1x Preon Tank
- 3x Preon Tank
- 1x Mega Mantor, 2x Preon Tank

10.-Assembly Line Monitor Room
Gray floor:
- 1x Preon Shielder, 1x Preon Nurse
- 1x Preon Soldier, 1x Preon Nurse
- 1x Preon Shielder, 1x Preon Nurse, 1x Preon Spark
- 1x Preon Nurse, 2x Preon Gunner
- 2x Preon Soldier
- 1x Preon Shielder, 2x Preon Gunner
- 2x Preon Shielder, 1x Preon Nurse
- 2x Preon Soldier, 1x Preon Elite

Purple floor:
- 1x Preon Shielder, 1x Preon Nurse
- 1x Preon Soldier, 1x Preon Nurse
- 1x Preon Shielder, 1x Preon Nurse, 1x Preon Spark
- 1x Preon Nurse, 2x Preon Gunner
- 2x Preon Soldier
- 1x Preon Shielder, 2x Preon Gunner
- 2x Preon Shielder, 1x Preon Nurse
- 2x Preon Soldier, 1x Preon Elite

11.-Main Computer “Duboar”:
BOSS: MACH JENTRA, 1x PREON SOLDIER, 1x PREON TANK
*Possibly: PREON SHIELDER and more Preon Soldier and / or Preon Tank with “Gentle Call”

DUBOAR (this battles is not required to win):
- 2x PREON SPARK, 2x PREON CHASER
- 2x PREON SHIELDER, 2x PREON SPARK
- 1x PREON HYBRID (berserk), 1x PREON SHIELDER, 1x PREON SPARK, 1x PREON CHASER
- 4x PREON HYBRID (berserk)

After complete Chapter 5 (Whole zone except the room that is left where is the tower as you enter this site):
- 1x Mettaur Commander
- 1x Mettaurcure, 1x Mettaur Commander
________________________
GIMIALLA MINE

Spoiler:
1.-Level 1 Shaft Entrance:

Mine Zone:
- 2x Batfighter
- 3x Batfighter
- 4x Batfighter

Gray floor:
- 1x Mettaur Counter
- 3x Mettaur Commander
- 1x Mettaur Counter, 1x Mettaurcure
- 1x Fire Glob
- 2x Fire Glob

2.-Level 2 Main Tunnel:

Gray floors:
- 1x Liquid Glob
- 1x Mega Mantor, 1x Pararoid
- 1x Mega Mantor, 2x Pararoid
- 2x Liquid Glob
- 1x Mega Mantor, 1x Liquid Glob
- 2x Mega Mantor

3.-L2 Southwest Division:

Mine Zones:
- 1x Silver Mettaur
- 2x Batfighter
- 1x Mettaur Counter
- 3x Batfighter
- 1x Silver Mettaur, 2x Mettaur Commander
- 1x Silver Mettaur, 1x Mettaur Counter
- 1x Silver Mettaur, 2x Batfighter, 1x Mettaur Commander

Gray floor:
SUB-BOSS: 3x RUSH LOADER

- 1x Silver Mettaur
- 2x Batfighter
- 1x Mettaur Counter
- 3x Batfighter
- 1x Silver Mettaur, 2x Mettaur Commander
- 1x Silver Mettaur, 1x Mettaur Counter
- 1x Silver Mettaur, 2x Batfighter, 1x Mettaur Commander

4.-L2 Southeast Division:

Mine Zones:
- 1x Silver Mettaur
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaurcure, 2x Mettaur Commander
- 1x Mettaur Counter, 1x Mettaurcure
- 4x Batfighter
- 1x Mettaurcure, 2x Batfighter, 1x Mettaur Commander

Gray floor:
- 1x Silver Mettaur
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaurcure, 2x Mettaur Commander
- 1x Mettaur Counter, 1x Mettaurcure
- 4x Batfighter
- 1x Mettaurcure, 2x Batfighter, 1x Mettaur Commander

5.-L2 Northeast Division:

First zones of the rooms with “Tank Parts” and “Build LE” and all the remaining mine zones:
- 1x Silver Mettaur
- 2x Batfighter
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaurcure, 2x Mettaur Commander
- 1x Mettaur Counter, 1x Mettaurcure
- 1x Mettaurcure, 2x Batfighter, 1x Mettaur Commander

6.-L2 Northwest Division:

Mine Zones:
- 1x Silver Mettaur
- 2x Batfighter
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaurcure, 2x Mettaur Commander
- 1x Mettaur Counter, 1x Mettaurcure
- 1x Mettaurcure, 2x Batfighter, 1x Mettaur Commander

7.-Level 3 Main Tunnel:

Whole zone to exception the room where is “Mining Foreman Reploid”, gray floors:

BOSS: SHADOW
SHADOW (v. 2)

- 1x Plasma Glob
- 1x Mega Mantor, 1x Pararoid
- 1x Mega Mantor, 2x Pararoid
- 2x Plasma Glob
- 1x Plasma Glob, 1x Mega Mantor
- 3x Rush Loader (diagonal)
- 3x Rush Loader (horizontal)

8.-L3 Southwest Division (required Gimialla Key):

Mine Zones:
- 1x Silver Mettaur
- 1x Gold Mettaur
- 2x Silver Mettaur
- 2x Gold Mettaur
- 1x Gold Mettaur, 2x Silver Mettaur
- 2x Gold Mettaur, 1x Silver Mettaur

Three Gray floors:
1x Mettaur Gigant

9.-L3 Northeast Division:

Mine zone with battles in gray floor (room where is Degraver):
- 1x Silver Mettaur
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaur Counter, 1x Mettaurcure
- 1x Mettaur Counter, 1x Silver Mettaur
- 4x Batfighter
- 2x Mettaur Counter
- 1x Silver Mettaur, 1x Mettaurcure, 2x Batfighter

Room with “Force missiles”:
- 1x Silver Mettaur
- 1x Mettaur Counter
- 3x Batfighter
- 1x Mettaur Counter, 1x Mettaurcure
- 1x Mettaur Counter, 1x Silver Mettaur
- 4x Batfighter
- 2x Mettaur Counter
- 1x Silver Mettaur, 1x Mettaurcure, 2x Batfighter

10.-Northwest Division:

First zones of the rooms with “1300z” and “Ace of Hearts with Degraver” and all the remaining mine zones:
- 1x Silver Mettaur
- 1x Mettaur Counter
- 3x Batfighter
- 2x Silver Mettaur
- 1x Mettaur Counter, 1x Mettaurcure
- 4x Batfighter
- 2x Mettaur Counter
- 1x Gold Mettaur, 1x Mettaurcure, 2x Batfighter

11.-Level 4 Main Tunnel:

Gray floors:
- 2x Liquid Glob
- 2x Plasma Glob
- 3x Rush Loader (diagonal)
- 3x Rush Loader (horizontal)
- 2x Fire Glob
- 1x Fire Glob, 1x Plasma Glob, 1x Liquid Glob

12.-Level 4 Durability Lab:
SUB-BOSS: 1x PLASMA GLOB, 2x LIQUID GLOB
2x FIRE GLOB, 1x LIQUID GLOB
1x FIRE GLOB, 2x PLASMA GLOB

13.-Bottom Floor Central Mining Division:
BOSS: INCENTAS
________________________
VANALLIA DESERT

Spoiler:
1.-Quicksand:
- 1x Mega Tortoise
- 2x Wild Dog
- 2x Mega Mantor
- 1x Mega Tortoise, 1x Wild Dog
- 3x Wild Dog
- 1x D-Rex
- 4x Wild Dog
- 1x Meltdown

2.-Quicksand South Side:
- 3x Batfighter
- 1x Mega Tortoise
- 1x Wild Dog, 1x Mettaurcure, 1x Mettaur Commander
- 1x Mega Tortoise, 2x Batfighter
- 3x Wild Dog
- 2x Wild Dog, 2x Batfighter
- 1x Mega Tortoise, 1x Mettaur Counter
- 1x Mega Tortoise, 1x Mega Mantor
- 1x D-Rex
- 1x D-Rex, 1x Mettaurcure
- 1x D-Rex, 2x Wild Dog

3.-Quicksand North Side:

Only elevator room where Save Device:
- 3x Batfighter
- 1x Mega Tortoise
- 1x Gold Blader (diagonal)
- 1x Gold Blader (horizontal)
- 3x Wild Dog
- 2x Wild Dog, 2x Batfighter
- 1x Mega Tortoise, 1x Mega Mantor
- 1x D-Rex
- 1x Mega Tortoise, 1x Wild Dog, 1x Batfighter
- 4x Wild Dog
- 1x D-Rex, 2x D-Shark
- 1x D-Rex, 1x Wild Dog, 1x Batfighter

4.-Quicksand Central Passageway:
- 1x Preon S Ferham, 1x Preon Nurse
- 1x Preon Soldier, 1x Preon Shielder, 1x Preon Nurse
- 3x Preon Shielder
- 2x Preon S Ferham
- 3x Preon Soldier
- 1x Preon S Botos

5.-Signal Jammer Laser Energy Control Room:

All 4 rooms and 3 symbols of the Rebellion Army where is the lasers:
- 1x Triclaw Killer, 1x Preon Nurse
- 2x Preon Shielder, 1x Preon Nurse
- 2x Plasma Glob
- 1x Triclaw Killer, 1x Preon Shielder, 1x Preon Nurse
- 2x Triclaw Killer

6.-Signal Jammer Laser Energy Generator:
- 2x Preon S Ferham
- 1x Preon S Botos
- 2x Preon S Botos
- 1x Preon S Botos, 1x Preon S Ferham
- 1x Preon S Botos, 2x Preon S Ferham

7.-Quicksand Security Room:
BOSS: BOTOS
*Possibly: Q-BIT with “Botos Trio”
________________________
MELDA ORE PLANT

Spoiler:
1.-Ore Plant External Tank:
- 1x Degraver (slightly to the left diagonal)
- 1x Degraver (diagonal with a greater inclination to the left)
- 2x Wolfloid
- 3x Wolfloid
- 2x Gun bit
- 2x Gun bit, 1x Rabbid
- 2x Gun bit, 2x Rabbid

2.-B1 Entrance Hall:

Whole zone to exception the “Room in which requires “Melda Key”:
- 1x Wolfloid, 1x Wild Dog
- 3x Wolfloid
- 2x Wolfloid, 2x Wild Dog
- 2x Gun bit
- 2x Gun bit, 2x Rabbid

Room in which requires “Melda Key”:
- 1x Zennydropper
- 2x Zennydropper
- 3x Zennydropper
- 1x Gift Box
- 1x Gift Box, 1x Zennydropper

3.-Missile Maintenance Room (Melda Key is required):
BOSS: 2x DUCKBILL MOLE

4.-Area E - B02:

Room where Save Device:
- 1x Wolfloid, 1x Wild Dog
- 1x Zwei Hammer, 1x Wolfloid
- 2x Wolfloid, 2x Wild Dog
- 2x Gun bit
- 2x Gun bit, 2x Rabbid (diagonal with a greater inclination to the left)

The other 6 rooms except the “Room where is the Save Device”:
- 1x Wolfloid, 1x Wild Dog
- 1x Zwei Hammer, 1x Wolfloid
- 2x Wolfloid, 2x Wild Dog
- 2x Gun bit
- 2x Gun bit, 2x Rabbid (slightly to the left diagonal)

5.-Area E - B03:
- 1x Zwei Hammer, 1x Wolfloid
- 3x Wolfloid
- 1x Zwei Hammer, 2x Wolfloid
- 2x Triclaw Killer, 1x Wolfloid
- 3x Gun bit, 1x Rabbid

6.-Area E - B04:
- 2x Preon S Ferham
- 1x Zwei Hammer, 1x Wolfloid
- 3x Wolfloid
- 2x Triclaw Killer, 1x Wolfloid
- 2x Triclaw Killer, 1x Preon Doc
- 2x Zwei Hammer, 1x Wolfloid
- 2x Preon S Botos
- 1x Preon S Botos, 1x Preon S Ferham
- 2x Preon S Botos, 1x Preon Doc
- 4x Gun bit

7.-B5 East - West Block Access Tunnel (first place):
- 1x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Doc, 1x Preon Gunner (MOP)
- 2x Preon Pressure
- 2x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP)

BOSS: BOTOS (v.2)
Q-BIT with “Botos Trio” -> this battle is “Enemy Blitzkrieg!”

8.-Missile Silo Base Lower Section:
- 1x Gift Box
- 2x Gift Box
- 1x Meltdown
- 2x Bladey
- 3x Bladey
- 4x Bladey

9.-B5 East - West Block Access Tunnel (second place):
- 1x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Doc, 1x Preon Gunner (MOP)
- 2x Preon Pressure
- 2x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP)

10.-Area W - B04:

* Nomenclature:
a) Room where is thw Save Device
b) Strip
c) Central room
d) Room where it was Decoy Botos (first encounter)
e) Room with “Figure Token”
f) Room with “Tank Energy 50”, “Build Power”, Botos first encounter “flustered”
g) Elevator room to W-B03

All 7 rooms:
- 1x Preon Gunner (MOP), 1x Preon Elite
- 2x Preon Pressure
- 3x Preon Doc
- 2x Preon Pressure, 1x Preon S Ferham
- 2x Preon Pressure, 1x Preon Doc
- 2x Preon S Botos

a, b, c, d, f :
- 2x Preon Gunner (MOP), 1x Preon Elite (slightly to the left diagonal)
- 1x Preon S Botos, 1x Preon S Ferham (diagonal with a greater inclination to the left)
- 1x Preon S Botos, 2x Preon S Ferham (slightly to the left diagonal)

e, g :
- 2x Preon Gunner (MOP), 1x Preon Elite (diagonal with a greater inclination to the left)
- 1x Preon S Botos, 1x Preon S Ferham (slightly to the left diagonal)
- 1x Preon S Botos, 2x Preon S Ferham (diagonal with a greater inclination to the left)

a, e, g :
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP) (diagonal left)

b, c, d, f :
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP) (diagonal right)

BOSS: - DECOY BOTOS
*Possibly: BIGBIT with “Bit Shift” or
- BOTOS, 2x Q-BIT

11.-Area W - B03:

* Nomenclature:
a) Elevator room from W-B04
b) Room is between “Elevator room from W-B04” and “Central room”
c) Central room
d) Strip
e) Room with “Build Armor” and where it was Decoy Botos (second encounter)
f) Room with “Cryogenic“, “2000 Z”, Botos second encounter “flustered”
g) Room where is the Save Device

All 7 rooms:
- 2x Preon Pressure, 1x Preon S Ferham
- 2x Preon Pressure, 1x Preon Doc
- 3x Preon Pressure
- 2x Preon S Botos
- 1x Preon S Botos, 1x Preon S Ferham
- 1x Preon S Botos, 1x Preon Doc, 1x Preon S Ferham

a, b, c, d, f, g :
- 2x Preon Gunner (MOP), 1x Preon S Ferham (diagonal right)
- 1x Preon Pressure, 2x Preon S Ferham (diagonal left)

e:
- 2x Preon Gunner (MOP), 1x Preon S Ferham (diagonal left)
- 1x Preon Pressure, 2x Preon S Ferham (diagonal right)

a, g :
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP) (slightly to the left diagonal)
- 2x Preon S Botos, 2x Preon S Ferham (diagonal with a greater inclination to the left)

b, c, d, e, f :
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP) (diagonal with a greater inclination to the left)
- 2x Preon S Botos, 2x Preon S Ferham (slightly to the left diagonal)

BOSS: - DECOY BOTOS
*Possibly: BIGBIT with “Bit Shift” or
- BOTOS, 2x Q-BIT

12.-Area W - B02:

Elevator room from W-B03; room with “Figure Token”; and elevator room to Area W-B01:
- 1x Zwei Hammer, 1x Wolfloid
- 3x Wolfloid
- 2x Triclaw Killer, 1x Wolfloid
- 2x Zwei Hammer, 1x Wolfloid
- 4x Gun bit

13.-Silo Interior, Middle Maintenance Deck:
BOSS: FERHAM

- 1x Gift Box
- 2x Gift Box
- 2x Bladey
- 3x Bladey
- 4x Bladey

14.-Area W - B01 (first place):
- 1x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Doc, 1x Preon Gunner (MOP)
- 2x Preon Pressure
- 2x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP)
____________________________________________________________________
* See Central Tower for the battle with Scarface
____________________________________________________________________

15.-Missile Warhead Adjustment Room:
- 1x Gift Box
- 2x Gift Box
- 1x Meltdown
- 2x Meltdown
- 2x Bladey
- 3x Bladey
- 4x Bladey

16.-Area W - B01 (second place):

Room with “Generator”:
- 1x Zennydropper
- 2x Zennydropper
- 3x Zenndryopper
- 1x Gift Box
- 1x Gift Box, 1x Zennydropper
________________________
GRAVE RUINS BASE


SUB-BOSS: 3x PREON S EPSILON
Spoiler:
The following battles occur only when the beam intercept:

1.-Grave Base Main Gate:
- 4x Preon Chaser
- 2x Preon Spark, 2x Preon Chaser
- 1x Preon Pod, 1x Preon Spark, 1x Preon Chaser
- 4x Preon Spark
- 2x Preon Pod, 1x Preon Spark
- 2x Preon Pod, 2x Preon Spark

2.-Level E Security Zone:
- 2x Preon Gunner, 1x Preon Spark (this is the only battle of the game that does not follow the traditional order: E1, E2, E3, in this battle is: E1, E2, E4)
- 1x Preon Elite, 1x Preon Gunner, 1x Preon Spark
- 1x Preon Elite, 2x Preon Gunner
- 3x Preon Elite
- 4x Preon Gunner

3.-Level D Security Zone:
- 2x Preon Soldier, 1x Preon Nurse
- 3x Preon Shielder
- 3x Preon Soldier
- 4x Preon Shielder
- 2x Preon Soldier, 2x Preon Shielder

4.-Level C Security Zone:
- 1x Preon S Ferham, 2x Preon Soldier
- 3x Preon S Ferham
- 2x Preon S Botos
- 1x Preon S Botos, 1x Preon S Ferham
- 1x Preon S Botos, 2x Preon S Ferham
- 2x Preon S Botos, 2x Preon S Ferham

5.-Level B Security Zone:
- 1x Preon Gunner (MOP), 1x Preon Elite
- 2x Preon Gunner (MOP), 1x Preon Elite
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP)
- 2x Preon Pressure, 1x Preon Doc
- 3x Preon Pressure

The following battles normally occur:

6.-Level A Security Zone (first and second places):
- 1x Preon S Face, 1x Preon S Ferham
- 2x Preon S Face
- 1x Preon S Face, 2x Preon S Ferham
- 1x Preon S Botos, 1x Preon S Face
- 1x Preon S Botos, 1x Preon S Face, 1x Preon S Ferham

7.-Battle Field:
- 1x Preon S Epsilon, 1x Preon S Ferham
- 2x Preon S Face
- 1x Preon S Epsilon, 1x Preon S Face
- 2x Preon S Epsilon
- 1x Preon S Botos, 1x Preon S Epsilon

8.-Revolver Shaft Area (first and second places):
- 1x Preon S Epsilon, 1x Preon Doc
- 2x Preon S Face
- 1x Preon S Epsilon, 1x Preon S Face
- 1x Preon S Face, 2x Preon Gunner (MOP)
- 1x Preon S Face, 2x Preon Pressure

Revolver Room No. 02:
SUB-BOSS: 1x PREON S EPSILON, 2x PREON S FERHAM -> in these ∞ battles can run away

Revolver Room No. 05:
SUB-BOSS: 2x PREON S BOTOS, 1x PREON S EPSILON -> in these ∞ battles can run away

Revolver Room No. 08:
SUB-BOSS: 1x PREON S EPSILON, 2x PREON S FACE -> in these ∞ battles can run away

9.-Level S Top Security Zone:

Whole zone to exception the (“The bottom of the ladder left and around the inside of the ladder left” and “Upper rooms”):
- 2x Preon S Epsilon
- 1x Preon S Epsilon, 2x Preon S Ferham
- 1x Preon S Epsilon, 2x Preon S Face
- 2x Preon S Botos, 1x Preon S Epsilon
- 1x Preon S Botos, 1x Preon S Epsilon, 1x Preon S Face, 1x Preon S Ferham

SUB-BOSS: 3x PREON S EPSILON

The bottom of the ladder left and around the inside of the ladder left and “Upper rooms”:
- 2x Preon Gunner (MOP), 1x Preon S Ferham
- 1x Preon Pressure, 2x Preon S Ferham
- 1x Preon Pressure, 1x Preon Doc, 1x Preon Gunner (MOP)
- 2x Preon Pressure, 1x Preon S Ferham
- 2x Preon Pressure, 1x Preon Doc
- 3x Preon Pressure
- 2x Preon S Botos
- 1x Preon S Botos, 1x Preon S Ferham
- 1x Preon S Botos, 1x Preon Doc, 1x Preon S Ferham
- 2x Preon S Botos, 2x Preon S Ferham

10.-Hall of Glory:
BOSS: SCARFACE (v.2)
EPSILON
EJECT EPSILON
________________________
FAR EAST HQ

Spoiler:
1.-Central Aerial Entrance:

Only the second room (Pipe floor):
- 2x Red Stinger
- 1x B Blader
- 1x Redips Guard
- 1x Redips Guard, 1x Red Stinger
- 2x Redips Guard

2.-Tactics Simulation Center:

Only the first and third room (Pipe floors):
- 2x Red Stinger
- 3x Red Stinger
- 1x Redips Guard
- 1x Redips Guard, 1x Red Stinger
- 2x Redips Guard

Only the second room (Purple floor):
- 2x Cannon Driver
- 1x B Blader
BOSS: WILD JANGO (v.2)

3.-Teleport Terminal:

Whole zone to exception the “Room where is the Save Device”:
- 2x Red Stinger
- 3x Red Stinger
- 2x Cannon Driver
- 1x Cannon Driver, 2x Red Stinger
- 1x B Blader
- 1x Redips Guard
- 1x Redips Guard, 1x Red Stinger
- 2x Redips Guard
- 1x Redips Guard, 1x Cannon Driver

4.-Training Barracks:

Each battle in different places:

BOSS: - SILVER HORN (v.2)
- MAD NAUTILUS (v.2)
- MACH JENTRA (v.2)
*Possibly: PREON SHIELDER and more Preon Soldier and / or Preon Tank with “Gentle Call”
- INCENTAS (v.2)

5.-Main Control Room:

Two pipe floors and purple floor with battles in pipe floor:

- 1x Metaroid, 1x Cannon Driver
- 1x Metaroid, 2x Cannon Driver
- 1x B Blader
- 1x B Blader, 1x Metaroid
BOSS: DEPTH DRAGOON

6.-Final Gate:
- 3x Red Stinger
- 2x Cannon Driver
- 1x Cannon Driver, 2x Red Stinger
- 1x Metaroid, 2x Red Stinger
- 1x B Blader, 1x Metaroid
- 1x Redips Guard, 1x Red Stinger
- 2x Redips Guard
- 1x Redips Guard, 1x Metaroid
- 1x Redips Guard, 1x Metaroid, 1x Cannon Driver

7.-Command Room:
BOSS: REDIPS
*Possibly: RED HUBCAP with “Code Red”
________________________
ORBITAL ELEVATOR: BABEL

Spoiler:
1.-Super Strato -Terminal:

First purple floor and first pipe floor with battles in pipe floor:
- 2x Red Hubcap
- 3x Red Hubcap (diagonal left)
- 3x Red Hubcap (diagonal right)
- 4x Red Hubcap (diagonal)
- 4x Red Hubcap (horizontal)

Second purple floor and second pipe floor with battles in purple floor:
- 2x Red Hubcap
- 3x Red Hubcap (diagonal left)
- 3x Red Hubcap (diagonal right)
- 4x Red Hubcap (diagonal left)
- 4x Red Hubcap (diagonal right)

2.-Teleport Room, Strato -Terminal:

Only the first room (Pipe floor):
- 2x Red Hubcap
- 3x Red Hubcap (diagonal left)
- 3x Red Hubcap (diagonal right)
- 4x Red Hubcap (diagonal)
- 4x Red Hubcap (horizontal)

Only the second room (Purple floor):
- 2x Red Hubcap
- 3x Red Hubcap (diagonal left)
- 3x Red Hubcap (diagonal right)
- 4x Red Hubcap (diagonal left)
- 4x Red Hubcap (diagonal right)

3.-Blue Earth Tunnel:
BOSS: - GREAT REDIPS, SUPRA-FORCE METAL L, SUPRA-FORCE METAL R
- GREAT REDIPS (v.2), SUPRA-FORCE METAL L -> this battle is “Enemy Blitzkrieg!”
____________________________________________________________________
* See Central Tower for the battles from Onetail to Ninetails
____________________________________________________________________


© Copyright B.Skull y VCGI-Juegos. Todos los derechos reservados.
Está PROHIBIDA su reproducción.


Última edición por B.Skull el Mar Dic 24, 2013 12:51 pm, editado 7 veces


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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Jue Abr 05, 2012 7:17 am

© Copyright B.Skull y VCGI-Juegos. Todos los derechos reservados.
Está PROHIBIDA su reproducción.



3.2. Equipos de Bosses
BOSS GUIDE
Aquí les traigo la lista de todos los "Jefes" de este juego, en la que menciono desde su localización hasta sus técnicas que usa o mensajes especiales que aparecen con ellos al hacer cosas específicas.

_____________________________________________________________________
Leyend

Here's an brief explanation of the information.

* Name - name of the enemy
* Type: - Air-types tend to evade C-type attacks
* LV - enemy's Level
* Power - Attack Strength
* Armor - Defense against C-type attacks (Combat Damage)
* Shield - Defense against S-type attacks (Shot Damage)
* Speed - How often their turns come up
* Fire Damage - weak/resistance to Fire Damage (100%=Normal, 200%=2x, 50%=1/2,
25%=1/4, Absorb=recover LE)
* Water Damage - same as Fire Damage
* Thunder Damage - same as Fire Damage
* Defense Status Effect: – guaranteed defense against certain Status Effect (BLOCK)
* Zenny - how much money is inside them
* EXP – how much experience points you get.
* FME - how much Force Metal Energy you get.
* Steal: - items you can get to steal
* Drops: - items you can get to defeat
* Attacks: - What the enemy will throw at you.

The first turns of each boss is in conditions normally.
Some attacks change elemental properties depending on the boss that uses them, I've tried my best to list these changes.

Locations of bosses.
____________________________________________________________________
List of Bosses

Hippopressor
Spoiler:
Type: Boss/Ground
LV 12
LE 5000
Power 42
Armor 20
Shield 8
Speed 40
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 250
EXP 200
FME 0
Steal: Nothing
Drops: Fire Missile (100%), Guard Buster (100%)

Attacks: Normal Attack (8-hit S-type Attack),
Shark Missile Charge (Summons Shark Missile),
Heavy Flier (reduces all party member's current LE by 25%)
Hippo Particle Cannon (S-type Thunder Attack, inflicts Bind)

!{Special Note}!
Always start your turn with Normal Attack or Heavy Flier.
Uses Hippo Particle Cannon once head is destroyed.
Depending on if you lose or not the head, Hippopressor makes specific techniques

Hippopressor with head:
- Normal Attack, Shark Missile Charge and Heavy Flier

Hippopressor without head:
- Shark Missile Charge, Heavy Flier and Hippo Particle Cannon

MESSAGES:
- In its first turn: Preparing Shark Missile for launch
- Only to receive an X’s attack while having his head Hippopressor: “Hippopressor’s head is protected from S damage”
- Only if you use C-types Attack “A crack has appeared in Hippopressor’s head!”
- In its third turn: “When facing a powerful enemy, press to fight in Hyper Mode
- Hippopressor’s head has been destroyed!

Location: Lagrano Ruins – 4F: Test Hall
________________________
Shark Missile
Spoiler:
Type: Mechaniloid/Air
LV 3
LE 500
Power 20
Armor 2
Shield 2
Speed 2
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 12
FME 0
Steal: Nothing
Drops: Nothing

Attacks: Shark Missile (Fire Attack, 500 damage to target)

!{Special Note}!
Summoned by Hippopressor.

Location: Lagrano Ruins – 4F: Test Hall
________________________
Spider
Spoiler:
Type: Boss/Ground
LV 8
LE1800
Power 40
Armor 30
Shield 26
Speed 32
Fire Damage 150%
Water Damage 100%
Thunder Damage 75%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Nothing
Drops: Nothing

Attacks: Normal Attack (S-type Attack),
Rush (2-hit S-type Attack),
Counter Card (Sets up a barrier that blocks S-type attacks),
Four Card Penalty (Lowers target's Power, Armor, Shield and Speed by 25%),
Tri-Card (3-hit S-type Attack, Fire, Water and Thunder Attack),
Straight Flush (3-hit S-type Attack, last hit is a guaranteed Critical Hit)

!{Special Note}!
Always start your turn with Counter Card.
Break his Barrier with C-type attacks.

MESSAGE:
- Only to receive an X’s attack without Hyper Mode when Spider has activated your Counter Card: “The barrier deflects S attacks! Smash it with Hyper Mode!”

Location: Central Tower – Air City North Square
________________________
Wild Jango
Spoiler:
Type: Boss/Ground
LV 27
LE 9000
Power 45
Armor 43
Shield 24
Speed 56
Fire Damage 150%
Water Damage 100%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 500
EXP 1000
FME 0
Steal: Protect +1 (25%), Thunder Guard (25%)
Drops: Sub Tank (100%), Thunder Buster (100%)

Attacks: *Normal Attack (C-type Thunder Attack),
*Lightning Rod (S-type Thunder Attack, lowers target's Speed by 10% & guaranteed
raises user's Speed by 10%),
*Shock Nail (C-type Thunder Attack, inflicts Virus),
*Ultra Thunder (Strong Thunder Attack, hits all party members),
*Rolling Assault (C-type Thunder Attack, random damage between 100-200%)

!{Special Note}!
Always start your turn with Normal Attack or Shock Nail.
Not use Lightning Rod when it has lost at least 75% of their LE MAX.

Location: Central Tower – High Altitude Heliport No. 3
________________________
Silver Horn
Spoiler:
Type: Boss/Ground
LV 33
LE 17000
Power 74
Armor 44
Shield 42
Speed 88
Fire Damage 100%
Water Damage Absorb
Thunder Damage 150%
Defense Status Effect: All
Zenny 1000
EXP 4000
FME 0
Steal: Combat Absorber (20%), Shot Absorber (20%)
Drops: Ice Buster (100%), Build Hyper (100%)!!!

Attacks: *Normal Attack (S-type Water Attack),
*Cryogenics (S-type Water Attack, inflicts Freeze),
*Ultra Blizzard (Strong Water Attack, hits all party members),
*Tidal Wave (reduces all party member's current LE by 50%, low hit radio),
*Liquid Coating [Generates C/S Barrier (randomly activated) and boosts water-attribute
attacks and defense],
*Pressure Abyss (S-type Attack, guaranteed Critical Hit)

!{Special Note}!
Always start your turn with Normal Attack or Cryogenics.
Uses Liquid Coating when has at least half of your LE MAX.
Pressure Abyss used to replace Cryogenics after active Liquid Coating.

MESSAGE:
- Silver Horn’s body was convered in liquid metal, booting water attacks and defense

Location: Tianna Camp – Aqua Coliseum Entrance
________________________
Dr. Psyche
Spoiler:
Type: Boss/Ground
LV 35
LE 12000
Power 85
Armor 46
Shield 40
Speed 74
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Virus Missile (25%), Smoke Missile (25%)
Drops: Nothing

Attacks: * Summon Needles (Summons 3 Needles),
* 4th Dimension Slow:
“Book”: (S-type Attack),
"Glass Jar": (Water Attack, hits all party members),
"Key": (S-type Attack, lowers Shield by 25%),
"Round-bottom flask": (Water Attack, hits one party member, inflicts Freeze),
"Screwdriver": (S-type Attack, ignores Shield),
"Syringe": (absorbs target’s current LE by 10%)
* Needle Shower (Sacrifices Needles for random raises or lowers target's: Power,
Armor, Shield or Speed by 10%, one per hit)

Doom Blaster (2-hit S-type Attack, inflicts Berserk)

!{Special Note}!
Always uses Summon Needles when there are no Needles around.

Location: Gaudile Laboratory – Great Tree Stump Hall
________________________
Needles
Spoiler:
Type: Mechaniloid/Air
LV 4
LE 400
Power 70
Armor 30
Shield 40
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 50
FME 0
Steal: Cure One (25%), Cure All (25%)
Drops: Nothing

Attacks: Normal Attack (3-hit S-type Attack)
Stungun (S-type Thunder Attack, inflicts Bind),
Smokeout (S-type Attack, inflicts Blind),
Cryogenics (S-type Water Attack, inflicts Freeze),
Virus Attack (S-type Attack, inflicts Virus),
Codebreaker (S-type Attack, inflicts DOA)

!{Special Note}!
Summoned by Dr. Psyche.

Location: Gaudile Laboratory – Great Tree Stump Hall
________________________
Mad Nautilus
Spoiler:
Type: Boss/Air
LV 38
LE 10000
Power 90
Armor 30
Shield 36
Speed 68
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 10000
EXP 8000
FME 0
Steal: Cure All, Tractor Net
Drops: Sub Tank (100%), Virus Missile (100%)

Attacks: *Normal Attack (S-type Attack),
*Counter (Normal Attack),
*Penetration (S-type Attack, ignores Shield),
*Mad Cocktail [inflicts random status effects to target (Virus, Blind, Berserk or Bind), only 1 status effect and different per party member],
*Death Gravity (reduces one party member's current LE by 25%),
*Energy Capture (absorbs target’s current LE by 10%),
*Mad Ecstasy (6-hit S-type Attack, hits one or all party members)
-6 hits against *one* unit.
-3 hits against *two* units.
-2 hits against *three* units.

!{Special Note}!
Always start your turn with Mad Cocktail or Normal Attack.
Has a barrier that blocks all attacks while bulkhead is closed.
Counters all attacks on it while Bulkhead is closed.
High chance of counter attack.
Opens Bulkhead after Mad Ecstasy attack each 3 turns.
Depending if you have more or at least half of his LE MAX, Mad Nautilus makes specific techniques

If has more than half their LE MAX:
- Normal Attack, Counter, Mad Cocktail, Death Gravity, Energy Capture, Mad Ecstasy

If has at least half of your LE MAX:
- Counter, Penetration, Mad Cocktail, Energy Capture, Mad Ecstasy

MESSAGES:
- Before their first or second turn: “Mad Nautilus is protected by heavy armor
wait for the weak spot to appear!”
- Infused Mad Energy
Commence Core Heating
- Closed Core Bulkheads

Location: Gaudile Laboratory – Great Tree Stump Hall
________________________
Mach Jentra
Spoiler:
Type: Boss/Air and Ground with at least 1000 of damage
LV 42
LE 28000
Power 98
Armor 50
Shield 70
Speed 40
Fire Damage Absorb
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All
Zenny 12000
EXP 10000
FME 800
Steal: Twin Fire, Tank Energy 100
Drops: Sub Tank (100%), Fire Buster MKII (100%)

Attacks: Normal Attack (C-type Attack),
Gentle Call [Summons random until 2 Preons (Tank, Shielder and Soldier)],
Smash! (C-type Attack, random damage between 50-150%),
Giga Fire (Strong Fire Attack to one party member),
Super Hold Gum (lowers all party member's Speed by 25%),
Leak WE (lowers all party member's current WE by 50%),
Flames of Gehenna (Massive Fire Attack to all party members)

!{Special Note}!
Always start your turn with Normal Attack, Smash! or Flames of Gehenna
Inflict at least 1000 points of damage at once to stun him.
Summons Preons when there are no Preons on the field.
Depending of the amount of allies has on his side of field, Mach Jentra makes specific techniques.

If Mach Jentra is alone:
- Gentle Call, Smash!, Giga Fire and Flames of Gehenna

If Mach Jentra is accompanied by 1 Preon (Tank/ Shielder/ Soldier):
- Normal Attack, Gentle Call, Smash!, Giga Fire and Flames of Gehenna

If Mach Jentra is accompanied by 2 Preon (Tank/ Shielder/ Soldier):
- Normal Attack, Smash!, Giga Fire, Super Hold Gum, Leak WE and Flames of Gehenna

MESSAGES:
- Mach Jentra was grounded by a powerful shock!
- Mach Jentra recovered his balance

Location: Ulfat Factory – Main Computer “Duboar”
________________________
Preon Tank
Spoiler:
Type: Preon/Ground
LV 17
LE 2000
Power 76
Armor 45
Shield 40
Speed 38
Fire Damage 200%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 180
EXP 250
FME 60
Steal: Fire Guard
Drops: Tank Energy 25 (25%), Oil Can (2%)

Attacks: Normal Attack (C-type Attack),
Flammable Oil (Lowers target's Fire-attribute resistance),
Mega Fire (Fire Attack, hits one party member)

!{Special Note}!
Summoned by Mach Jentra and Mach Jentra (v.2)
It has the symbol of Rebellion Army in your body.

Locations: Ulfat Factory – Main Computer “Duboar”
Far East HQ – Training Barracks
________________________
Preon Shielder
Spoiler:
Type: Preon/Ground
LV 20
LE 2800
Power 80
Armor 73
Shield 36
Speed 60
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated Force Shield)
Nothing (when not activated Force Shield)
Zenny 220
EXP 350
FME 70
Steal: Shield +3
Drops: Boost Shield (10%), Build Shield (1%)

Attacks: Normal Attack (S-type Attack),
Counter (Counter Shield),
Counter Shield (puts up a barrier that blocks S-type attacks),
Force Shield (S-type Attack)

!{Special Note}!
Always start your turn with Counter Shield.
Summoned by Mach Jentra and Mach Jentra (v.2)
Weak against C-type attacks.
The damage of Counter Shield will be greater if uses by means a Counter.
It has the symbol of Rebellion Army in your body.

Locations: Ulfat Factory – Main Computer “Duboar”
Far East HQ – Training Barracks
________________________
Preon Soldier
Spoiler:
Type: Preon/Ground
LV 22
LE 3200
Power 78
Armor 46
Shield 40
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All (when activated its shield)
Nothing (when not activated its shield)
Zenny 250
EXP 380
FME 55
Steal: Protect +1
Drops: Boost Power (10%), Build Power (1%)

Attacks: Normal Attack (C-type Attack),
Smash! (C-type Attack, random damage between 50-150%),
Life Gain 25 (recovers 25% of target's LE MAX)

!{Special Note}!
Summoned by Mach Jentra and Mach Jentra (v.2)
Holds a shield that has a chance to block S-type attacks, use C-type attacks
instead.
It has the symbol of Rebellion Army in your body.

Locations: Ulfat Factory – Main Computer “Duboar”
Far East HQ – Training Barracks
________________________
Shadow
Spoiler:
Type: Boss/Ground
LV 43
LE 18000
Power 112
Armor 62
Shield 73
Speed 78
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Gain Hyper (25%), Unlock Limiter (20%)
Drops: Nothing

Attacks: Normal Attack (C-type Attack),
Energy Charge (Uses Pulverizer Cannon next turn),
Pulverizer Cannon (reduce all party member's current LE by 75%, ignore defense), Fragmenting Cannon (reduces one party member's current LE by 50%, ignore defense),
Fatal Attack (C-type Attack, guaranteed Critical Hit),
Codebreaker (C-type Attack, inflicts DOA),
Ultra Blizzard (Strong Water Attack to all party members),
Break Shield (sacrifices Shield to boost Power)

!{Special Note}!
Always start your turn with Energy Charge.
Inflict at least 1600 points of damage while he's charging power to prevent his
Pulverizer Cannon.
Uses Break Shield when it has lost at least 75% of their LE MAX, if not used then it will do to reset the battle.
MESSAGES:
- Shadow has begun charging the Pulverizer Cannon with energy
- Shadow’s energy charge was interrupted

Location: Gimialla Mine – Level 3 Main Tunnel
________________________
Shadow (v.2)
Spoiler:
Type: Boss/Ground
LV 43
LE 28000
Power 122
Armor 0
Shield 73
Speed 113
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 8000
EXP 9000
FME 600
Steal: Build Armor (20%), Build Shield (20%)
Drops: Z Ichimonji (100%), Figure Token (100%)

Attacks: Normal Attack (C-type Attack),
Energy Charge (uses Pulverizer Cannon next turn)
Pulverizer Cannon (reduce all party member's current LE by 75%, ignore defense),
Fragmenting Cannon (reduces one party member's current LE by 50%, ignore defense),
Fatal Attack (C-type Attack, guaranteed Critical Hit),
Codebreaker (C-type Attack, inflicts DOA),
Ultra Blizzard (Strong Water Attack to all party members)

!{Special Note}!
Always start your turn with Normal Attack, Energy Charge or Fragmenting Cannon.
Inflict at least 1600 points of damage while he's charging power to prevent his
Pulverizer Cannon.

MESSAGES:
- Shadow has begun charging the Pulverizer Cannon with energy
- Shadow’s energy charge was interrupted

Location: Gimialla Mine – Level 3 Main Tunnel
________________________
Incentas
Spoiler:
Type: Boss/Ground
LV 46
LE 36000
Power 180
Armor 70
Shield 70
Speed 100
Fire Damage Varies (Absorb, 100%, 200%)
Water Damage Varies (200%, Absorb, 100%)
Thunder Damage Varies (100%, 200%, Absorb)
Defense Status Effect: All
Zenny 15000
EXP 12500
FME 1000
Steal: Build WE (20%), Build LE (20%)
Drops: Twin Ice (100%), Twin Thunder (100%)

Attacks: * Elemental Change (Changes attribute affinities),
*Asura Knuckle (2-hit S-type Attack to all party members),
* Giga Fire (Strong Fire Attack, hits one party member), (only uses while Fire element),
* Giga Blizzard (Strong Water Attack, hits one party member), (only uses while Water element),
* Giga Thunder (Strong Thunder Attack, hits one party member), (only uses while Thunder element),
* Ultra Fire (Strong Fire Attack to all party members), (only uses while Fire element),
* Ultra Blizzard (Strong Water Attack to all party members), (only uses while Water element),
* Ultra Thunder (Strong Thunder Attack to all party members), (only uses while Thunder element),
* Hyper! (User gets access to more powerful skills),
*Ultra Giga Fire (Massive Fire Attack to all party members), (only use while Fire element),
* Ultra Giga Blizzard (Massive Water Attack to all party members), (only uses while Water element),
* Ultra Giga Thunder (Massive Thunder Attack to all party members), (only uses while Thunder element),
* Scorching Blaze (Deadly Fire Attack, hits one party member), (only uses while Fire element),
* Eternal Glacier (Deadly Water Attack, hits one party member), (only uses while Water element),
* Judgment Thunder (Deadly Thunder Attack, hits one party member) (only uses while Thunder element)

!{Special Note}!
Always start your turn with Asura Knuckle, Giga Blizzard or Ultra Blizzard.
Changes Elemental Properties each turn.
Uses Hyper! when has at least half of your LE MAX.
Depending if you have more or at least half of his life, Incentas makes specific techniques

Before activating Hyper!:
- Elemental Change, Asura Knuckle, Giga Fire, Giga Blizzard, Giga Thunder, Ultra Fire, Ultra Blizzard and Ultra Thunder.

After activating Hyper!:
- Hyper!, Elemental Change, Asura Knuckle, Ultra Giga Fire, Ultra Giga Blizzard, Ultra Giga Thunder, Scorching Blaze, Eternal Glacier and Judgment Thunder

Location: Gimialla Mine – Bottom Floor Central Mining Division
________________________
Botos

Spoiler:
Type: Boss/Ground
LV 52
LE 40000
Power 122
Armor 70
Shield 65
Speed 80
Fire Damage 50%
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All
Zenny 16000
EXP 15000
FME 1500
Steal: Super Absorber (25%), Fire Resist (25%)
Drops: Twin Fire (100%), Fire Stella (100%)

Attacks: Botos Trio (Summons until 2 Q-Bits),
Normal Attack (2-hit C-type Attack),
Showtime (S-type Attack, hits all party members),
Battle Rhapsody (S-type Attack, hits all party members),
Battle Forte (increases all allies' power by 25%),
Battle Allegro (increases all allies' speed by 25%),
Battle Andante (Lowers party's Speed by 25%),
Cradle Song (Lowers party's Shield and Armor 25%)

!{Special Note}!
Always start your turn with Botos Trio.
Depending of the amount of Q-bit has on his side of field, Botos makes specific techniques.

If Botos is alone:
- Botos Trio

If Botos is accompanied by 1 Q-bit:
- Botos Trio, Normal Attack, Showtime, Battle Rhapsody

If Botos is accompanied by 2 Q-bit:
- Botos Trio, Normal Attack, Showtime, Battle Rhapsody, Battle Forte, Battle Allegro, Battle Andante, Cradle Song

Location: Vanallia Desert – Quicksand Security Room
________________________
Q-bit

Spoiler:
Type: Mechaniloid/Air
LV 18
LE 2000
Power 150
Armor 40
Shield 45
Speed 100
Fire Damage 75%
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: Blind, Virus, Bind, Freeze and Berserk
Zenny 0
EXP 250
FME 20
Steal: Nothing
Drops: Nothing

Attacks: Mega Fire (Fire attack, hits one party member),
Death Gravity (reduces one party member's current LE by 25%),
Life Gain 25 (recovers 25% of target's LE MAX)

!{Special Note}!
Summoned in conditions normally by Botos and Botos (v.2)

Location(s): Vanallia Desert – Quicksand Security Room
Melda Ore Plant – B5 East-West Block Access Tunnel (first)
Melda Ore Plant – Area W-B04 and / or
Melda Ore Plant – Area W-B03
________________________
Botos (v.2), first encounter.
Spoiler:
Type: Boss/Ground
LV 26
LE 3
Power 66
Armor 44
Shield 47
Speed 32
Fire Damage 50%
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Nothing
Drops: Nothing

Attacks: Botos Trio (Summons until 2 Q-Bits),
Normal Attack (2-hit C-type Attack),
Showtime (S-type Attack, hits all party members),
Battle Rhapsody (S-type Attack, hits all party members),
Battle Forte (increases all allies' power by 25%),
Battle Allegro (increases all allies' speed by 25%),
Battle Andante (Lowers party's Speed by 25%),
Cradle Song (Lowers party's Shield and Armor 25%)

!{Special Note}!
This battle is “Enemy Blitzkrieg!”
Depending of the amount of Q-bit has on his side of field, Botos (v.2) first encounter makes specific techniques.

If Botos is alone:
- Botos Trio

If Botos is accompanied by 1 Q-bit:
- Botos Trio, Normal Attack, Showtime, Battle Rhapsody

If Botos is accompanied by 2 Q-bit:
- Botos Trio, Normal Attack, Showtime, Battle Rhapsody, Battle Forte, Battle Allegro, Battle Andante, Cradle Song

When you take at least 2 points of damage ends the battle.
Whatever damage to Botos (v.2), first encounter was getting a Critical Hit.

Location: Melda Ore Plant – B5 East-West Block Access Tunnel (first)

________________________
Botos (v.2), second and/or third encounter.
Spoiler:
Type: Boss/Ground
LV 26
LE 3
Power 66
Armor 44
Shield 47
Speed 32
Fire Damage 50%
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Nothing
Drops: Nothing

Attacks: Nothing

!{Special Note}!
Optional battle with “Decoy” Botos
Run away in his first turn.

Location(s): Melda Ore Plant – Area W-B04 and / or
Melda Ore Plant – Area W-B03
________________________
“Decoy” Botos, first and/or second encounter.
Spoiler:
Type: Boss/Ground
LV 38
LE 12000
Power 108
Armor 83
Shield 82
Speed 50
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 300
EXP 1800
FME 100
Steal: Nothing
Drops: Bait (100%)

Attacks: Bit Shift (Summon a Bigbit),
Normal Attack (2-hit C-type Attack),
Showtime (S-type Attack, hits all party members)

!{Special Note}!
Optional battle with Botos (v.2), second and third encounter.
Always start your turn with Bit Shift or Showtime.
Summons a Bigbit when no Bigbits are in play.

Location(s): Melda Ore Plant – Area W-B04 and / or
Melda Ore Plant – Area W-B03
________________________
Bigbit
Spoiler:
Type: Mechaniloid/Air
LV 16
LE 1200
Power 102
Armor 30
Shield 35
Speed 24
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Freeze and Berserk
Zenny 0
EXP 200
FME 10
Steal: Nothing
Drops: Nothing

Attacks Normal Attack (S-type Attack),
Stungun (S-type Thunder Attack, inflicts Bind),
Smokeout (S-type Attack, inflicts Blind),
Virus Attack (S-type Attack, inflicts Virus),
Cracking (S-type Attack, inflicts Berserk),
Cryogenics (S-type Water Attack, inflicts Freeze),
Codebreaker (S-type Attack, inflicts DOA)

!{Special Note}!
Summoned by “Decoy” Botos.

Location(s): Melda Ore Plant – Area W-B04 and / or
Melda Ore Plant – Area W-B03
________________________
Ferham

Spoiler:
Type: Boss/Air
LV 55
LE 50000
Power 140
Armor 84
Shield 74
Speed 116
Fire Damage 100%
Water Damage 50%
Thunder Damage 150%
Defense Status Effect: All
Zenny 18000
EXP 20000
FME 2000
Steal: Build Hyper (20%)!!!, Force Missiles (20%)
Drops: Ice Stella (100%), Heat Haze (100%)

Attacks: Normal Attack (S-type Attack),
Crimson Shade (create illusionary double, additional 2-hit during an attack),
Bloody Snake (S-type Attack, hits all party members),
Giga Blizzard (Strong Water Attack, hits one party member),
Tera Blizzard (Deadly Water Attack, hits one party member),
Sonic Blizzard (3-hit S-type Water Attack, hits all party members, inflicts Freeze)

!{Special Note}!
Always start your turn with Crimson Shade, Giga Blizzard or Bloody Snake.
Do not forget to steal your Build Hyper, since it is one of 12 Build Hyper is in the game.
Can be knocked Crimson Shade with at least 1800 points of damage.
Normal Attack only when activated makes the Crimson Shade.
Tera Blizzard used to replace Giga Blizzard when has at least half of your LE MAX.

MESSAGE:
- Ferham’s trace image vanished!

Location: Melda Ore Plant – Silo Interior. Middle Maintenance Deck
________________________
Scarface
Spoiler:
Type: Boss/Ground
LV 57
LE 37500
Power 142
Armor 80
Shield 85
Speed 70
Fire Damage 150%
Water Damage 100%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 10000
EXP 6000
FME 2400
Steal: Ultra Thunder (50%), Thunder Resist (25%)
Drops: Tank Energy ∞ (100%), Shock Lance β (100%)

Attacks: Normal Attack (C-type Attack),
Counter (Normal Attack),
Plasma Ball (S-type Thunder Attack, guaranteed Critical Hit),
Ultra Giga Thunder (Massive Thunder Attack to all party members),
Plasma Array (Strong Thunder Attack, hits all party members, inflicts Bind),
Tera Thunder (Deadly Thunder Attack, hits one party member),
Electro Breaker (absorbs of all target’s current LE by 20%)

!{Special Note}!
Always start your turn with Normal Attack, Plasma Ball or Ultra Giga Thunder.
This battle is not required to win.
Defense shifts between Combat and Shot, defends against last style used against him, if hit with the type of attack he was hit with last, high chance of counter attack.
Depending if you have more or at least half of his LE MAX, Scarface makes specific techniques

If has more than half their LE MAX:
- Normal, Counter, Plasma Ball and Ultra Giga Thunder

If has at least half of your LE MAX:
- Counter, Plasma Array, Tera Thunder and Electro Breaker

MESSAGE:
- Scarface has a high probability of deflecting repeated attack types!

Location: Central Tower - Air City South Square (Chapter 9)
________________________
Scarface (v.2)

Spoiler:
Type: Boss/Ground
LV 58
LE 42500
Power 142
Armor 75
Shield 75
Speed 76
Fire Damage 150%
Water Damage 100%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 10000
EXP 24000
FME 2600
Steal: Tank Energy 100 (100%)
Drops: Thunder Buster MKIII (10%), Thunder Saber+ (10%)

Attacks: Normal Attack (C-type Attack),
Counter (Normal Attack),
Plasma Ball (S-type Thunder Attack, guaranteed Critical Hit),
Ultra Giga Thunder (Massive Thunder Attack to all party members),
Plasma Array (Strong Thunder Attack, hits all party members, inflicts Bind),
Tera Thunder (Deadly Thunder Attack, hits one party member),
Electro Breaker (absorbs of all target’s current LE by 20%)

!{Special Note}!
Always start your turn with Plasma Array.
Defense shifts between Combat and Shot, defends against last style used against him, if hit with the type of attack he was hit with last, high chance of counter attack.
Depending if you have more or at least half of his LE MAX, Scarface (v.2) makes specific techniques

If has more than half their LE MAX:
- Normal Attack, Counter, Plasma Ball, Ultra Giga Thunder and Plasma Array.

If has at least half of your LE MAX:
- Counter, Plasma Array, Tera Thunder and Electro Breaker

Location: Grave Ruins Base – Hall of Glory
________________________
Epsilon
Spoiler:
Type: Boss/Ground
LV 63
LE 34500
Power 134
Armor 84
Shield 74
Speed 82
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Protect +5 (25%), Full specs +3 (25%)
Drops: Nothing

Attacks: *Fatal Attack (C-type Attack, guaranteed Critical Hit),
*Metacrush (reduce one character's LE to 1),
*Power Virus (inflicts Virus to all party members),
*Ultra Giga Fire (Massive Fire Attack to all party members),
*Ultra Giga Blizzard (Massive Water Attack to all party members),
*Ultra Giga Thunder (Massive Thunder Attack to all party members),
*Nova Impact (S-type Attack, hits all party members, random damage between 1029 –
1435),
*Omega Force [Puts SFM on overdrive (triggers second form)]

!{Special Note}!
Always start your turn with Metacrush.
Uses Nova Impact when has at least half of your LE MAX without using Hyper Mode.
Only uses Fatal Attack, Metacrush and Nova Impact in the battle if at least 1 party member uses Hyper Mode.
Only uses Omega Force once LE has been knocked down to 0.
Omega Force generates C/S Barrier and restores 50% of current LE each turn onwards.

MESSAGE:
- Epsilon put his internal Supra-Force Meta on overdrive.

Location: Grave Ruins Base – Hall of Glory
________________________
Eject Epsilon
Spoiler:
Type: Boss/Ground
LV 63
LE 43500
Power 123
Armor 93
Shield 90
Speed 82
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 2000
EXP 30000
FME 5000
Steal: Gain Hyper (50%), Build Hyper (50%)!!!
Drops: Tank Parts (100%), Force Tomahawks (100%)

Attacks: *Metacrush (reduce one character's LE to 1),
*Nova Impact (S-type Attack, hits all party members, random damage between 1029 –
1435),

!{Special Note}!
Always start your turn with Metacrush or Nova Impact.
Do not forget to steal your Build Hyper, since it is one of 12 Build Hyper is in the game.
Supra-Force Metal can be weaken with at least 20 hits (10 hits to cancel sometimes the barrier, and another 10 hits to completely nullify the barrier and the restoration of target's LE).

MESSAGES:
- After being damaged by 10 attacks “Supra-Force Metal output has weakened slightly”
- After being damaged by 10 attacks “Supra-Force Metal output has weakened further”

Location: Grave Ruins Base – Hall of Glory


Última edición por B.Skull el Mar Dic 24, 2013 12:52 pm, editado 20 veces


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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Jue Abr 05, 2012 8:29 am

Wild Jango (v.2)
Spoiler:
Type: Boss/Ground
LV 50
LE 64500
Power 250
Armor 140
Shield 60
Speed 100
Fire Damage 150%
Water Damage 100%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 3000
EXP 15000
FME 1000
Steal: Boost Power (100%)
Drops: Build Power (100%)

Attacks: *Normal Attack (C-type Thunder Attack),
*Lightning Rod (S-type Thunder Attack, lowers target's Speed by 10% & guaranteed
raises user's Speed by 10%),
*Shock Nail (C-type Thunder Attack, inflicts Virus),
*Ultra Thunder (Strong Thunder Attack, hits all party members),
*Ultra Giga Thunder (Massive Thunder Attack, hits all party members),
*Rolling Assault (C-type Thunder Attack, random damage between 100-200%)
*Codebreaker (C-type Attack, inflicts DOA),
*Hell Gravity (reduces all party member's current LE by 50%)

!{Special Note}!
Always start your turn with Normal Attack or Shock Nail.
Ultra Thunder used to replace Lightning Rod when it has lost at least 75% of their LE MAX and before of his turn 50.
Codebreaker and Hell Gravity only use in his turn 50 over, will not stop until the end of battle using only these 2 techniques.

Location: East Far HQ – Tactics Simulation Center
________________________
Silver Horn (v.2)
Spoiler:
Type: Boss/Ground
LV 50
LE 73500
Power 290
Armor 105
Shield 95
Speed 100
Fire Damage 100%
Water Damage Absorb
Thunder Damage 150%
Defense Status Effect: All
Zenny 3000
EXP 15000
FME 1000
Steal: Boost Armor (100%)
Drops: Build Armor (100%)

Attacks: *Normal Attack (S-type Water Attack),
*Cryogenics (S-type Water Attack, inflicts Freeze),
*Ultra Giga Blizzard (Massive Water Attack, hits all party members),
*Tidal Wave (reduces all party member's current LE by 50%),
*Liquid Coating [Generates C/S Barrier (randomly activated) and boosts water-attribute
attacks and defense],
*Pressure Abyss (S-type Attack, guaranteed Critical Hit)

!{Special Note}!
Always start your turn with Normal Attack or Cryogenics.
Uses Liquid Coating when has at least half of your LE MAX.
Pressure Abyss used to replace Cryogenics after active Liquid Coating.

MESSAGE:
- Silver Horn’s body was convered in liquid metal, booting water attacks and defense

Location: East Far HQ – Training Barracks
________________________
Mad Nautilus (v.2)
Spoiler:
Type: Boss/Air
LV 50
LE 38500
Power 275
Armor 85
Shield 95
Speed 100
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 3000
EXP 15000
FME 1000
Steal: Boost Shield (100%)
Drops: Build Shield (100%)

Attacks: *Normal Attack (S-type Attack),
*Counter (Normal Attack),
*Penetration (S-type Attack, ignores Shield),
*Mad Cocktail [inflicts random status effects to target (Virus, Blind, Berserk or Bind), only 1 status effect and different per party member],
*Death Gravity (reduces one party member's current LE by 25%),
*Energy Capture (absorbs target’s current LE by 10%),
*Mad Ecstasy (6-hit S-type Attack, hits one or all party members)
-6 hits against *one* unit.
-3 hits against *two* units.
-2 hits against *three* units.

!{Special Note}!
Always start your turn with Mad Cocktail or Normal Attack.
Has a barrier that blocks all attacks while bulkhead is closed.
Counters all attacks on it while Bulkhead is closed.
High chance of counter attack.
Opens Bulkhead after Mad Ecstasy attack each 3 turns.
Depending if you have more or at least half of his LE MAX, Mad Nautilus (v.2) makes specific techniques

If has more than half their LE MAX:
- Normal Attack, Counter, Mad Cocktail, Death Gravity, Energy Capture, Mad Ecstasy

If has at least half of your LE MAX:
- Counter, Penetration, Mad Cocktail, Energy Capture, Mad Ecstasy

MESSAGES:
- Infused Mad Energy
Commence Core Heating
- Closed Core Bulkheads

Location: East Far HQ – Training Barracks
________________________
Mach Jentra (v.2)
Spoiler:
Type: Boss/Air and Ground with at least 4000 of damage
LV 50
LE 53500
Power 250
Armor 75
Shield 95
Speed 105
Fire Damage Absorb
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: All
Zenny 3000
EXP 15000
FME 1000
Steal: Boost Speed (100%)
Drops: Build Speed (100%)

Attacks: Normal Attack (C-type Attack),
Gentle Call [Summons random until 2 Preons (Tank, Shielder and Soldier)],
Smash! (C-type Attack, random damage between 50-150%),
Giga Fire (Strong Fire Attack to one party member),
Coercion [S-type Attack, cancels target's next turn, ignores defense (only the effect)],
Super Hold Gum (lowers all party member's Speed by 25%),
Leak WE (lowers all party member's current WE by 50%),
Flames of Gehenna (Massive Fire Attack to all party members)

!{Special Note}!
Always start your turn with Normal Attack or Gentle Call.
Inflict at least 4000 points of damage at once to stun him.
Summons Preons when there are no Preons on the field.
Depending of the amount of allies has on his side of field, Mach Jentra makes specific techniques.

If Mach Jentra is alone:
- Normal Attack, Gentle Call, Smash! and Flames of Gehenna

If Mach Jentra is accompanied by 1 Preon (Tank/ Shielder/ Soldier):
- Normal Attack, Gentle Call, Smash!, Giga Fire and Flames of Gehenna

If Mach Jentra is accompanied by 2 Preon (Tank/ Shielder/ Soldier):
- Normal Attack, Smash!, Coercion, Super Hold Gum, Leak WE and Flames of Gehenna

MESSAGES:
- Mach Jentra was grounded by a powerful shock!
- Mach Jentra recovered his balance

Location: East Far HQ – Training Barracks
________________________
Incentas (v.2)
Spoiler:
Type: Boss/Ground
LV 50
LE 52600
Power 228
Armor 115
Shield 105
Speed 100
Fire Damage Varies (Absorb, 100%, 200%)
Water Damage Varies (200%, Absorb, 100%)
Thunder Damage Varies (100%, 200%, Absorb)
Defense Status Effect: All
Zenny 3000
EXP 15000
FME 1000
Steal: Unlock Limiter (100%)
Drops: Build WE (100%)

Attacks: * Elemental Change (Changes attribute affinities),
*Asura Knuckle (2-hit S-type attack to all party members),
* Ultra Fire (Strong Fire Attack to all party members), (only uses while Fire element),
* Ultra Blizzard (Strong Water Attack to all party members), (only uses while Water element),
* Ultra Thunder (Strong Thunder Attack to all party members), (only uses while Thunder element),
* Scorching Blaze (Deadly Fire Attack, hits one party member), (only uses while Fire element),
* Eternal Glacier (Deadly Water Attack, hits one party member), (only uses while Water element),
* Judgment Thunder (Deadly Thunder Attack, hits one party member) (only uses while Thunder element),
* Hyper! (User gets access to more powerful skills),
*Ultra Giga Fire (Massive Fire Attack to all party members), (only use while Fire element),
* Ultra Giga Blizzard (Massive Water Attack to all party members), (only uses while Water element),
* Ultra Giga Thunder (Massive Thunder Attack to all party members), (only uses while Thunder element),
* Tera Fire (Deadly Fire Attack, hits one party member), (only use while Fire element),
* Tera Blizzard (Deadly Water Attack, hits one party member), (only uses while Water element),
* Tera Thunder (Deadly Thunder Attack, hits one party member) (only uses while Thunder element)

!{Special Note}!
Always start your turn with Asura Knuckle, Eternal Glacier or Ultra Blizzard.
Changes Elemental Properties each turn.
Uses Hyper! when has at least half of your LE MAX.
Depending if you have more or at least half of his LE MAX, Incentas (v.2) makes specific techniques

Before activating Hyper!:
- Elemental Change, Asura Knucke, Ultra Fire, Ultra Blizzard, Ultra Thunder, Scorching Blaze, Eternal Glacier and Judgment Thunder

After activating Hyper!:
- Hyper!, Elemental Change, Asura Knuckle, Ultra Giga Fire, Ultra Giga Blizzard, Ultra Giga Thunder, Tera Fire, Tera Blizzard and Tera Thunder

Location: East Far HQ – Training Barracks
________________________
Depth Dragoon
Spoiler:
Type: Boss/Ground
LV 60
LE 64500
Power 185
Armor 152
Shield 162
Speed 110
Fire Damage 150%
Water Damage 100%
Thunder Damage Absorb
Defense Status Effect: All
Zenny 10000
EXP 23000
FME 2000
Steal: Beast Lancer (3%)
Drops: Force Tomahawks (100%), Build LE (100%)

Attacks: *Electromagnetic Field (inflicts Bind to all party members),
*Boost Power (raises Power by 25%),
*Boost Armor (raises Armor by 25%),
*Boost Shield (raises Shield by 25%),
*Boost Speed (raises Speed by 25%),
*Thunder Clap [S-type Thunder Attack, cancels target's next turn, ignores defense (only
the effect)],
*Ultra Giga Thunder (Massive Thunder Attack to all party members),
*Tera Thunder (Deadly Thunder Attack, hits one party member),
*Destructive **** (C-type Attack, hits all party members),
*Hell Gravity (reduces all party member's current LE by 50%),
*Thunder Brigade (3-hit S-type Thunder Attack, hits all party members)

!{Special Note}!
Always start your turn with Thunder Clap, Ultra Giga Thunder or Electromagnetic Field.
Depending if you have more or at least half of his LE MAX and the amount of his turns, Depth Dragoon makes specific techniques

If has more than half their LE MAX and before of his turn 32:
- Electromagnetic Field, Boost Power, Boost Armor, Boost Shield, Boost Speed, Thunder Clap, Ultra Giga Thunder and Destructive ****.

If has at least half of your LE MAX and before of his turn 32:
- Electromagnetic Field, Thunder Clap, Tera Thunder, Destructive ****, Hell Gravity and Thunder Brigade.

In his turn 32 over, will not stop until the end of battle using only these 3 techniques.
- Destructive ****, Hell Gravity and Thunder Brigade.

Location: East Far HQ – Main Control Room
________________________
Redips
Spoiler:
Type: Boss/Ground
LV 62
LE 51500
Power 178
Armor 146
Shield 133
Speed 80
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 15000
EXP 30000
FME 3000
Steal: Rei Ichimonji (5%)
Drops: Beam Sword (100%)

Attacks: Code Red (summons until 2 Red Hubcap),
defense (reduces damage),
Normal Attack (2-hit S-type Attack),
Ballistic (2-hit S-type, inflicts DOA in first hit),
Vicious Assault (8-hit S-type Fire Attack, hits all party members)

!{Special Note}!
Always start your turn with Code Red.
Often defends from attack when accompanied by 2 Red Hubcap and has more than half of its LE MAX.
Summons always Red Hubcaps when there are no Red Hubcaps on the field.
Depending on the amount of Red Hubcap accompanying and if you have more or at least half of his LE MAX, Redips makes specific techniques

If accompanied by 2 Red Hubcap and has more than half their LE MAX:
- defense

If accompanied by 2 Red Hubcap and has at least half of your LE MAX:
- Normal Attack, defense, Ballistic and Vicious Assault

If accompanied for only 1 Red Hubcap and has more than half their LE MAX:
- Code Red, defense, Normal Attack and Ballistic

If accompanied for only 1 Red Hubcap and has at least half of your LE MAX:
- Code Red, defense, Normal Attack, Ballistic and Vicious Assault

Location: East Far HQ – Command Room
________________________
Red Hubcap
Spoiler:
Type: Mechaniloid/Air
LV 35
LE 4200
Power 130
Armor 100
Shield 100
Speed 26
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Nothing
Zenny 0
EXP 700
FME 150
Steal: Nothing
Drops: Tank Energy 10 (50%), Limit Buster MKII (2%)

Attacks: Zapper (3-hit S-type Attack, hits all party members),
Mega Fire (Fire Attack, hits one party member),
Mega Blizzard (Water Attack, hits one party member),
Mega Thunder (Thunder Attack, hits one Party Member),
Giga Fire (Strong Fire Attack, hits one party member),
Giga Blizzard (Strong Water Attack, hits one party member),
Giga Thunder (Strong Thunder Attack, hits one party member),
Tera Fire (Deadly Fire Attack, hits one party member),
Tera Blizzard (Deadly Water Attack, hits one party member),
Tera Thunder (Deadly Thunder Attack, hits one party member),
SOS (calls an Ally for backup)

!{Special Note}!
Depending on your current LE makes specific techniques.

If has more than half their LE MAX:
- Zapper, Mega Fire, Mega Blizzard and Mega Thunder

If has from at least half to more than 1/3 of LE MAX:
- Zapper, Giga Fire, Giga Blizzard and Giga Thunder

If has at least 1/3 of LE MAX:
- Zapper, Tera Fire, Tera Blizzard and Tera Thunder

SOS does it when is in Status Effect “Berserk” as Attack.

MESSAGES:
- Red Hubcap called for backup
- Red Hubcap’s backup didn’t show

Location: East Far HQ – Command Room
________________________
Great Redips
Spoiler:
Type: Boss/Ground
LV 88
LE 999999
Power 200
Armor 180
Shield 180
Speed 90
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: SFM fragment α (5%)
Drops: Nothing

Attacks: * “Phalanx” (S-type Attack, hits all party members),
*Memento Mori (Inflicts random status effects to all party members: Virus, Blind,
Berserk, Bind, or Freeze),
*Deus ex Machina (3-hit S-type Attack, hits all party members)

!{Special Note}!
*Always use until the third turn the following techniques in this order strictly:
“Phalanx”, Memento Mori, Deus ex Machina
The following 6 techniques possible are used randomly.

*Supra-Force Metal R restores all his LE in each turn.
*Supra-Force Metal L creates a protective barrier around him.
*The battle ends maximum after the ninth turn of Great Redips.

MESSAGES:
- Supra-Force Metal R: Operation halted. Great Redips-lost auto-repair ability
- Supra-Force Metal R: Operation restarted
- Supra-Force Metal L: Operation halted. Great Redips lost barrier
- Supra-Force Metal L: Operation restarted

Location: Orbital Elevator: Babel – Blue Earth Tunnel
________________________
Supra-Force Metal R
Spoiler:
Type: Boss/Air
LV 77
LE 4600
Power 80
Armor 93
Shield 92
Speed 50
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Neutralizer -10 (10%), Neutralizer -20 (10%)
Drops: Nothing

Attacks: Mega Fire (Fire Attack, hits one party member),
Mega Blizzard (Water Attack, hits one party member),
Mega Thunder (Thunder Attack, hits one Party Member)

!{Special Note}!
In the only battle that is present at the beginning of the battle is restores after 7 turns.

MESSAGES:
- Supra-Force Metal R: Operation halted. Great Redips-lost auto-repair ability
- Supra-Force Metal R: Operation restarted

Location: Orbital Elevator: Babel – Blue Earth Tunnel
________________________
Supra-Force Metal L
Spoiler:
Type: Boss/Air
LV 77
LE 4600
Power 80
Armor 93
Shield 92
Speed 50
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: Neutralizer -10 (10%), Neutralizer -20 (10%)
Drops: Nothing

Attacks: Mega Fire (Fire Attack, hits one party member),
Mega Blizzard (Water Attack, hits one party member),
Mega Thunder (Thunder Attack, hits one Party Member),
Format (Cancels all support effects)

!{Special Note}!
In the first battle only at the beginning of the battle is restores after 7 turns.
Only in the second battle [in which it is accompanied by Great Redips (v.2)] is guaranteed to restores after each 7 turns.

MESSAGES:
- Supra-Force Metal L: Operation halted. Great Redips lost barrier
- Supra-Force Metal L: Operation restarted
- When Supra-Force Metal L active Format “All suport effects were negated!”

Location: Orbital Elevator: Babel – Blue Earth Tunnel
________________________
Great Redips (v.2)
Spoiler:
Type: Boss/Ground
LV 88
LE 72500
Power 165
Armor 60
Shield 65
Speed 90
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 0
EXP 0
FME 0
Steal: SFM fragment β (1%)
Drops: Nothing

Attacks: * “Phalanx” (S-type Attack, hits all party members),
*Memento Mori (Inflicts random status effects to all party members: Virus, Blind,
Berserk, Bind, or Freeze),
*Deus ex Machina (3-hit S-type Attack, hits all party members),
*Carpe Diem (reduces guaranteed all party member's WE to 0, ignores defense),
*Codebreaker (C-type Attack, inflicts DOA),
*Deep Impact (C-type Attack, ignores Armor and Shield)

!{Special Note}!
This battle is “Enemy Blitzkrieg!”
Always start your turn with “Phalanx”, Deus ex Machina, Codebreaker, Memento Mori or Carpe Diem.
Supra-Force Metal L creates a protective barrier around him.
Depending if at least 1 party member uses Hyper Mode or not in battle, Great Redips (v.2) makes specific techniques.

If you do not use Hyper Mode and Great Redips (v.2) has more than half their LE MAX:
- “Phalanx”, Memento Mori, Deus ex Machina, Codebreaker and Carpe Diem

If you do not use Hyper Mode and Great Redips (v.2) has at least half of your LE MAX:
- “Phalanx”, Memento Mori, Deus ex Machina, Codebreaker (low probability), Carpe Diem and Deep Impact

If at least 1 party member uses Hyper Mode:
- “Phalanx”, Memento Mori, Deus ex Machina, Carpe Diem and Deep Impact

MESSAGES:
- Great Redips lost Supra-Force Metal R and its auto-recovery ability was blocked
- Supra-Force Metal L: Operation halted. Great Redips lost barrier
- Supra-Force Metal L: Operation restarted

Location: Orbital Elevator: Babel – Blue Earth Tunnel
________________________
Rafflesian

Spoiler:
Type: Human/Ground
LV 77
LE 31500
Power 115
Armor 75
Shield 65
Speed 70
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 10000
EXP 22000
FME 3000
Steal: Build LE (25%), Force Tomahawk (25%)
Drops: Figure Token (100%), Tank Parts (100%)

Attacks: Normal Attack (C-type Attack),
Riot (inflicts Berserk to all party members),
Tera Thunder (Deadly Thunder Attack, hits one party member),
Sunburst (10-hit, 250 points of damage per hit, attack all party members),
Ultra Giga Blizzard (Massive Water Attack, hits all party members),
Deep Impact (C-type Attack, ignores Armor and Shield)

!{Special Note}!
Always start your turn with Normal Attack, Riot or Tera Thunder.
Restores 25% of current LE and grows in Power and Speed a little every turn (until 7 turns).
With 1 of LE does not recover LE each turn.
Ultra Giga Blizzard replace to Tera Thunder, and Deep Impact only does when she is alone in battle.

MESSAGE:
- Rafflesian has grown a bit

Location: Tianna Camp – Maze Area 1
________________________
Belladonna

Spoiler:
Type: Human/Ground
LV 44
LE 20500
Power 145
Armor 60
Shield 60
Speed 110
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: Blind, Virus and DOA
Zenny 2000
EXP 4000
FME 600
Steal: Force Missiles (25%), Build Speed (25%)
Drops: Turbo Clock (100%), Resist (100%)

Attacks: Normal Attack (C-type Attack),
Electromagnetic Field (inflicts Bind to all party members),
Giga Blizzard (Strong Water Attack, hits one party member),
Energy Capture (absorbs target’s current LE by 10%),
Ultra Giga Blizzard (Massive Water Attack, hits all party members),
Fatal Attack (C-type Attack, guaranteed Critical Hit),
Bold Beam (S-type Attack, damage depends on user's current LE, to lesser LE more damage)

!{Special Note}!
Always start your turn with Normal Attack, Giga Blizzard, Energy Capture or Electromagnetic Field.
Restores 25% of current LE every turn and grows in Power, Armor and Shield a little every turn each time it is hit (until ∞ turns).
With 1 of LE does not recover LE each turn.
Bold Beam only does it 1 time each 3 turns it is hit.
Normal Attack, Ultra Giga Blizzard replace to Giga Blizzard, Fatal Attack and Bold Beam only uses when she is alone in battle.

MESSAGE:
- Belladonna has grown a bit

Location: Tianna Camp – Maze Area 1

________________________
Duckbill Mole

Spoiler:
Type: Human/Ground
LV 60
LE 58000
Power 155
Armor 65
Shield 75
Speed 80
Fire Damage Absorb
Water Damage 150%
Thunder Damage 100%
Defense Status Effect: Blind, Virus, Bind, Berserk and DOA
Zenny 4000
EXP 15000
FME 1800
Steal: Fire Resist (20%), Ultra Fire (25%)
Drops: Figure Token (100%), Power Charge (100%)

Attacks: *Ultra Fire (Strong Fire Attack, hits all party members),
*Kamikaze Drill (C-type Attack, hits one party member, lowers Armor and Shield by
25%, ignores defense)
*Quake Hammer (Strong Fire Attack to one party member),
*Mantle Assault (Massive Fire Attack to all party members),
*Mega Fire (Fire Attack, hits one party member),
*Break Shield (sacrifices Shield to boost Power)

!{Special Note}!
Always start your turn with Ultra Fire.
Loses power when hit with ice causing him to not be able to use certain moves.
Ultra Fire only does in his own party.
Mega Fire just does sometimes if they decide not to use Ultra Fire when it receives at least 1 water attack.
Break Shield only use it when 1 Duckbill Mole has been defeated in battle.
It has the symbol of Rebellion Army in your body.

MESSAGES:
- Duckbill Mole is chilled by the cold
- Duckbill Mole charged flame energy

Location: Melda Ore Plant – Missile Maintenance Room
________________________
Onetail
Spoiler:
Type: Human/Ground
LV 91
LE 72500
Power 225
Armor 35
Shield 35
Speed 85
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 20000
EXP 40000
FME 6000
Steal: Build LE, Build WE
Drops: Tank Parts (100%), Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Tera Fire (Deadly Fire Attack, hits one party member),
*Tera Blizzard (Deadly Water Attack, hits one party member),
*Tera Thunder (Deadly Thunder Attack, hits one party member),
*Regeneration (Revives fallen party members with 25% of it's LE MAX)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken, Tera Fire, Tera Blizzard or Tera Thunder.
Restores 50% of current LE every turn.
With 1 of LE does not recover LE each turn.
Regeneration and Normal Attack uses it when 2 of your party members are KO.

Location: Central Tower – Special Sealed Area (first place)
________________________
Twotails
Spoiler:
Type: Human/Ground
LV 92
LE 75200
Power 230
Armor 50
Shield 50
Speed 85
Fire Damage Varies (200%, Absorb, 100%)
Water Damage Varies (100%, 200%, Absorb)
Thunder Damage Varies (Absorb, 100%, 200%)
Defense Status Effect: All
Zenny 15000
EXP 25000
FME 4000
Steal: Build Power, Build Speed
Drops: Stamina Missile (100%), Figure Token (100%)

Attacks: * Elemental Change (Changes attribute affinities),
*Normal Attack (2-hit C-type Fire/ Water/ Thunder Attack depending on the element
that is),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Ultra Giga Fire (Massive Fire Attack to all party members), (only use while Fire element),
*Ultra Giga Blizzard (Massive Water Attack to all party members), (only uses while
Water element),
*Ultra Giga Thunder (Massive Thunder Attack to all party members), (only uses while
Thunder element)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken, Puncture Arrows or Ultra Giga Fire.
Changes Elemental Properties each turn.

Location: Central Tower - Special Sealed Area (first place)
________________________
Threetails
Spoiler:
Type: Human/Ground
LV 93
LE 59500
Power 180
Armor 60
Shield 40
Speed 85
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 18000
EXP 20000
FME 3000
Steal: Build Armor, Build Shield
Drops: Build Hyper (100%)!!!, Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Ultra Giga Blizzard (Massive Water Attack to all party members),
*Deep Impact (C-type Attack, ignores Armor and Shield),
*Hell Gravity (reduces all party member's current LE by 50%),
*Life Gain 25 (recovers 25% of target's LE MAX),
*Stungun (S-type Thunder Attack, inflicts Bind),
*Smokeout (S-type Attack, inflicts Blind),
*Virus Attack (S-type Attack, inflicts Virus),
*Cracking (S-type Attack, inflicts Berserk),
*Cryogenics (S-type Water Attack, inflicts Freeze)

!{Special Note}!
*Always start your turn with Normal Attack, Cracking, Smokeout, Stungun or Virus Attack.
* Depending if at least 1 party member uses Hyper Mode or not in battle and if is alone, Threetails makes specific techniques:

If you do not use Hyper Mode and there are at least 2 Threetails in battle:
- Normal Attack, Puncture Arrows, Hell Gravity, Life Gain 25, Stungun, Smokeout,
Virus Attack, Cracking and Cryogenics.

If at least 1 party member uses Hyper Mode and there are at least two Threetails in battle:
- Annihilator Hadoken, Deep Impact, Ultra Giga Blizzard and Life Gain 25.

If there is only 1 Threetails in battle:
- Normal Attack, Puncture Arrows, Hell Gravity, Annihilator Hadoken and
Life Gain 25 (without thinking).

Location: Central Tower - Special Sealed Area (first place)
________________________
Fourtails

Spoiler:
Type: Human/Ground
LV 94
LE 121500
Power 380
Armor 200
Shield 180
Speed 120
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 40000
EXP 80000
FME 8000
Steal: Unlock Limiter, Build Hyper!!!
Drops: Red Lotus Saber (100%), Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Counter (Puncture Arrows),
*Codebreaker (C-type Attack, inflicts DOA),
*Deep Impact (C-type Attack, ignores Armor and Shield),
*Ultra Giga Thunder (Massive Thunder Attack to all party members)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken, Puncture Arrows or Codebreaker.
Do not forget to steal your Build Hyper, since it is one of 12 Build Hyper is in the game.
Depending if at least 1 party member uses Hyper Mode or not in battle, Fourtails makes specific techniques.

If you do not use Hyper Mode and it has more than half their LE MAX:
- Normal Attack, Puncture Arrows, Codebreaker (low probability) and Annihilator Hadoken.

If you do not use Hyper Mode and it has from at least half to more than 1/3 of LE MAX:
- Ultra Giga Thunder, Puncture Arrows and Annihilator Hadoken.

If you do not use Hyper Mode and it has at least 1/3 of LE MAX:
- Ultra Giga Thunder, Puncture Arrows and Codebreaker.

If at least 1 party member uses Hyper Mode:
- Ultra Giga Thunder, Annihilator Hadoken and Deep Impact

MESSAGE:
- Fourtails has a high probability of deflecting repeated attack types!

Location: Central Tower - Special Sealed Area (first place)
________________________
Fivetails
Spoiler:
Type: Human/Ground
LV 95
LE 26500
Power 180
Armor 50
Shield 65
Speed 100
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 4000
EXP 10000
FME 1000
Steal: Boost Armor, Boost Shield
Drops: Energy Field, Force Tomahawks

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Self-Destruct (inflicts damage equal to remaning LE, KO's user),
*SOS (calls an Ally for backup)

!{Special Note}!
Always start your turn with Normal Attack, Puncture Arrows or Self-Destruct
Fivetails uses Puncture Arrows and Annihilator Hadoken when only one Fivetails during the battle.

Note:
Damage of Self-Destruct:
Max: 26500, min: 1

MESSAGE:
- Fivetails called for backup

Location: Central Tower - Special Sealed Area (second place)
________________________
Sixtails
Spoiler:
Type: Human/Ground
LV 96
LE 206500
Power 305
Armor 120
Shield 75
Speed 110
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 50000
EXP 100000
FME 10000
Steal: Build LE, Build WE
Drops: Tank Parts (100%), Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Ultra Giga Fire (Massive Fire Attack to all party members),
*Tera Fire (Deadly Fire Attack, hits one party member),
*Life Gain MAX (Fully recovers target's LE),
*Self-Destruct (inflicts damage equal to remaning LE, KO's user)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken, Puncture Arrows or Ultra Giga Fire.
Only uses Tera Fire when Sixtails has at least 1/3 of LE MAX.
If Sixtails isn't defeated within 10 turns, he will use Life Gain MAX and all his stats will highly increase.
Life Gain MAX only used after 10 turns.
This battle culminated in a maximum when is the turn 20 of Sixtails with Self-Destruct.

MESSAGES:
- Defeat Sixtails before it takes 10 turns!
- In his tenth turn “This is it! Here I come!”

Note:
Damage of Self-Destruct:
Max: 99999, min: 1

Location: Central Tower - Special Sealed Area (second place)
________________________
Seventails
Spoiler:
Type: Human/Ground
LV 97
LE 61500
Power 160
Armor 90
Shield 85
Speed 90
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 30000
EXP 60000
FME 3000
Steal: Build Power, Build Speed
Drops: Vitality Missiles, Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Stungun (S-type Thunder Attack, inflicts Bind),
*Deep Impact (C-type Attack, ignores Armor and Shield),
*Tera Thunder (Deadly Thunder Attack, hits one party member),
*Ultra Giga Thunder (Massive Thunder Attack to all party members)

!{Special Note}!
Always start your turn with Normal Attack, Puncture Arrows, Deep Impact, Tera Thunder or Stungun.
Annihilator Hadoken only does it 1 time each 6 turns it is hit.
If there is only 1 Seventails in battle uses Normal Attack, Ultra Giga Thunder replace to Tera Thunder, Deep Impact and Annihilator Hadoken.
Restores 25% of current LE every turn and grows in Power, Armor and Shield a little every turn each time it is hit (until ∞ turns).
With 1 of LE does not recover LE each turn.

MESSAGE:
- Seventails is gradually strengthening its abilities

Location: Central Tower - Special Sealed Area (second place)
________________________
Eighttails
Spoiler:
Type: Human/Ground
LV 98
LE 58500
Power 210
Armor 35
Shield 50
Speed 110
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 20000
EXP 20000
FME 3000
Steal: Boost Power, Boost Speed
Drops: LE +1000, Full specs +10

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Coercion [S-type Attack, cancels target's next turn, ignores defense (only the effect)],
*SOS (calls an Ally for backup),
*Ultra Giga Fire (Massive Fire Attack to all party members),
*Ultra Giga Blizzard (Massive Water Attack to all party members),
*Ultra Giga Thunder (Massive Thunder Attack to all party members),
*Tera Fire (Deadly Fire Attack, hits one party member),
*Tera Blizzard (Deadly Water Attack, hits one party member),
*Tera Thunder (Deadly Thunder Attack, hits one party member)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken, Puncture Arrows, Coercion, Ultra Giga Fire, Ultra Giga Blizzard or Ultra Giga Thunder.
The two Eighttails to focus on target with the lowest LE during the battle.
Eighttails uses Normal Attack and SOS when is alone.
Depending of the amount of party members alive and if there 2 Eighttails en battle, makes specific techniques.

If there are 3 party members alive:
- Normal Attack, Annihilator Hadoken, Puncture Arrows, Coercion, Ultra Giga Fire, Ultra Giga Blizzard and Ultra Giga Thunder

If there are 2 party members alive:
- Normal Attack, Annihilator Hadoken, Puncture Arrows, Coercion, Tera Fire, Tera Blizzard and Tera Thunder

If there is 1 party member alive:
- Normal Attack, Puncture Arrows, Coercion, Tera Fire, Tera Blizzard and Tera Thunder

MESSAGE:
- Eighttails called for backup

Location: Central Tower - Special Sealed Area (second place)
________________________
Ninetails

Spoiler:
Type: Human/Ground
LV 99
LE 92500
Power 400
Armor 90
Shield 95
Speed 140
Fire Damage 100%
Water Damage 100%
Thunder Damage 100%
Defense Status Effect: All
Zenny 65000
EXP 130000
FME 130000
Steal: Build WE, Build Hyper!!!
Drops: Ancient Gun (100%), Figure Token (100%)

Attacks: *Normal Attack (2-hit C-type Attack),
*Annihilator Hadoken (S-type Attack, hits all party members, damage depends on user's
current LE, to higher LE more damage),
*Puncture Arrows (C-type Attack, hits one party member, reduces target's WE to 0),
*Nine Fragments (9-hit, 999 points of damage per hit, attack one party member),
*Tera Fire (Deadly Fire Attack, hits one party member),
*Tera Blizzard (Deadly Water Attack, hits one party member),
*Tera Thunder (Deadly Thunder Attack, hits one party member),
*Regeneration (Revives fallen party members with 25% of it's LE MAX)

!{Special Note}!
Always start your turn with Normal Attack, Annihilator Hadoken or Nine Fragments.
Do not forget to steal your Build Hyper, since it is one of 12 Build Hyper is in the game.
Restores 25% of current LE every turn.
With 1 of LE does not recover LE each turn.
Regeneration and Normal Attack uses it when 2 of your party members are KO.
Depending of the amount of party members alive, Ninetails makes specific techniques.

If there are 3 party members alive:
- Normal Attack, Annihilator Hadoken and Nine Fragments.

If there are 2 party members alive:
- Normal Attack, Annihilator Hadoken, Puncture Arrows, Nine Fragments, Tera Fire, Tera Blizzard and Tera Thunder

If there is 1 party member alive:
- Normal Attack and Regeneration

Location: Central Tower - Special Sealed Area (third place)

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Está PROHIBIDA su reproducción.


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Re: Guía de Mega Man X Command Mission (100% Completa)

Mensaje por B.Skull el Mar Dic 24, 2013 12:50 pm

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Está PROHIBIDA su reproducción.



4. Perfect Game.

4.1 Consideraciones
* Lucky Girl: hay un error en la descripción de este FM, ya que en el juego dice Zenny, pero en realidad es FME.

1) Sí es posible hacer 16 Command Arts seguidos con Zero, solo se necesita mucha práctica y velocidad para lograrlo (recomiendo solo hacer puros Zero Slash)

2) Para tener 4 Heat Haze en tu inventario, es necesario desequipar a Zero el Heat Haze que tiene antes de que culmines el capítulo 1.

3) Este es el mapa para guiarse en Vanallia Desert - Quicksand:
http://www.mmhp.net/ScreenShots/MMXCM/Map-Desert.GIF

4) En todas los rematchs con los Bosses del Final Chapter SIEMPRE recibirás sus ítems respectivos (por lógica si en caso tienes 9 de dichos ítems en tu inventario ya no los recibirás hasta que los gastes), estos son:
- Wild Jango (v2): da Build Power
- Silver Horn (v.2): da Build Armor
- Mad Nautilus (v.2): da Build Shield
- Mach Jentra (v.2): da Build Speed
- Incentas (v.2): da Build WE
- Depth Dragon: da Force Tomahawks, Build LE
- Redips: da Beam Sword

5) En la batalla con Great Redips (v.2) SIEMPRE habrá un “Enemy Blitzkrieg”, puedes aprovechar esto para completar el requerimiento de un FM en el FMG.


4.2 MAX Attack de 9999 con Spider y Cinnamon

Spoiler:
*Spider: 9999 -> Batalla con Mettaur en Tianna Camp
- Estar equipado con el Main Weapon con más Power que tengan, y de sub-weapons tener 2 Power Charge.
- Recomiendo tener cuatro FM que sean Power +3
- Tener a Marino en la batalla equipado con Vengeful Needles.

Batalla:
Nota: el turno de Marino y Spider debe ser correlativo, en el orden en que estoy diciendo.

- Turno de Marino: atacar con el botón de ataque “X” despúes de que Mettaur está cubierto, el daño que le deben de hacer no debe eliminarlo, hecho esto Mettaur quedará boca abajo quedando totalmente descubierto y siendo un vulnerable a cualquier ataque que le hagan.
- Turno de Spider: transformarse en Trickstar y usar los 2 Power Charge para en seguida presionar el botón de ataque “X” (este último ataque de los 3 que harás debe ser un golpe crítico, sino ocurre eso entonces vuelve a intentarlo en otra batalla con un Mettaur).
-----------------
* Cinnamon: 9999 -> Batalla con Mettaur en Tianna Camp
- Estar equipado con el Main Weapon con más Power que tengan (Full Metal Boxer), y de sub-weapons tener 2x Power Charge.
- Recomiendo tener de FM: 2x Assasin Mind y 2x Power +10

Batalla:
- En el turno de Cinnamon transfórmate en Iron Maiden y usa los 2 Power Charge para en seguida presionar el botón de ataque “X” (este último ataque de los 3 que harás debe ser un golpe crítico, sino ocurre eso entonces vuelve a intentarlo en otra batalla con un Mettaur).
____________________________________________________________________

4.3 Missable Items
Esta información ha sido recopilada para mencionar aquellos ítems y eventos que solo están disponibles en ciertos momentos del juego y que si no se obtienen se perderán para siempre en una determinada partida que se haga, solo son tres puntos:

1) Hay en total únicamente 12 Build Hyper durante todo el juego, aquí les dejo la lista donde se ubican cada uno de ellos en el orden conforme se avance el juego:

- Tirado por Silver Horn en Tianna Camp
- Gema de premio en Eternal Forest (Camino #21: Izquierda/Izquierda/Izquierda/Izquierda/Izquierda/Izquierda/Izquierda/Izquierda)
- Gema de Vanallia Desert, en Quicksand North Side
- Robárselo a Ferham
- Gema de Grave Ruins Base, en Battle Field
- Robárselo a Eject Epsilon
- Gema de Far East HQ, en Final Gate
- Tirado por ThreeTails (3 Build Hyper, 1 por cada Threetails)
- Robárselo a Fourtails
- Robárselo a Ninetails

Sin embargo, solo puedes tener en tu inventario 9 Build Hyper, por lo que recomiendo altamente que se usen 3 de ellos para no perderlos o desperdiciarlos (en mi caso yo se los asigno a Zero). No uses ningún Build Hyper en Spider, ya que solo podrás controlarlo hasta antes de completar el episodio 6.

2) Si se desea que todos los reploides (en inglés “Mechaniloids) del Deployment Center (disponible luego de finalizar el Chapter 3) lleguen al level MÁXIMO que es 10 en el que entrarán al Hall of Fame y en el que no podrán subir sus STATS, deberás de dejar de usar estos Mechaniloids por otros a fin de que TODOS lleguen al nivel 10, para ello antes de enviarlos a un Stage, fíjate en el “Ability +” y en la barra que tiene tu Mechaniloid que deseas enviar ya que no subirá de level si ya tiene un parámetro lleno que coincida con la “Ability +”.

3.)Debes enviar al menos 50 veces reploides a las misiones para obtener un Challenge así que enviando de uno en uno a inicios podría ser bueno para tener mayor tranquilidad de no perder este Challenge en el futuro.


4.4. EXP+100% con todos los Bosses
Spoiler:
Normalmente esto se consigue venciendo a los Bosses en la menor cantidad de turnos posibles, para eso si es que tienes un alto Lv al momento de enfrentarte a ellos, será mucho más fácil lograrlo.
Sin embargo, en todo el juego hay 2 Bosses en especial de los cuales es dificilísimo obtener el ansiado EXP+100%, estos son Hippoppresor y Epsilon/Eject Epsilon.

* Hippopressor: EXP +100% venciéndolo en 8 turnos y finalizando la batalla con un Action Trigger.

REQUERIMIENTOS:
- Principal:
X -> Lv 10 (como mínimo aprox.)

- Complementarios:
Estar equipado con LE + 100 y tener algo menos de 500 de LE

Sobre la batalla:
1er turno -> es vital que sea de X, y en seguida transfórmate en X Fire (al hacer esto es muy importante que el turno de X supere en velocidad al tercer turno de Hippopressor), y solo presiona el botón de ataque “X”.
2do turno -> Hippopressor
3er turno -> Zero, transfórmate en Black Zero, y recomiendo que presiones “círculo” para en seguida pulsar el botón de ataque “X”.
4to turno -> X Fire, presiona “cuadrado” para en seguida pulsar el botón de ataque “X”.
5to turno -> Hippopressor
6to turno -> Black Zero, usa de nuevo la misma combinación anterior, es decir, presiona “cuadrado” para en seguida pulsar el botón de ataque “X”.
7mo turno -> Shark Missile, usará su técnica Shark Missile
8vo turno -> X Fire, usa el action trigger “Charge Collider” al máximo (en este caso será 82%) y finalizará la batalla.


* Epsilon: EXP +100% en 7 turnos, robándole Build Hyper y finalizando la batalla con un Final Strike.

Conseguir esto realmente es extremadamente difícil de lograr y requiere de mucha práctica, ya que habrá bastante que hacer:
Tener a los personajes de tu party con altos Lv, en la batalla necesitarás de la suerte en la penalización del Hazard Damage, y tener mucha precisión al momento de robar con Marino (no podrás fallar en las dos ocasiones que haremos)

Tip: Para X y Zero necesitas tener altos Lv, por lo que recomiendo que venzas a un montón de Gigant Mettaur y equipes a X y a Zero el FM “Monopoly”, de preferencia uno a la vez.
En estas batallas contra este enemigo te recomiendo que hagas lo siguiente a fin de vencerlo rápidamente y conseguir el doble de EXP que da. Ten en cuenta y ajusta la Speed de tus personajes para que X mayormente sea el segundo de tus personajes en tener su turno en plena batalla.
. Empieza lanzándole el sub-weapon “Item Capture”.
. Con X transfórmate en Ultimate Armor y atácalo calculando el daño (no creo que sea necesario usar el Nova Strike pero si se te complica úsalo).
. Finaliza la batalla con Marino (equipada con el main weapon “Beam Wonder S”), esto es vital) atacándolo haciendo el combo de 2x Power Charge seguido del botón de atacar “X”.
Haciendo todo este proceso, por cada batalla recibirás 8000 EXP.

REQUERIMIENTOS:

Principal:
. X -> Lv 66 (en mi caso), pero recomiendo tener Lv 70 o más
Tener Ultimate Armor
. Zero -> Lv 61 (en mi caso), pero recomiendo tener Lv 70 o más
Tener Absolute Zero

X debe estar equipado con:
Weapon:
- Turbo Buster
- Generator
- Bait

FM:
- Gain WE +25
- Gain WE +25
- Full Specs +10
- Full Specs +10
(Danger)

Zero debe estar equipado con:
Weapon:
- Z Rapier +
- Generator
- Bait

FM:
- Gain WE +25
- Gain WE +25
- Full Specs +10
(Danger)

Complementarios:
Massimo o Marino -> Lv 70 aprox. o más

Massimo puede estar equipado con:
Weapon:
- Interceptor
- Generator
- Generator

FM:
- Power +10
- Power +10

Marino debe estar equipado con:
Weapon:
- Miracle Beam S
- Generator
- Generator

FM:
- Power +10
- Power +10
- Power +10
(Alert)

Tener a X, Massimo y Marino con poco LE

Sobre la batalla.
* Tener con Zero su LE al máximo antes de vencer a Scarface, para lograr eso esperen a que en esta batalla no les toque un Hazard Danger que perjudique a Zero en LE, esto es muy importante que hagan porque sino va a influir en la batalla con Epsilon y como bien saben si es que Absolute Zero tiene bajo LE entonces entra en modo Berserk y eso estropearía todo la estrategia porque nos demoraríamos más turnos en vencerlo lo cual no debe pasar de ninguna forma.

Hazard Danger (ambos con X y Zero):
Tú debes de esperar a que te toque con ambos el siguiente Hazard Danger:
X -> 1/4 LE MAX + 25% WE
Zero -> 1/4 LE MAX + 25% WE

1er turno -> X debe de tener el Hazard Danger que indiqué arriba, siendo así transfórmate en Ultimate Armor y usa su Action Trigger “Nova Strike” (con 100% de WE), y dispara con todo.
2do turno -> Zero debe de tener el Hazard Danger que indique arriba, siendo así transfórmate en Absolute Zero y presiona el botón “cuadrado”, “círculo” para en seguida pulsar el botón de ataque “X”. Ahora deberás entrar en un Final Strike y véncelo.
3rd turno -> Debe ser de Epsilon, el usará Omega Force
4to turno -> Massimo, cámbialo por Marino, y transfórmate en Quicksilver, ahora usa el combo de 2x Generator seguido de su Action Trigger “Emotional Reel” y róbale su Gain Hyper (no podrás robarle su Build Hyper en el primer robo)
5to turno -> Quicksilver, retorna a Marino Normal (usa cooldown), y ahora usa el combo de 2x Generator seguido de su Action Trigger “Emotional Reel” y róbale su Build Hyper
6to turno -> Ultimate Armor, usa otra vez su Action Trigger “Nova Strike” y dispara con todo.
7mo turno -> Absolute Zero, haz el Action Trigger “Calamitous Art” y atácalo con todo, sé rápido en apretar las combinaciones de ataque.

Aquí está la imagen en cómo debe enfrentarse a él a inicio de la batalla:

Aquí está la imagen venciendo a Eject Epsilon con EXP +100%

____________________________________________________________________

5. Game CLEAR con la menor EXP posible (X Lv 5 y Cinnamon Lv 1):

5.1. Requerimientos y forma de juego
Spoiler:
Los criterios que seguí para completar el juego con la menor EXP son:

- Solo derrotar en batalla a enemigos obligatorios, esto implica que esta partida culmina al vencer a Great Redips v.2
- En las batallas con Bosses no recibir bonus de EXP, es decir deberán tener EXP + 0% (que no es visible)
- Como Spider deja el party en el Capítulo 6, él debe ser el único miembro del party que quede en pie en todas las batallas (eso implica que los demás integrantes de nuestra party mueran excepto Spider) y deberá dar el golpe final a los Bosses: Silver Horn, Mad Nautilus, Mach Jentra y Incentas.
- En cada batalla debe morir X (excepto en las batallas en la que es el único miembro de tu party en el capítulo 1 y 2) y Cinnamon.
- No debes de toparte en batalla con Metaroid en el capítulo final, si eso ocurre resetea el juego (no hablo del botón verde de la consola física).

Yo tuve que comprar forzosamente el “Interceptor” para Massimo y gasté 1 Limiter Unlock para desbloquear el cuarto botón “cuadrado” para el Action Trigger de Massimo.
El enemigo que resistió dicho ataque del Action Trigger fue Meltdown ya que como bien saben en esta modalidad no se debe de eliminar a ningún enemigo porque sino estaríamos recibiendo EXP.

Ahora, todo eso hice porque Botos es el enemigo más difícil de vencer en esta modalidad, si sufrieron en vencer a los anteriores Bosses éste no tiene grado de comparación, ya que dependes demasiado de la suerte dado que sus Q-bit restauran su LE de Botos y en la batalla no debemos de eliminarlos porque sino estaríamos recibiendo EXP.

Para vencerlo, es necesario usar el Action Trigger de Massimo con el cuarto botón desbloqueado y a partir de ahí atacarlo hasta debilitarlo, el golpe final recomiendo que lo haga Marino transformada en Quicksilver con su main weapon “Ice Star”.

Aquí las imágenes:

____________________________________________________________________

6. Tips.

Spoiler:
6.1 EXP fácil
1) Lucha contra enemigos que usen SOS, o que invoquen enemigos extras.
Esta es la lista de enemigos que cuentan con esas habilidades:

* Dober Men (Tianna Camp)
* Rabbid (Gaudile Laboratory)
* Dr. Psyche (Invoca "Needles")
* Mach Jentler (Invoca Preon Shielder/ Soldier/ Tank)
* Gold Blader (Invoca Gold/ Silver Mettaurs)
* Preon S Botos (Invoca Big Bits)
* Botos (Invoca Q-Bits. Boss de Vanallia Desert)
* Botos Decoy (Invoca Big Bits. Boss de Melda Ore Mine)
* B Blader (Invoca Deerballs)
* Redips Guard (Far East HQ)
* Redips (Invoca Red Hubcaps)
* Eighttails (Special Section)

2) Lucha contra el enemigo "Meltdown", éste se encuentra en Vanallia Desert y Melda Ore Plant.
Te recomiendo que lo derrotes antes de que sea su primer turno, ya que este enemigo por cada turno que pase y no lo elimines, disminuye en la mitad la EXP y FME a obtener en la batalla.

6.2 LE gratis
1) Lucha contra los team enemies que cuenten como uno de sus integrantes al Preon Nurse.
Ya en batalla, primero elimina a sus acompañantes del Preon Nurse, y espera hasta que sea su turno. Cuando lo sea, él se sorprenderá y hará All Life Gain 25 en tu equipo, esta su buena manera de recuperar LE sin gastar Sub Tanks.

2) Lucha con el enemigo "Degraver", éste únicamente se encuentra en Melda Ore Plant.
Lo que deberás hacer en la batalla, es usar o bien Warm Up o bien Cure One, pero en Degraver. Hecho esto, no lo ataques y espera hasta que sea su turno. Cuando lo sea, él usará "Thanks", y es muy probable que te de Beam Wonder S y Tank Energy 100.

6.3 Zenny fácil
*Lucha contra los Gold Mettaur que están en Gimialla Mine, sin embargo, lo más recomendable es que primero consigas la Gimialla Key usando el Deployment Center. Cuando tengas dicha llave, ve hacia la puerta secreto que se accede con la llave, y en toda la zona de tierra (no en los cuartos), podrás luchar contra los Gold / Silver Mettaur, ambos te darán muchos Zenny; sin embargo, es importante que sepas que lo ideal es que los derrotes en un único turno (incluyendo con Final Strike), para que así obtengas la mayor cantidad de Zenny de estos, y no obtengas menos de los que da; ya que estos disminuyen en la mitad los Zennys a obtener en la batalla por cada turno que los ataques y aún sigan con vida.

6.4. Obtención de items raros (1%)
1) Usa el Force Metal llamado Good Luck, este te permitirá conseguir con mayor facilidad los items raros de obtener como el X Buster MKIII, Z Rapier+, etc. Para ellos, lo ideal es que obtengas equipados 9 de estos (que es lo máximo posible que puedes tener).

Pues bien, para conseguirlos, los puedes obtener así:
1 de estos en Lagrano Ruins (del Deployment Center), como drop de Gold Bladers, y en el FMG.

En el caso de los Gold Bladers, estos enemigos se encuentran en el cuarto del elevador en Vanallia Desert - B-1F.
Lucha bastante contra estos enemigos para conseguir los ansiados Good Luck.
*Si lo creen conveniente puedes conseguir Good Lucks del FMG, ya que los Item Capture los da también los Gold Bladers con 20% de drop.

6.5 Truco del Fire/ Plasma Glob
Es un método complicado de obtener EXP o FM rápidamente. En el caso del Fire Glob es bastante recomendable de hacer este truco ya que si es que estás jugando la versión Japonesa, puedes conseguir alrededor de 21,276,553 de EXP y tal vez algo más, a diferencia de la versión Americana donde bordea los 131,070 de EXP.

En el caso de Fire Glob deberás atacarlo con técnicas de fuego para que así las absorba y aumentes la cantidad de EXP, cuando lo elimines. Con los Plasma Glob deberás atacarlo con técnicas eléctricas.
A todo esto, ten cuidado en planear la batalla, ya que a medida que más los ataques, estos se volverás más fuertes cada vez más (aumentarán TODOS sus parámetros).


6.6 Equipaciones en batallas

1) Uso de missile en sub-weapon X, y Power Charge en su-weapon Y.
Para explicar esto, pondré un ejemplo

Teniendo:
- Botón Cuadrado: Power Charge
- Botón Círculo: Fire Missile
- Botón X: attack

Si usas en este estricto orden:
Caso 1: Círculo, cuadrado y botón X rápidamente… entonces el botón cuadrado NO hace efecto junto al botón X

Caso 2: Círculo, cuadrado y botón x, esperando que el fire missile llegue hasta el enemigo y le cause daño… entonces el botón cuadrado SÍ hace efecto junto al botón X

Conclusión: Es recomendable hacer el case 2 para no malgastar los 30 WE que consumen al activar el Power Charge.

2) Sub-weapons que no tienen efecto junto al Power Charge
Hay sub-weapons que pueden usarse antes o después de activar el Power Charge y resulta que el efecto de ÉSTE ÚLTIMO SÍ funcionará al atacar con el botón X.

Algunos de estos sub-weapons son: Generator, Bait, Hawkeye, Turbo Clock, Super Absorber, etc.

3) Sobre Power de Turbo Buster
Para explicar esto, pondré un ejemplo.

Teniendo:
- Botón Cuadrado: Power Charge
- Botón Círculo: Generator
- Botón X: attack

Si usas:
Cuadrado, círculo y botón X... harás más daño que si usaras Círculo y botón X.

4) Sobre daño de armas de 1 hit o más
En este caso, compararemos qué Main Weapon causa más daño, si es de 2 hits o 3 hits.

Teniendo:
Power (sin Main Weapon): 163

- Beam Chakram: 3-hits (Power: 11)
- Beam Blade: 2-hits (Power: 24)
- Botón X: attack

Beam Chakram hace más daño que Beam Blade porque...
- Beam Chakram: 174 x 3 = 522 de Power
- Beam Blade: 187 x 2 = 374 de Power

5) Sobre Main Weapons recomendables a usar en ciertas battles
Si vas a usar Hyper Modes en una batalla para realizar sobre todo sus Action Triggers, entonces equípate el arma que tiene mayor Power, ya que estos harán el mayor daño posible al enemigo.

Sin embargo, también es importante considerar el Speed de dichas armas, ya que influyen en ciertos Hyper Mode, como es el caso del Turbo Buster en X.

Y por último, los efectos de ciertas armas no se aplican al transformarte en Hyper Mode, como es el caso del Turbo Buster en X Fire y Ultimate Armor (para X), y el Red Lotus Saber en Absolute Zero (para Zero).

6.7 Final Strike con 200,000 de daño y 180 hits
Hay varias de lograr esto, pero te diré la ideal a mi modo de ver.

. Los encargados de lograr esto serán: X Fire, Iron Maiden y Stealth Mode.
. Es necesario pasar el juego al menos 9 veces y robarle a Great Redips (v.2) su SFM Fragment β en cada una de ellas (Recuerda que después de completar el juego la primera vez, puedes repetir el Final Chapter todas las veces que quieras).
Indudablemente tus personajes serán penalizados con Hazards Damages, pero eso no influirá en lo que hagamos.
. Es necesario haber vencido a Rafflesian.
. Ahora, sobre las equipaciones de cada uno te diré lo que deberían tener (esto hazlo antes de la batalla contra los 4x Wild Dog que están en Eternal Forest):

X Fire -> X Buster MK III
* SFM Fragment β
* SFM Fragment β
* SFM Fragment β
* SFM Fragment β

Cinnamon –> Kitty Gloves.
* SFM fragment β.
* Power +10.
* Power +10.

Axl –> Axl Bullets 3.
* SFM fragment β.
* SFM fragment β.
* SFM fragment β.
* SFM fragment β.

. Ve a Eternal Forest y toma este camino:
Izquierda/Izquierda/Izquierda/Izquierda/Derecha

Al hacer esto deberás entrar en batalla contra los 4x Wild Dog (recuerda ponerte las equipaciones que te recomendé).

. Ya en la batalla:
* Activa el Hyper Mode de X para transformarte en X Fire, y activa el Hyper Mode de Cinnamon para transformarte en Iron Maiden. No ataques a ningún Wild Dog, solo pasa los turnos.
* Activa el Hyper Mode de Axl para transformarte en Stealth Mode y activa su Action Trigger con Rafflesian, al hacer esto, entrarás en un Final Strike y ya es cuestión de presionar rápidamente y repetidamente los botones cuadrado, círculo, y X para infligir el máximo daño posible.
____________________________________________________________________

7. Versión Japonesa.

7.1 Diferencias con versión Americana
En la versión Japonesa hay ciertos cambios, con respecto a la versión Americana. A continuación estos son los que pude apreciar:

1) Durante el juego, todas las mismas acciones que hagas (usando states) SIEMPRE arrojaron el mismo resultado; ya sea en daño, ítem robados, dropeo de ítems, action triggers, etc.
*La única forma de alterar esto, es haciendo algo distinto a lo anterior, eso implica que deberías usar turnos demás, hacer mayor o menor cantidad de hits, etc.
Y al parecer para alterar el dropeo de ítems, es necesario que antes tengas un enemy encounter en un lugar donde vienen otros enemies, y luego volver.

2) Los enemy encounter de cada lugar y/o pantalla en el juego NO son random.

3) En esta versión, se puede robar ítems sumamente valiosos con cierta facilidad haciendo uso de los Item Capture e incluso como primer ítem (si al enemigo tiene 2 items que se le pueden robar); algo que en la versión Americana no se daba.
*Estos ítems son: SFM fragment β, Build Hyper, etc.

4) En esta versión, si realizas el Fire Glob trick, puedes incluso ganar muchísima EXP más de lo normal de lo que si lo harías en la versión Americana.
____________________________________________________________________

8. Glitch y bug

Spoiler:
Trickstar y Stealth Mode pueden recibir daño de batalla por D-Shark y D-Rex.

8.1 Glitch
Trickstar y Stealth Mode sí pueden recibir daño de batalla si son atacados por Mini Shark y Mini Rex por lo que incluso pueden llegar a ser derrotados en batalla cuando su LE sea 0.

Sin embargo, si ellos mueren y son revividos con Decoy (previamente equipados), Reboot o Backup, ellos pueden desaparecer de la batalla (ya no combaten en la batalla porque no tienen turnos) aunque visualmente ellos siguen ahí.



8.2 Bug
Si en caso D-Shark y D-Rex hacen estos ataques cuando permanecen con 0 de LE en battle:
- D-Shark: "Shark Vulcan" y Ultra Blizzard
- D-Rex: "Rex Vulcan" y Ultra Giga Fire

...entonces Trickstar y Stealth Mode reviven visualmente más no en batalla, y entonces mientras continúes jugando esa partida ellos siempre tendrán 0 de LE y no podrán batallar nunca más.

Afortunadamente, hasta lo que sé hay 3 formas de recuperarlos:
- Desde el menú asígnale a Spider y/o Axl al menos un Tank Energy 25
- Recupera tus sub tanks y LPs de tu party yendo al Maintenance Bed de Central Tower.
- Completa los capítulos más cercanos de donde estás venciendo al Boss respectivo (antes del capítulo 6 en el caso de Spider por si deseas jugar con él aún)
--------------------------
Ahora, como se mencionó (en el caso del Bug), si en caso decides rotar un personaje (a partir del capítulo 4) para reemplazarlo por Spider (0 de LE), pues sucede que si decides hacer un run away en dicha batalla, los personajes huirán pero Spider NO, por lo que el juego se CONGELARÁ y únicamente para restablecer esto, tendrás que resetear la consola y volver a cargar tu partida del juego.

____________________________________________________________________

9. Hazards Damages y curiosidades.

Spoiler:
9.1. Hazard Damages
Todos los Hazard Damages

Alert:
- LE MAX +13% of WE
- LE MAX +7% of WE
- 1/2 LE MAX +25% of WE
- 1/4 LE MAX +25% of WE

Danger:
- LE MAX +7% of WE
- 1/2 LE MAX +13% of WE
- 1/4 LE MAX +25% of WE
- 1/4 LE MAX +13% of WE
- 1/4 LE MAX +7% of WE
- 1/20 LE MAX +25% of WE
- 1/20 LE MAX +7% of WE

9.2. Curiosidades

1) Recibirás ¼ de EXP por enemigo al dejar al menos a un monstruo de un team enemy con vida, inmediatamente después de que hagas un run away.

2) Puedes saltearte las escenas del juego manteniendo presionado el botón Start cerca de 2 segundos, una vez que inicien dichas escenas.
*NOTA: Esto incluso puede hacerse en la escena que aparece al vencer a Great Redips (v.2), pero NO puede hacerse en los créditos.

3) Probabilidad de personajes al momento de intentar escapar de batalla:
- X (muy baja probabilidad de escapar)
- Zero (muy alta probabilidad de escapar)
- Massimo (baja probabilidad de escapar con bajos niveles)
- Spider (mediana probabilidad de escapar con altos niveles)

4) Spider no puede ser equipado con Monopoly porque es necesario vencer a Gigant Mettaur y para llegar a esa parte es necesario completar el capítulo 6. Como se sabe, una vez terminado ese capítulo Spider dejará el party y ya no se podrá jugar más con él.

5) Lista de enemigos que Spider no pueda enfrentarse al estar en tu party:
- Mettaur Gigant
- Triclaw Killer
- Botos (B).
- Q-bit (B).
- Degraver
- Gun bit
- Zwei Hammer
- Botos (v.2) (B).
- Botos (v.3) y/o (v.4) (B).
- “Decoy” Botos (v.1) y/o (v.2) (B).
- Gift Box
- Bladey
- Ferham (B).
- Duckbill Mole (B).
- Scarface (B).
- Scarface (v.2) (B).
- Epsilon (B).
- Eject Epsilon (B).
- Cannon Driver.
- Wild Jango (v.2) (B).
- Silver Horn (v.2) (B).
- Mad Nautilus (v.2) (B).
- Mach Jentra (v.2) (B).
- Incentas (v.2) (B).
- Metaroid.
- Depth Dragoon (B).
- Redips (B).
- Great Redips (B).
- Supra-Force Metal L (B).
- Supra-Force Metal R (B).
- Great Redips (v.2) (B).
- Onetail (B).
- Twotails (B).
- Threetails (B).
- Fourtails (B).
- Fivetails (B).
- Sixtails (B).
- Seventails (B).
- Eighttails (B).
- Ninetails (B).

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